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  #151  
06-21-2003, 08:35 PM
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Originally posted by sligslinger
what orcs?
In the raw game footage they have these warrior-type orcs that shoot arrows. I think that they were just stand-ins, to show off combat.

I also think the salamaders were just a tech demo, I doubt they'll be in the game.

Oh yeah, about the FPS vew, it only happens when your using the crossbow (don't worry Oddworld is still very much third person).

Last edited by MojoMan220; 06-21-2003 at 12:43 PM..
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  #152  
06-21-2003, 08:59 PM
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Yeah, I followed the link and downloaded. 80MB, man, my personal folder now contains over 330MB, most of which is devoted to Oddworld (only because I haven't transferred half the stuff from backed up copies). There's no videa, just sound (at least I can't see any video), and I can't start mid-track, only at the beginning. Which means if there's something after 28 minutes I wanna listen to, I gotta wait 28 minutes to get to it, heh. I've been transcribing all the Oddworld bits, but I eagerly await my 20th June present from Oddsville!
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  #153  
06-21-2003, 09:02 PM
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Ho-lee Jesus. Gone for a week and all hell breaks loose.

Steef looks cool. He reminds me of the Croc hunter.

"Right... so I'm gonna take this croc, get him drunk, and fill him wit' knives. Whatchoo think about that?"

I would probably know this if I bothered to read all 6 pages... but what the hell happened to ME?
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  #154  
06-21-2003, 09:07 PM
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Originally posted by SeaRex
Ho-lee Jesus. Gone for a week and all hell breaks loose.

Steef looks cool. He reminds me of the Croc hunter.

"Right... so I'm gonna take this croc, get him drunk, and fill him wit' knives. Whatchoo think about that?"

I would probably know this if I bothered to read all 6 pages... but what the hell happened to ME?
Lorne wanted to try something a little different. He was dissapointed with MO, so he thought it would be a good idea to give Abe and Munch a break. He wants to go with a strong character this game. Abe and Munch should be back next game.
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  #155  
06-21-2003, 09:07 PM
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Nothing happened to ME. ME will most likely follow this game and when we do see ME, its going to be interesting to see Munch the way he was ment to be. After all Lorne wasn't satisfied with MO.
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  #156  
06-21-2003, 09:11 PM
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Originally posted by paramiteabe
Nothing happened to ME. ME will most likely follow this game and when we do see ME, its going to be interesting to see Munch the way he was ment to be. After all Lorne wasn't satisfied with MO.
I think it would be best if Munch stays in his wheelchair for ME, except when he goes in the water.

All they need to do is give the chair more moves and create a less annoying sound effect. Then we would have Abe (stealth), Munch (speed), Steef (strength).
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  #157  
06-21-2003, 09:13 PM
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Originally posted by MojoMan220
Lorne wanted to try something a little different. He was dissapointed with MO, so he thought it would be a good idea to give Abe and Munch a break. He wants to go with a strong character this game. Abe and Munch should be back next game.
Oh... oh, totally ROCK! Perhaps OWI has been listening to some of our bitches and moans.

I tell you what, I'm looking forward to this game already. Steef looks like an awesome character; it will be nice to see on OW hero that could actually pass as... well, a hero.
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  #158  
06-21-2003, 09:13 PM
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To add, the FPS is only for firing the crossbow so far. Everything else is third person like munch's oddysee was. Its in the form similar to the way Splinter cell you pull out a gun and it changes to the gun view, while the rest of splinter cell is all in third person for gameplay. And also how when link pulls out a bow and arrow to shoot, it goes into first person. So Im definately not worried about oddworld becoming a fps, I actually think that new element is really cool, and is very sensible especially since steef is a bounty hunter.
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  #159  
06-21-2003, 09:35 PM
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I also think the salamaders were just a tech demo, I doubt they'll be in the game.
well actually they had lots of prod art of them so they probably are in the game, and all those guys on the computer are working on CG models of them.
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  #160  
06-21-2003, 09:43 PM
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Has any one tried downloading x-factor from that link cos i think i only got half the show
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  #161  
06-21-2003, 09:44 PM
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well its an hour long so if you feel it's too short then you probly didnt get the whole thing
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  #162  
06-21-2003, 10:46 PM
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Originally posted by sligslinger
well actually they had lots of prod art of them so they probably are in the game, and all those guys on the computer are working on CG models of them.
It just looks so aweful, I don't know why they would even think of adding them.
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  #163  
06-22-2003, 03:14 AM
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Hello fellow oddworld fans!

Just letting everyone know that i have updated my site to include a new page dedicated to Steef.

I have collected any articles and images relating to Steef and the new game. This page will be regularly updated as we get more info.

If your would like to have a look here's the link: http://www.depthsofoddworld.web1000.com/next_game.html

And thank you to everyone who agreed to let me use some of there forum posts.

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  #164  
06-22-2003, 03:48 AM
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thanks for showing yer appreciation to the images i provided depthsofodd!
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  #165  
06-22-2003, 04:08 AM
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Yea nice site you built there!
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  #166  
06-22-2003, 04:16 AM
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One thing I liked about the oddworld game was the way it didn't talk down to me- the chars looked like real beings instead of plastic dolls or cartoon characters.
I heard Lorne said we 'weren't supposed' to like those chicken things-Does that mean they're villains?
How about those salamanders?
I feel they don't quite fit. Kind of like an episode of Star Trek where they beam down and find a civilization of fat purple reptilians that sing "I love you, You love me".
I would think OWI would realize that having a really cool character bump into Foghorn Leghorn or some of Elmo's schoolmates could torpedo the game.

