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  #1  
07-14-2004, 01:10 AM
<TeAr X-TrAcToR>
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Native How to complete soulstorm brewery end????

Help to complete the end.
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  #2  
07-14-2004, 01:12 AM
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There are some dukons but time is ticking.
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  #3  
07-14-2004, 01:53 AM
big bro boogie
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hmm, that's a tough question to awnser, and it'll take a bit of a lot space so I'd guess you might want to try a walktrough, and if I know any link to I'll PM it to ya.

(but maybe if someone knows one now he/she could awnser, cause i've got a bit of a black out now)
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  #4  
07-14-2004, 03:01 AM
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Yes, try a walktrough or try, try, try, this was helped me, too... or sg....

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  #5  
07-14-2004, 05:57 AM
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Yeh i just tried as many times as i could and i did it in the end.

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  #6  
07-14-2004, 06:17 AM
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Is there any particular piece you keep getting stuck on? Then someone could help you specifically. Remember you can pause the game to get a screen code that will help people to help you.

Good luck.
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  #7  
07-17-2004, 03:13 PM
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The only thing you can realy do is doing it over and over and use the 'rest points' to quike save when you think your still on the right track with the time. Just doing it over and over... its the only way.
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  #8  
08-04-2004, 09:08 AM
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Yup, the game ender was hard. I used QuickSave at that Detention place, then it's about timing. And collecting those Mudokons, telling them you are sorry and stuff. And you have to be faster if you're going for bad ending (you have to defuse bombs to get to the final bird portal).

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  #9  
08-06-2004, 12:08 AM
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If you really need to see the ending then you could use the invincibility [cough]CHEAT[/cough], if not keep at it mate, it'll get there in the end, just keep QuickSaving before you do anything rash and kill a mud (you need them all)
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  #10  
08-06-2004, 12:12 AM
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:
Yup, the game ender was hard.
Well, the game ender is the easyest... Just try and save, try and save...

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  #11  
08-06-2004, 04:24 AM
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Win if you can, Lose if you must, but by all means CHEAT. No not the best advice, try a walkthrough http://www.gamechronicles.com/guides...s/exodwalk.htm
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  #12  
08-06-2004, 12:21 PM
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Time for Dave's in-depth walkthrough.
There are a total of six mudokons here.
After watching the cutscene, work your way up and around to the work wheel labeled "Absolutely Positively Never Ever Turn This Wheel!" Quiksave your game.. Turn the wheel, and the very instant things start to move, step left and climb up. Try to beat the meat grinder to the other side. If you can't make it, there's no shame in waiting for it to come back. You can't roll under it, as I found out the hard way. Wait for the middle grinder to start moving right, and roll after it. You should land safely. Immediately run right and enter the door.
From here, turn the workwheel to clear out the sligs. Crouch before they explode, as te force of the blast will knock you on your back, wasting precious seconds. Quiksave and enter the door to the right.
Immediately run to the right, ducking into a roll as you go. Roll all the way right, avoiding the flying slig chasing after you. When you get to the endm time you entrance carefully. When you enter this door, you will emerge in the shadows in the foreground, with an active meat grinder patrolling left and right. You want it to be moving to the left when you get there, so you can move to the right.
On the next screen, you'll see rising and falling meat grinders and bombs. The bomb pattern is red-green-red-green. Time it properly and deactivate all the bombs. If you are quick, you can get all three bombs at once.
Quickly say hello and sorry to the mudokon, then tell him to follow you. He'll stop at the wheel on the left, so you need to roll back to the right. Tell him to work, and turn the wheel with him, deactivating the drills. Get him to follow you to the next screen, and take the lift down.
Quiksave. Tell him to follow you, and run across these lifts when they are evened up. Take the last lift down.
Turn the wheels together and quiksave. Since you can't take him left, due to the barrier, leave him there for now. Go through the door. Run to the right and enter the next door. Back in the foreground, move under the drill and turn the next wheel, lowering the barrier. Take the mudokon with you to the left, back under the drill (I can't remember if it turns off with the barrier), and to the left.
Quiksave. When the trapdoor is up, run across and leave the mudokon there. Jump back to the right and climb up. Work together, then go apologize to the angry mudokon.
Take them both up the lift. Quiksave, just to be safe. Lead them to the lower wheels. Climb to the top, and all of you must work together to lower the final elevator.
The second you see it come down, use the Alloya command, immediately followed by Follow Me. You must be quick, becasue the wheels also activated meat grinders moving directly towards these all important mudokons.
Get them onto the lift and ride it up to the Shrykull portal. Chant to send them home and charge up the Shrykull power.
Quiksave again if you want. Quickly roll back to the left two screens. Stand up and let loose the chant to tear up everything in the way. You should still have at least a minute left. Plenty of time. Climb up and turn the work wheel.
If you have less than 150 rescues, you'll land on the next screen. You'll have to chant and escape through the portal for the bad ending.
If you have more than 150 rescues, you'll continue to fall to another screen, and land safely. Chant to rescue the last four mudokons and to open your escape route. Jump through and enjoy your ending.

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