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  #241  
06-07-2014, 02:45 AM
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I didn't notice them. I however did notice this after watching it again this morning.



At least that's what I see.
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  #242  
06-07-2014, 02:53 AM
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That's mental that it took someone on a forum to point it out.
It didn't. It took someone on a forum to make a meme. The bug already existed.
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  #243  
06-07-2014, 05:29 AM
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Well best of luck for E3! Can't wait to see new footage, hopefully some lengthy gameplay to get a sense of speed/pacing
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  #244  
06-07-2014, 06:43 AM
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You heard it here first, folks: Anguished Abe is a vital development tool.

:
I KNEW someone would make this argument. Watch this. They're talking about Silent Hill but it can be applied to NnT.
And in regards to the whole "Lorne's vision" thing, watch this. They're talking about Star Wars but it can be applied to NnT.
When they're talking about changing a character's dynamic, imagine they're talking about Rupture Farms, or just the tone of the whole game in general.
That entire argument is dependent on 1) the remake being bad (not just different) and 2) newcomers not having easy access to the originals. At least one of those is false.

Suffice to say there's a difference between altering a game that's hard to find and not available on modern consoles, and one you can buy on Steam for a couple of bucks. Even in the worst-case scenario, where NnT is mediocre, anyone with a passing interest is a Google search away from discovering the originals.

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  #245  
06-08-2014, 06:36 AM
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But yeah, just seems like it will be out of place in the credits. After all the tension in the end cutscene, and the sacred temple where all the mudokons are celebrating Abe, I think it will be jarring to switch to this particular song. The original ended with the same music it opened with, causing it to be just as mysterious as when the game is initially turned on.
I wonder if it’s going to be the very first song played during the credits – a lot of movies for example will have instrumental music playing from the start and then a lyrical song will kick in about halfway through. I’d be 100% OK if NnT did that with this song.


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I only like what Oddworld fans dislike.
you guys nep admitted he likes lorne lanning


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As for newcomers, I think it's probably fair to say that kids don't find the same things cool as they did in the '90s. The story is fundamentally identical, so doesn't "impact" just come down to delivering it in a style that the modern youth can appreciate? I like the gloomy '90s Oddworld, too. But kids these days, that's anyone's guess.
There’s a weird thing going through my head that AO originally stood out because it was so different from everything else we’d seen in games at the time, but with NnT it feels like it’s a lot more more in line with the industry somehow. I don’t know what makes me think that — is it because indie puzzle-platformers are a huge market now, is it because HD remakes are very prevalent, is it because of how it’s being marketed? — but I can’t shake it out of my head.
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  #246  
06-08-2014, 07:43 AM
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You know how there were 3 surprises or something that JAW mentioned? Have we been given any hints to those yet?
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  #247  
06-08-2014, 08:04 AM
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Surprise #1 is probably the credits song.
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  #248  
06-08-2014, 10:10 AM
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Surprise #1 is probably the credits song.
Ha! That'd be uncool.
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  #249  
06-08-2014, 10:30 AM
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I wonder if it’s going to be the very first song played during the credits – a lot of movies for example will have instrumental music playing from the start and then a lyrical song will kick in about halfway through. I’d be 100% OK if NnT did that with this song.
I doubt the credits will be long enough.
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  #250  
06-08-2014, 10:44 AM
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You heard it here first, folks: Anguished Abe is a vital development tool.
lol ok then

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  #251  
06-08-2014, 05:28 PM
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Yeah i like the old dirty look too, so ill play Abes oddysee to get that feel but if they did this remake and changed nothing itd kinda be defying the point of it right? That being said im stoked to check out whats changed and whats the same when its done.
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  #252  
06-08-2014, 06:19 PM
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I wonder if it’s going to be the very first song played during the credits – a lot of movies for example will have instrumental music playing from the start and then a lyrical song will kick in about halfway through. I’d be 100% OK if NnT did that with this song.
This I would support and be okay with as well. As long as the final cutscene doesn't just fade out after an emotional ending and then instantly jumps to this music. It really needs a longer transitional music piece.

And yeah, bitching over the song in the credits is really nitpicking, but it's also something that can be changed in a matter of minutes. So why not give feedback while we still can?
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  #253  
06-09-2014, 12:36 AM
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I honestly think it won't be in the game at all. I feel like it was only used to highlight the emotion of Abe's story in the trailer. It doesn't fit anywhere in game. Not even in the credits.