And Lorne said something about not liking how 'cartoony' that MO turned out to be?
Maybe OWI's throwing some of that stuff out to mess with our heads?
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  #167  
06-22-2003, 05:36 AM
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If you guys are worried from the download that its too short I will tell you why it is. The entire program with commercials etc is an hour long. On the other hand, the streaming windows media player you can download has all the commercials edited out so it only totals a bit over forty minutes, be sure to watch the whole thing so you dont miss any of the oddworld stuff they show again after a couple times going between games.

I allready saw the DC full version on tv yesterday and taped it. But I must say as I have stated many times the footage from the streaming version is still pretty good, and will help those who havent had the chance to see the whole show yet.
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  #168  
06-22-2003, 09:13 AM
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sorry Al, but where can I find it? I didn't understand that
edit, okay I found thak you very much


Last edited by Xavier; 06-22-2003 at 01:16 AM..
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  #169  
06-22-2003, 04:39 PM
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i just wanted to say thanks to oddipus for the discovery link. thanks. i know a lot of people dont seem to like the salamander creatures but i think they're cool as well as a little funny!! all the characters look great but i'm going to miss abe and munch. just have to wait for the game after.
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  #170  
06-22-2003, 04:45 PM
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I hope the salamanders are like the chickens, not intended to be liked by the fans

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  #171  
06-22-2003, 05:42 PM
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Originally posted by Xavier
I hope the salamanders are like the chickens, not intended to be liked by the fans
Your not suppose to like the chicken's arrogant attitudes, not the design (which I think is great).

The salamanders look like they were made by a kid. They just look like green, squirming tubes with eyes.
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  #172  
06-22-2003, 05:54 PM
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maybe made by Lorne's son

anyway I have to know what they are supposed to do to give a judgement

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  #173  
06-22-2003, 08:29 PM
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Is it just me?

Am I the only one out there that really doesn't like the new direction of the new Oddworld? The new character just doesn't seem to fit, nor does the genre (western?). There's something about Abe and Munch that "make" OW and the new half/half character doesn't seem to work. They are pushing it. Going for too much. Seems they've even taken away the puzzle aspect of the game based on what I could get from the X-Factor. Looks like a first-personal shooter now. Undermines the integrity of the game and what it was in the past. Give me Munch and Abe!
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  #174  
06-22-2003, 08:37 PM
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well Oddworld like new stuff, they are trying new stuff... I can understand that, they are actually not very happy about MO

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  #175  
06-22-2003, 08:40 PM
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I respect your opinion. Although, I must add that OW4 is not first person shooter. It is still almost all third person except, for the times when you are using the crossbow, very much like splinter cell and zelda ocarina of time in that way. But everything else in OW4 is like munch in the way of third person. Also, dont worry about munch and abe, they will probably return after this game. They just needed a much deserved vacation for a while, that doesnt mean they are gone forever.

To end on, OWI also stated if you read the official site, that they will not comment on wheter they have changed direction from those initial concepts, if you read further back in this thread, those were from last september. In that amount of time we dont know how much the game may have changed in direction, or wheter it has. We will all just have to wait.

Also welcome to the forums eponine, I hope you enjoy your stay.
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  #176  
06-23-2003, 03:16 PM
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About the Western theme, I don't think there's anything wrong with drawing off of that kind of material. After all, almost all of the second half of Abe's Exoddus had a very strong 19th Century look to it, not only in environment and character design, but the whole MOM News and other stuff I'd probably missed. A lot of the promotional material for Munch's Oddysee had that 1950s American feel to it, in particular the 'Passport to Oddworld'. So giving Oddworld 4 a Western quality I don't see as a problem, but I see exactly where you're coming from.

As for character design, I completely agree with you - although I think plenty of what I've seen is good, none of it has the same Oddworld quality as most of what was included in the other games. After all, even the ring pulls in Abe's Oddysee were distinctly designed, but now a lot of the characters have practically no originality at all, most noticeably the salamanders and the blob creature. Personally, I'm willing to live with it for OW4, since the best production designers have actually left OWI.
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  #177  
06-23-2003, 03:24 PM
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they maybe don't have the same oddworld touch because Farzad left... he had some awesome drawings and idees

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  #178  
06-23-2003, 04:18 PM
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That's what I just said in my last sentance.
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  #179  
06-23-2003, 04:50 PM
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Hey Xav or Max. Do you guys know where I can find the really old designer diaries for MO?

There is only one left on Gamespot. But they were still available when it was known as videogames.com. I figured I would ask because there was some information I was looking for in one of the particlar diaries. If not thats ok, no harm in asking though.

Edit: I know you probably know this, but they are the designer diaries by paul o'connor.

Last edited by Al the Vykker; 06-23-2003 at 08:53 AM..
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  #180  
06-23-2003, 05:27 PM
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i just watched the Xfactor show, and i hardly understand english, but i thought that the issue for each team was to handle release their game for next december??? does that mean that OW4 is for this christmas or did i completly misunderstand???

and are we sure that steef's game is out of the quintologie??
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