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I genuinely hated that puzzle with the doped up mudokons and those walls triggered by floor pads in AE. God damn that's an annoying fucking puzzle. Puzzle being used incredibly lightly.
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I absolutely loved that! It was a nice bit of fun before you got to the final boiler level. It made the gameplay more dynamic, more varied. It was hilarious to play. You'd be running, almost through the barrier then BAMMM, it shuts on you and you're like 'shit!' You guys who're saying it's frustrating... jesus, games are meant to be challenging. You NEED to have these parts in games that feel unpassable. It makes you become better, it sets you up for the rest of the game. It creates a much bigger sense of achievement once you finally get through it!
I know someone at work, he spends all his time just playing video games. It's like he wants to get a game over and done with and just move onto the next one. When some of you are moaning about how some of the challenges are frustrating, and to be honest here some of you are complaining about pretty easy situations sometimes, I imagine you want to rush through the game, just to be done with it.