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  #151  
10-04-2012, 03:50 AM
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Damn, I forgot to watch the livestream. Curse you laziness!
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  #152  
10-04-2012, 04:00 AM
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Its Oddworld, they aint gotta explain shit. lol
Actually, one of the strengths of Oddworld as a fictional creation was that they always tried to explain shit. As Farzad used to say, they always tried to design new species as if they came from a mother.

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Damn, I forgot to watch the livestream. Curse you laziness!
You do know that it's still watchable on Youtube, right?

Crashpunk: FYI, I shrunk your image down so that it wouldn't be a page-stretcher.
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  #153  
10-04-2012, 04:15 AM
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Thanks Nate. I still don't know how to resize images on the forum :/
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  #154  
10-04-2012, 05:33 AM
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Quote your post and find out how!
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  #155  
10-04-2012, 08:12 AM
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It's the same as original

EDIT: SHOTGUN.

I hate missing a page, goddamit

Last edited by Varrok; 10-04-2012 at 08:18 AM..
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  #156  
10-04-2012, 08:45 AM
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I was just looking at this screenshot and does that Slig have a shotgun? I know the model for the gun has always looked like a shotgun but do they have actual shotguns now? or are they still the machine guns that look like shotguns?
Holy shit, that screenshot looks fucking amazing.
Also, due to the fact that the Mudokon's already dead, I think we can infer that it is, in fact still some sort of Machinegun or auto rifle.

E: Oh, it's big again,
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  #157  
10-04-2012, 08:52 AM
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Look what you've done... ._.
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  #158  
10-04-2012, 10:22 AM
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If you look at the Sligs during gameplay and FMV's of the original games, the gun looks the same, it's obviously just a fictional gun for the game. Can you really name a real life gun that looked like a Snuzzi?
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  #159  
10-04-2012, 10:25 AM
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If you look at the Sligs during gameplay and FMV's of the original games, the gun looks the same, it's obviously just a fictional gun for the game. Can you really name a real life gun that looked like a Snuzzi?
The name's based on an Uzi I think I read once.
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  #160  
10-04-2012, 10:44 AM
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Yes that it obvious, but I was referring to how the gun physically looks.
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  #161  
10-04-2012, 10:45 AM
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Maybe it works like Alyx Vance's gun?
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  #162  
10-04-2012, 11:50 AM
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Cool, they put in the Glukkon furnaces from AE . Those weren't in AO right?
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  #163  
10-04-2012, 12:14 PM
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No, they're like RF's version of the Bonewerkz furnaces, I think they look great.
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  #164  
10-04-2012, 12:47 PM
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I'm curious about the LCD screen saying "To 7". To me, the number would indicate a control on a computer keyboard, but what sentence could possibly end with "to 7"?
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  #165  
10-04-2012, 12:51 PM
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Considering it's green it's a message to the player. Maybe "You can speak by pressing keys 1 to 7"? That would mean 2 gamespeak options were removed. Probably Anger and Laugh since they had no use in AO.
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  #166  
10-04-2012, 12:56 PM
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  #167  
10-04-2012, 01:38 PM
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Seems I'm late to the party, but WOW! Congratulations to JAW on this New 'n' Tasty footage, it actually got me excited again about this project. They realy managed to make RuptureFarms feel alive. The only thing that annoys me in this footage is the gamespeak, but I'm sure that's due to it being Pre Alpha

Keep up the good work!

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  #168  
10-04-2012, 01:40 PM
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Considering it's green it's a message to the player. Maybe "You can speak by pressing keys 1 to 7"? That would mean 2 gamespeak options were removed. Probably Anger and Laugh since they had no use in AO.
Why does 7 have to be the last number?
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  #169  
10-04-2012, 01:41 PM
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There are plenty of numbers after 7, stupid.
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  #170  
10-04-2012, 01:45 PM
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I'm curious about the LCD screen saying "To 7". To me, the number would indicate a control on a computer keyboard, but what sentence could possibly end with "to 7"?
Are we even speculating about LED messages now? Come on...
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  #171  
10-04-2012, 01:46 PM
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Considering it's green it's a message to the player. Maybe "You can speak by pressing keys 1 to 7"? That would mean 2 gamespeak options were removed.
If that was true that would mean only one gamespeak option was removed. Nine never had any purpose. Stupid nine.
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  #172  
10-04-2012, 01:49 PM
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Are we even speculating about LED messages now? Come on...
This is a fan forum.
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  #173  
10-04-2012, 01:54 PM
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If that was true that would mean only one gamespeak option was removed. Nine never had any purpose. Stupid nine.
Oh right, silly me. But they probably added All o'ya so it makes sense.
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  #174  
10-04-2012, 01:58 PM
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If they added anything, it would use more keys, not less.
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  #175  
10-04-2012, 01:59 PM
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I'm curious about the LCD screen saying "To 7". To me, the number would indicate a control on a computer keyboard, but what sentence could possibly end with "to 7"?
:
Considering it's green it's a message to the player. Maybe "You can speak by pressing keys 1 to 7"? That would mean 2 gamespeak options were removed. Probably Anger and Laugh since they had no use in AO.
It's not a message to the player. The exception was the "how to hoist" message BB-88 created as a test, but every other LED screen message in the work so far has been done by me and is in-universe.

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I supplied the artists with 20 possible LED messages to use, five of each colour: red for ads, orange for messages to Sligs, green for messages to Mudokons, purple for announcements to everyone.
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  #176  
10-04-2012, 02:12 PM
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If they added anything, it would use more keys, not less.
I meant removed Laugh and Anger and added All o'Ya. But Wil already ruined my conspiracy theory.
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  #177  
10-04-2012, 05:19 PM
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It's not a message to the player. The exception was the "how to hoist" message BB-88 created as a test, but every other LED screen message in the work so far has been done by me and is in-universe.
You're doing all the LED messages? I demand easter eggs only OWF veterans will understand.
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  #178  
10-04-2012, 06:05 PM
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  #179  
10-04-2012, 06:24 PM
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  #180  
10-04-2012, 08:06 PM
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