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  #1711  
05-25-2012, 12:35 PM
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When I was young on my first playthrough on that area, I didn't press the factory shut down since it told me not to. I was worried I would die or something, and have to do the nightmare slog section again. So yeah, you can skip it.

Last edited by Hazz-JB; 05-25-2012 at 12:39 PM..
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  #1712  
05-25-2012, 12:57 PM
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I was also weary of that button incase I would die haha, I was also weary of the 'pull your lever to the left' in FeeCo, which actually did kill me!
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  #1713  
05-25-2012, 01:03 PM
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As soon as I saw the 'do not touch'. I instantly pressed it, my dad was like "No, don't!"
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  #1714  
05-25-2012, 01:21 PM
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Yeah maybe it ought to be a bit like Abe's Exoddus so that people understand the humorous reverse psychology - Or rather the fact that the Glukkons don't want you to touch it although you're meant to do so for gameplay purposes. You cannot proceed without touching it, and it says "Absolutely positively never, EVER turn this wheel!" on a big, funny-looking sign.
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  #1715  
05-25-2012, 01:30 PM
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I'd like one that says 'look up, a double rainbow!' but then it drops meat on you or something.
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  #1716  
05-25-2012, 01:41 PM
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Or llamas.
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  #1717  
05-25-2012, 02:49 PM
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The first FMV in Feeco and the lever that dropped rocks on you did that job well, though.
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  #1718  
05-25-2012, 04:32 PM
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There should be an achievement for that.

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  #1719  
05-25-2012, 04:37 PM
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"Curiosity Killed The Mud"
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  #1720  
05-25-2012, 05:06 PM
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"Curiosity Killed The Mud"
JAW, you just had your first brilliant trophy suggestion handed to you on a plate. If this isn't featured in the game I will be highly disappointed.
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  #1721  
05-25-2012, 07:04 PM
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True, but you could still interpret it that Abe uses invisibility to ultimately gain access to Soulstorm Brewery, by accessing the other executives first. I don't remember any invisibility in the brewery either, but he's also already in the brewery by that point, so...
Point of clarification: Are you suggesting that when they say 'Lock this place up so tight', that 'this place' is the Brewery, but that they lock it up by preventing access from Feeco? If yes, that doesn't affect my original point that Feeco was on tighter security than normal.
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  #1722  
05-25-2012, 07:14 PM
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Point of clarification: Are you suggesting that when they say 'Lock this place up so tight', that 'this place' is the Brewery, but that they lock it up by preventing access from Feeco? If yes, that doesn't affect my original point that Feeco was on tighter security than normal.
Right, but security would only be that tight at the Brewery gate. I can't imagine why a major transportation hub would lock down all the gates when they were only trying to prevent Abe from getting to one location. That's not to say that they didn't up the general security. Oddworld TSA, anyone?
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  #1723  
05-25-2012, 10:55 PM
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JAW, you just had your first brilliant trophy suggestion handed to you on a plate. If this isn't featured in the game I will be highly disappointed.
This should be from pulling the lever in Zulag 1 before escaping, and getting crushed to death

Also, I believe they knew the extent of Abe's abilities after he shut down Rupture Farms, so they took major security precautions to try and prevent him from getting anywhere *near* the Brewery.
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  #1724  
05-26-2012, 05:38 AM
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Right, but security would only be that tight at the Brewery gate. I can't imagine why a major transportation hub would lock down all the gates when they were only trying to prevent Abe from getting to one location. That's not to say that they didn't up the general security. Oddworld TSA, anyone?
Possibly to prevent Abe from reaching the executives and coercing them into opening the main gate?

I can’t imagine a bunch of selfish, cowardly Glukkons wouldn’t up the security around themselves.
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  #1725  
05-26-2012, 11:08 AM
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There is already a lever in scrabania that when you pull it a rock falls on you if you stand to the right of it
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  #1726  
05-26-2012, 11:11 AM
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There is already a lever in scrabania that when you pull it a rock falls on you if you stand to the right of it
That lever was the reason I was stuck on Scrabania. I thought the lever was a trap and I never bothered standing to the left of it. So I had no idea how to activate the well.
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  #1727  
05-26-2012, 11:37 AM
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Even though it had the Well activation symbol aabove it?
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  #1728  
05-26-2012, 12:26 PM
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Even though it had the Well activation symbol aabove it?
He thought the boulder with that symbol was the trap.
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  #1729  
05-26-2012, 12:41 PM
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The second time I did it, I thought the boulder would fall on me either side I was standing on, so pulled the lever and ran. I ran too far, consequently falling off the cliff. It took me many more goes before I realised to just stand on the other side.
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  #1730  
05-26-2012, 01:06 PM
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I was wondering, if you are going to do AOHD 2 player as it was in AO original, could there be a possibility of playing over the internet with someone instead of having two controllers? That might be fun? o.o
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #1731  
05-26-2012, 01:07 PM
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Speaking of missing the obvious solution, I completed everything up to the end of Scrabania without even knowing you could do a running jump to grab a ledge. I thought you had to stand still and jump up from underneath and it made some of the chase sections insanely hard, and I think I must have gotten past certain bits through sheer luck. The game never actually tells you you can hoist by running and jumping.

Also in Scrabania I would do massive back and forth trips to get red rings to blow up mines that were about 5-10 screens away that you were supposed to just dodge.
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  #1732  
05-26-2012, 01:20 PM
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I've pulled that one. I did up to scrabania without knowing you could run into a roll, it was an absolute pain at the end of scrabanian nests. The game tells you how to do it, I just didn't pay any attention.
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  #1733  
05-26-2012, 02:21 PM
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On my first AE playthrough (at 9 years old), I did Bonewerkz executive office, without knowing how to run into a roll too. That's painful ><'
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  #1734  
05-26-2012, 02:47 PM
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I could never run into doors or wells, always over or undershot it. So I had to rely on the flick-screen trick and the ledge trick to finish certain levels
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  #1735  
05-26-2012, 02:54 PM
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Oh, another thing was that I didn't know you could take cover from background Sligs. the part where you first enter the Scrab temple was just a mad scramble to try to avoid getting shot. I also couldn't progress from Feeco into the Bonewerks in AE and gave up entirely. It wasn't until I learned the concept of taking cover from action films and games that I worked it out.

Last edited by Hazz-JB; 05-26-2012 at 10:39 PM..
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  #1736  
05-26-2012, 10:27 PM
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Even though it had the Well activation symbol aabove it?
I either didn't notice it or never knew what it meant until now. I thought it was purely for decoration.
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  #1737  
05-27-2012, 01:09 AM
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I've pulled that one. I did up to scrabania without knowing you could run into a roll, it was an absolute pain at the end of scrabanian nests. The game tells you how to do it, I just didn't pay any attention.
I remember years ago, the very first time I played AO I stumbled into a secret area in Stockyard Escape with a slog to avoid, but didn't know how to roll while running. I describe that also in my Let's Play. However you're given a tutorial later in Monsiac before you get to Scrabania so I don't know how you missed it.
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  #1738  
05-27-2012, 01:24 AM
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he just said he didn't pay any attention.
that's how he missed it
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  #1739  
05-27-2012, 02:26 AM
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I think I remember an unlimited rock/grenade/meat trick where you crouch next to it and (on the PsOne) press Up and Square at the same time to pick one up as it remains on the floor still. Then continue to do so until you get as many as you want
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  #1740  
05-27-2012, 02:38 AM
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There is another way to do that. However, if you use tht glitch and pick up more than ten, it crashes the game.
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