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Is it possible to HD-ify models in a game, or is this game being made from the ground up with polygons.
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Just to save you some time, and also definitively put down some points as to what we're going to be doing for Abe HD:-
We're doing a full remake for Abe HD, there are no models in the original game; it was all prerendered sprites. It's possible that the original models they sprites were rendered from are in one of the archives somewhere, but honestly they wouldn't really be suitable for a realtime rendered game so they would probably need so much work that it would be simpler to remake them.
The worlds will be created from nothing, using the original levels as the concept art and strict guides.
The game mechanics will be kept as close as is realistically feasible given that it's being changed to a physics engine and being rendered in 2.5D.
On a side note; SW production is gearing up for a big push, so I may not be posting as much as I would like to. Rest assured that I do try to read everyone's comments and I'm taking on board a lot of the stuff you're saying about Abe HD.