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  #2221  
06-08-2012, 03:58 AM
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hey I didn't make the suggestions I just listed the ones so far.
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  #2222  
06-08-2012, 05:38 AM
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I will remind all members that this is a thread for suggesting ideas for Abe HD. It is not a thread for discussing AO or AE in general. If you want to discuss your favourite bits of the games, go make a seperate thread.
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  #2223  
06-08-2012, 07:44 AM
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I saw on a MOD of Abe's oddysee that at the stockyards, in stead of a floating mine being released when the alarms were set off, slogs were released. I think Abe HD should have a sloghut in the stockyards like the MOD. This way it ensures that you can't dodge it, the slogs can come from both sides of the screen and kill Abe.

http://m.youtube.com/index?desktop_u...?v=rUuonZIH2E4
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  #2224  
06-08-2012, 08:20 AM
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I saw on a MOD of Abe's oddysee that at the stockyards, in stead of a floating mine being released when the alarms were set off, slogs were released. I think Abe HD should have a sloghut in the stockyards like the MOD. This way it ensures that you can't dodge it, the slogs can come from both sides of the screen and kill Abe.

http://m.youtube.com/index?desktop_u...?v=rUuonZIH2E4
But if you're good at timing you can just hop over them (which I thought was part of gameplay). Sure the guy in the video pretty much allows the scrab to knock him over from the mine blast but I thought hopping over slogs/jumping over them was always a valid strategy.
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  #2225  
06-08-2012, 08:27 AM
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Its gotten to the point now where we've given enough ideas, and we are just gonna keep going over specifics that JAW are probably going to figure out for themselves. We gotta stop being backseat developers for now and let JAW get on with their job :3
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  #2226  
06-08-2012, 10:24 AM
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Yeah, can we just like... close this? Or at least make a new thread or sticky of the suggested ideas for JAW as a go-to guide? I think at this point, it's safe to assume that if JAW wanted our opinion on a specific element of the game, they could ask. We've given them enough suggestions for now.
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  #2227  
06-08-2012, 11:24 AM
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To me it just feels like people are complaining or making suggestions for stupid things just in case it makes it into Abe HD they can have their 15 minutes of fame for it...

Community input is great, only if the idea is great, like when Blur was in development, I did recommend they include the Ford Supervan 3, which they did, however they did not take my suggestion of including the Lincoln Town Car.

If I remember rightly, weren't some of the guns used in Army of Two: the 40th Day ideas suggested by the community?
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  #2228  
06-08-2012, 11:29 AM
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We should summarise the rest of the thread first, then close it.
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  #2229  
06-08-2012, 06:51 PM
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my one suggestion is that in the future build a time machine and release the game now :P
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  #2230  
06-09-2012, 05:49 AM
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But then the game will never get made, thus not being able to be sent back in time, thus creating a universe-shattering paradox.
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  #2231  
06-09-2012, 10:32 PM
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So apparently this doesn't exist anymore and is instead being turned into a complete remake from the ground up, that's being treated as a reboot?
http://www.destructoid.com/abe-s-odd...h-229231.phtml

I'm hoping we can get actual details on this soon. Does this mean reboot from the point of view that this remake is going to start a new canon? Or is this just something pertaining to this game only?
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  #2232  
06-09-2012, 10:36 PM
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It's been a complete redux from the beginning. This isn't really news.
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  #2233  
06-09-2012, 10:41 PM
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I was under the impression that it started as a HD version, then they decided to change aspects of it (such as scrolling camera and major changes to reflect that), and now if Destructoid and the facebook quote it references are to be believed, it is now being redone from the scratch up.

I did just now see that this has been covered here already, though. I originally went back only two days in this thread, thinking that was when this news hit, then saw Destructoid was rather late, and went back more days to see the posts here about it. So I get that it's not changing canon or rebooting anything in terms of the franchise/series.

But there still seems to be a sense of ambiguity elsewhere on the internet about if the part about the original plans being scrapped and the game being reworked from the ground up is true.
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  #2234  
06-10-2012, 12:54 AM
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It would be nigh on impossible to do an HD version of the old games due to the old engine and the fact that all of the backgrounds are pre-rendered and thus would need rendering again (and I doubt that the 3D models are still anywhere on the systems or compatible with recent modelling tools)
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  #2235  
06-10-2012, 01:04 AM
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We've been saying it's a completely new project built from the ground up for the last two years. That's. Not. News. The actual news is that it's Abe's Oddysee, not any of the other alternatives we were considering.