Anyway, Not long now guys. Some of JAW (including Wil) are at LA right now. And The Sony conference is at 2AM tomorrow for me. [hype at dangerous levels]
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  #254  
06-09-2014, 01:39 AM
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The Sony conference is at 2AM tomorrow for me. [hype at dangerous levels]
Son of a bitch! Guess I will have to catch it on Youtube.
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  #255  
06-09-2014, 02:50 AM
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I honestly think it won't be in the game at all.
They said on the Oddworld website the song will feature in the end credits.
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  #256  
06-09-2014, 03:27 AM
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One thing I've just wondered is if Abe is going to talk to himself like he used to throughout the game. Seeing how he looks at Scrabania in awe in the trailer, and the absence of any speech from him, it feels very abnormal, not what I'd expect. It doesnt paint Abe as the goofy character that he is. He's always felt more like an oblivious kind of guy, who'd be more likely just to stroll right into such an environment without really considering its dangers. A lot of his character comes through when he's talking to himself, or makng goofy noises in reaction to stuff. This doesn't come across in the trailer, and I've only just been able to pin this down as the reason why the trailer gives me the impression that Abe lacks character (or, at least, the type of character that I'm used to).

His look of awe seems too appreciative. For me, Abe has always been quite thick, and just wouldnt really have a sense of art. His facial expression seems too thoughtful. Usually his displayed emotion is driven by quite primitive emotions like fear or feeling safe, or seeing that his friends are okay.

Has anyone else felt this?

Also, I really hope that song doesn't make it into the game. I love the Michael Bross Oddworld style of music they used for Oddysee and Exoddus end credits. You can't have a good human vocal performance in a game where there are no human-like voices. It just doesn't make any sense to me, and feels very off. You need the organic sounds of Mchael Bross' material.

One more thing, Abe seems to have lost his dark circles around his eyes (At least I'VE always interpreted them as dark circles, but maybe they're just shadows inbetween his wrinkles and skinfolds - regardless, the darkness is missing). Without them, his face seems too youthful and bland. I coloured them in a bit and I think it makes a slight but significant difference (bottom left, above and below):


Last edited by AvengingGibbons; 06-09-2014 at 04:01 AM..
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  #257  
06-09-2014, 03:29 AM
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No because it's a trailer.

I'm guessing we'll still have that monologue throughout the game. It is one big flashback, after all.
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  #258  
06-09-2014, 04:32 AM
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I do think that Abe looks cuter since 1997, it looks like he's had some sort of a face lift, but he is still very recognisable. I don't think the new look is too bad. Where you said 'talks to himself' is that like the noises he makes when he jumps down from a ledge, Hoists up to one and jumps/rolls into a wall? The Pre Alpha Footage showed on stage had Abe make those noises
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  #259  
06-09-2014, 04:45 AM
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The Pre Alpha Footage showed on stage had Abe make those noises
True scrabaniac. I'm not sure what it is now. He just doesnt seem like Abe when he stops to look at the temple. And I prefer the original Abe look, with dark circles, heavy bags under his eyes, lankier body. It seems like they've normalised how he looks to make him more humanly and like you said, cuter. I hope for Exoddus they try to bring back the orignal Abe that looks like he could be on pot.
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  #260  
06-09-2014, 05:21 AM
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I think you're just gonna have to accept that his character model is a bit different now. Just like Molluck's.

And it's not so different.

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  #261  
06-09-2014, 05:43 AM
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I think we can all agree that regardless of the changes, they still look damned good.
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  #262  
06-09-2014, 02:12 PM
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The new facial expressions are amazing though. Seriously, damn.
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  #263  
06-10-2014, 10:40 AM
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A photo of the E3 booth. Main menu looks familiar.


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  #264  
06-10-2014, 10:41 AM
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Now that is insanely beautiful. Exactly how I hoped the menu would be - it pays homage to the original whilst still looking sleek, sharp and updated.

Yay.
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  #265  
06-10-2014, 10:56 AM
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now we just need some footage
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  #266  
06-10-2014, 10:57 AM
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I'm glad they stayed with that type of Menu, it's one of those things that made AO so different from other games
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  #267  
06-10-2014, 10:59 AM
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That looks b-e-a-utiful! I wonder what is locked.. Maybe it's one of the 3 'Big Secrets'...
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  #268  
06-10-2014, 10:59 AM
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Yeah I was concerned they would change it; so glad it looks how it does!
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  #269  
06-10-2014, 11:21 AM
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We're pretty bad, but it got put into context a bit when Double Fine announced they were remastering Grim Fandango, and this happened:

http://www.doublefine.com/forums/viewthread/14230/
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  #270  
06-10-2014, 11:22 AM
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That menu looks pretty sweet, but what's with the "Locked!" in the bottom right-hand corner? 0:
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