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It should be you press the button = Abe presses the mine. No delay on Abe's end. Simple as that.
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It isn't that simple. Abe's hand has to move out to press the button regardless. Either they cut some frames and "speed up" Abe's button-press animation and run the risk of looking completely unnatural, (which many are quick to point out with well jumping and exiting/entering doors) or they could treat it like AO and rely on actual input time, running the risk of confusing players about the nature of timing in the whole game.
The Abe games had slightly delayed controls that, to me, made it really feel like you were controlling Abe's will instead of his actual actions, which actually brings a unique flavor to how the game handles. New N Tasty, though more responsive than AO due to the lack of grid movement, still feels this way with most of the actions you perform.
I can see both sides of this specific issue, but I don't think its ever just "that simple", especially when so many passionate people have their own notions of what Oddworld "is" based on their unique personal experiences and perception.