We do still have the 3D character models from the original game, but they're NURBS and not suitable for realtime.
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  #2236  
06-10-2012, 02:37 AM
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I wonder why people are oblivious to information that's both publicly available and painfully obvious? Maybe you should make a few official statements with clear, basic wording so that nobody has an excuse to misunderstand anymore.
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  #2237  
06-10-2012, 06:51 AM
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I wonder why people are oblivious to information that's both publicly available and painfully obvious? Maybe you should make a few official statements with clear, basic wording so that nobody has an excuse to misunderstand anymore.
It's probably not about the clear, basic wording, but rather about finding a way to get the message out to every single interested party and not leave anyone behind.
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  #2238  
06-10-2012, 07:05 AM
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So is this thread being closed? Also, whats a sticky?
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  #2239  
06-10-2012, 08:21 AM
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This confusion is because there are three groups of Oddworld fans; the forums, the Facebook crowd, and the casual fans who find out about Abe HD when it's reported on sites like Destructoid.

In general, I get the impression the Facebook fans don't have a clue. Even when something's directly stated by OWI, a lot of people get their info from other people's comments and end up being completely wrong. How many times did OWI need to repeat themselves over the whole 'not on XBox' thing?

Third party reports on the new games are no better than Chinese whispers (I wonder sometimes if the information they post has been sourced from the Facebook fans themselves). Not only does it come months after we hear about it on the forums, but it often has glaring inaccuracies or pulls 'facts' out of thin air.

With different sites reporting different (sometimes contradicting) information, people don't know where to turn. It should be obvious to go straight to the official OWI source on Facebook, but as we saw earlier this week even that can be confusing!

I wonder if OWI on Facebook could clarify everything by directing people to posts on this forum? We've got all the info they need. The only downside could be a surge in annoying new members who have just a casual interest at best- but who knows, the more the merrier and whatnot
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  #2240  
06-10-2012, 10:27 AM
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Are the mods going to actually make a new thread or they going to continue being lazy cunts?
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  #2241  
06-10-2012, 11:35 AM
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We don't need a new thread. If we've already come up with all the ideas, there's zero point in having Abe HD Ideas Volume 2.

And you don't need to be a mod to start a thread.
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  #2242  
06-10-2012, 12:15 PM
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I don't mean a volume 2. I figured that it would be a good idea to have a locked thread of all the suggestions we've listed so far.

But it's your call, since you actually work at JAW.
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  #2243  
06-15-2012, 04:35 AM
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Here's an actual idea to get this back on topic.

Not sure if it would work as JAW don't want to stray from the original too much, but I just thought a nice addition would be making sligs (when possessed by Abe) able to pick up muds and like transport them through areas with lots of sligs, with like the mudokons scrambling and being pulled along and like the sligs laughing.. I don't know where it would fit in the game, but I could imagine it working well.
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  #2244  
06-15-2012, 04:42 AM
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well I'm not sure if anyone saw my idea for current games in the oddworld series being referenced in game because of that word war :S
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  #2245  
06-15-2012, 09:03 AM
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Kind of breaks the fourth wall a bit though.
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  #2246  
06-15-2012, 11:31 AM
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Yeah, I'd prefer to keep all four walls left alone. I really dislike games that break the fourth wall, like in MGS 4 where Snake and Otacon start talking about how they should "switch discs," then continue to ramble about how awesome the fact the game being on blu-ray is. Makes me cringe when i think about it.
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  #2247  
06-15-2012, 11:34 AM
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The humor in the MGS games made me physically ill at times. It was like Friedberg and Seltzer-level bad at times.

Don't you dare put anything like that in OW.
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  #2248  
06-15-2012, 12:44 PM
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The humor in MGS4 made me physically ill at times. It was like Friedberg and Seltzer-level bad at times.

Don't you dare put anything like that in OW.
Fixed.
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  #2249  
06-15-2012, 12:44 PM
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The 4th Wall was broken at least once in Exoddus - Abe asks looks at the player and asks you to help him rescue the rest of them (after he kills a blind Mud).

Hey, while we're at it, lets add the characters from Ape Escape because that is totally funny and not in any way stupid.
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  #2250  
06-15-2012, 08:32 PM
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You mean like a cheat replacing all the Sligs, slogs, paramites, scrabs, bombs, glukkons, mudokons and abe with monkeys?
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