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I didn't mean picking up, I meant more dragging along by the scruff of their neck, to almost give Sligs their own 'follow me' action when posessed by Abe, for example a new puzzle with quite a lot of sligs on screen and a mud has to be transported through.. It's a new mechanic, but was just a small idea.
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That kinda works, you could use a Mud as cover for your possessed Slig :3
I see lots of things in Oddysee that don't age as well as Exoddus. A few of the things we've mentioned in other threads, like the more obvious repeating backgrounds (like the one with the pipes that was used about 8 times), the lower quality sound samples, the buggy physics (you fall and land one space to the side of where you should have landed - this was fixed in AE), and the inability to command multiple or even just dismiss Muds. This isn't to say that both games haven't aged well, they have, I just feel that AE has aged better.