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  #211  
09-02-2012, 03:22 AM
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Is it at all possible to increase the size of the cams, or have you concluded it's physically impossible?
from 640x240 to 640x480 is going to be the best doable, but making that would will take so much effort that writing a new engine would prob be easier!

Another problem is the fact that you're limited to 99 cams per map, but that should be fairly easy to work around. (And 99 paths but I doubt anyone is going to make more than 99 paths in one lvl!).
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  #212  
09-03-2012, 12:58 AM
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Fantastic ! So we can now create a giant lvl, you're a genius !!!
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  #213  
09-03-2012, 08:14 AM
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99 .CAM's, 99 Paths?
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  #214  
09-04-2012, 01:27 AM
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I don't want to play a level that long ;_;
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  #215  
09-04-2012, 01:58 AM
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It can be great !
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  #216  
09-04-2012, 05:35 AM
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It can be great !
it would get repetative.

EDIT: I'm not against having the option of 99 paths and cams, it's just I don't think people should be trying to make 99 paths and cams.

Last edited by xXxrenhoekxXx; 09-04-2012 at 05:36 AM.. : forgot a part
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  #217  
09-04-2012, 07:45 AM
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So is there coming feature to add new Path to level?
If yes, i guess it will be empty from CAM's and Objects?
(Question flood day)
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  #218  
09-04-2012, 12:00 PM
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If anyone made a QUALITY level with 99 cams that would be quite impressive

And yeah adding paths will be a thing, a new path will 1x1 CAM's, I guess set to blank or the grid image.

At the moment redirecting the open file calls to another directory to load a mod is very hard. Unexpectedly so since it should be the easiest part! But the game has some sort of cd rom file system emulation thing going on.. its complicated.

Edit: Should also mention BgAnims and FG's will be a thing too.
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  #219  
09-04-2012, 06:08 PM
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I think that all the forum members should work together to build a level with 99 cams, incorporating photos from WDYLL of current and past members.

We wouldn't include JAW staff, though. That way we'd have 99 cams but a Glitch aint one.




Sorry.
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  #220  
09-05-2012, 01:48 AM
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I think that all the forum members should work together to build a level with 99 cams, incorporating photos from WDYLL of current and past members.

We wouldn't include JAW staff, though. That way we'd have 99 cams but a Glitch aint one.




Sorry.
that sounds like a good idea.

we just need someone to handle it better than this,
http://www.oddworldforums.net/showthread.php?t=20965
we needed rules, not just make random cams and levels, it fits together like puzzle pieces right?


I also have a question,
I read that the collision lines were hard coded into the game,
how are you going to handle this with extra cams?
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  #221  
09-05-2012, 01:13 PM
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that sounds like a good idea.

we just need someone to handle it better than this,
http://www.oddworldforums.net/showthread.php?t=20965
we needed rules, not just make random cams and levels, it fits together like puzzle pieces right?


I also have a question,
I read that the collision lines were hard coded into the game,
how are you going to handle this with extra cams?
Yeah most of the other stuff is too (size of level, number of paths, number of collision items). Being able to add more map objects was a clever hack (pointers past the EOF to extra data).

The HookDLL will work around this by hooking API's and overwriting internal data structures.
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  #222  
09-06-2012, 07:30 AM
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So now the DLL has the mod UI, works for AO and AE and allows custom hint fly and led messages, custom AE cams, adding as many collision items as you like and changing the map size.
This is cool! Is Editor editing straigh .exe files or just something else?
I have used Cheat Engine to change those led messages, but changes were only temporarely in use...
And i dont want touch for default messages inside .exe

But, is those LED messages editable inside .lvl?
It's possible that it works different way than i though.
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  #223  
09-06-2012, 09:14 AM
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Woah !
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  #224  
09-06-2012, 10:56 AM
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This is cool! Is Editor editing straigh .exe files or just something else?
I have used Cheat Engine to change those led messages, but changes were only temporarely in use...
And i dont want touch for default messages inside .exe

But, is those LED messages editable inside .lvl?
It's possible that it works different way than i though.
The DLL gets loaded into the game and hooks various functions. So the methods of changing the LED messages are:

1. Hex edit the EXE, this is a permanent change.
2. Patch the strings in memory at runtime (aka cheatengine) this is not permanent
3. Inject code into the game (my ddraw.dll) which can read some file (myledmesages.txt from the .lvl for example) which then patches the strings as in 2.

Hopefully this makes some sort of sense :P
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  #225  
09-06-2012, 12:07 PM
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Thanks, now i get it...

:
3. Inject code into the game (my ddraw.dll) which can read some file (myledmesages.txt from the .lvl for example) which then patches the strings as in 2.
Looked most promising one.

Waiting now for next version of Level Editor.
LED text editing was also my first ever found thing with Cheat Engine
But, not count that so special found.
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  #226  
09-09-2012, 05:43 AM
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I've added support for a "real" windowed mode. You can drag the window around without any strange clipping effects, resize the window and run it with your desktop in 32bit colour mode
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  #227  
09-09-2012, 06:05 AM
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I've added support for a "real" windowed mode. You can drag the window around without any strange clipping effects, resize the window and run it with your desktop in 32bit colour mode
Yes! Finally! This DLL Hook looks like it's going to be amazing.

Paul you're doing an amazing job my friend!
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  #228  
09-09-2012, 09:03 AM
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Yeah yeah yeah !
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  #229  
09-09-2012, 05:44 PM
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^ that comment had so much information put into it I'm amazed at how it's not almost spam :P

but seriously though the that's amazing progress there paul (makes it easier to record my videos now. :P)
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  #230  
09-10-2012, 10:08 AM
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Thanks guys, I'll post a beta of the dll in a few days if anyone wants to test it. Should work with all versions of the game, both AO and AE.
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  #231  
09-10-2012, 10:16 AM
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A beta of the new editor ?
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  #232  
09-10-2012, 10:21 AM
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Just the injection DLL for the games
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  #233  
09-10-2012, 08:55 PM
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Pm me a link to it, I'd love to test it out
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  #234  
09-11-2012, 09:00 AM
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Yeah me too please
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  #235  
09-11-2012, 11:00 AM
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Me too pls
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  #236  
09-11-2012, 11:25 AM
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Scraby return ?
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  #237  
09-11-2012, 12:05 PM
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Yeah I started making some levels,but nothing too much,so I intend to make something cool,especially when I read what Paul said about the new stuff
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  #238  
09-12-2012, 09:25 AM
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Ok
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  #239  
09-12-2012, 05:44 PM
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I guess I could test if you really need me to.
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  #240  
09-13-2012, 10:33 AM
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Found a serious problem with the cd emulator file system, in AO the Steam version won't work and I have no idea why so far :/
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