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The boss battles were too easy for me. I thought the proccess for bringing the bosses alive could have been better realised. You could basically use the same combination of the charged zapfly and thud slug with all of them. I wish there was more variety on how you could capture them.
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Actually, it did have different ways of getting to the bosses and finding out their weaknesses and etc, but as far as bringing them down, yes, it was mostly the zappfly/thud slug combo.
I liked that every boss battle was different in how they were presented to you, but the underlying strategy of taking all of them down was always the same, and I didn't like that all that much. I would have preferred a more strategic way of finding their weaknesses other than the trial and error method.
Sorta the way you bring down Packrat Palooka with the zappfly/shield conjunction, I liked that and trying to shoot fuzzles on top to knock him off his pedestal.
Also, Elbose had no back armor, so it was advantageous of you to shoot him in the back.
But I would have preferred if we were able to, say, snipe Meagly Mcgraw or something, and that's how we get him down, with using fuzzles to chew away at his camouflauge or something and that's how his stamina would lower.
I just didn't find the boss fights all that imaginative and I thought they could have been executed better.
Oh well, let's hope Fangus--if it ever sees the light of day--will have a better boss battle system, other than "shoot the guy with the big f$#%ing gun!"