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Specifically, what limitations are you talking about? We're being pretty ambitious with the scale of the redux; I think perhaps there are three levels of change that are possible; identical remake, remade with altered appearence or levels and reworked game mechs, and a total reimagining of the story and game. We're doing the second one.
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I was specifically referring to limitations in the software compromising character design (so, the simplified mudokon 'hairstyles' as something that comes to mind, even among natives) and level design (affecting the number of characters on screen, especially with elum around, if I'm remembering correctly). I wouldn't be surprised if engine limitations also affected other elements of level design - I couldn't guess what as I'm no designer or programmer.
Regardless I would prefer the remake didn't reproduce decisions originally enforced back in 1995 due to technical limitations for no other reason than you guys holding AO up on some pedestal that you have to aspire toward. It can of course be the same for other, more valid, reasons - because it makes the level the most fun, it's the most logical thing, or it makes the story the best it can be etc. I'd accept that more.
The fact it's a [2d sidescrolling] video game is also a limitation as to how ambitious the narrative can be but that's fair enough I suppose.
Thanks for clarifying. It's comforting that it will be more 'remade with altered appearence or levels and reworked game mechs' than 'identical remake'.