Oddworld Forums > Zulag One > Oddworld Discussion > Oddworld Mods & Hacks


 
Thread Tools
 
  #1351  
05-06-2012, 07:49 AM
WolfensteinOdess's Avatar
WolfensteinOdess
Bola Blast
 
: Oct 2011
: France
: 424
Rep Power: 14
WolfensteinOdess  (78)

WTF??? I have a question. Why when I place a slog he bark and after...boum...he sleeps ?!?
__________________
Abe's Exoddus map mop work in progress

Reply With Quote
  #1352  
05-06-2012, 08:17 AM
JennyGenesis's Avatar
JennyGenesis
Wolvark Shooter
 
: Mar 2011
: Wales, United Kingdom
: 3,084
Blog Entries: 90
Rep Power: 17
JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)

:
I was wondering if it was possible to make an oddworld game similar to Metroid style using the level editor? Such as you explore the world and find ways to break into factories and finding switches to turn off electric walls so you can deeper into the factories/barracks/breweries?
Yes that would be possible, but it would take a long time to make probably. Would probably have to be made with r2.lvl because in terms of space to work with that is the biggest .lvl file.
__________________
Emjoyed Abe's Oddworld Oddysee Something Nice N Tasty

Reply With Quote
  #1353  
05-06-2012, 08:22 AM
skychase2rebirth's Avatar
skychase2rebirth
Howler Punk
 
: Apr 2011
: Quebec
: 303
Blog Entries: 2
Rep Power: 15
skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)

:
I was wondering if it was possible to make an oddworld game similar to Metroid style using the level editor? Such as you explore the world and find ways to break into factories and finding switches to turn off electric walls so you can deeper into the factories/barracks/breweries?
Using switches with Id values over 255 (if I remember correctly), you could activate electric walls from another level (I think I read something about this from Paul a long time ago, correct me if i'm wrong ^^). So yeah, it would probably be possible but the level select cheat would be useless then.

Edit: And the muds would come back each time you reenter a level, making the status board useless too....
__________________
:
he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.


Last edited by skychase2rebirth; 05-06-2012 at 08:26 AM..
Reply With Quote
  #1354  
05-06-2012, 10:36 AM
morgl015's Avatar
morgl015
Chippunk
 
: Jan 2009
: London
: 34
Rep Power: 0
morgl015  (30)

:
Using switches with Id values over 255 (if I remember correctly), you could activate electric walls from another level (I think I read something about this from Paul a long time ago, correct me if i'm wrong ^^). So yeah, it would probably be possible but the level select cheat would be useless then.

Edit: And the muds would come back each time you reenter a level, making the status board useless too....
I think the best way to get round the mudokons from returning is to do a Feeco hub, however that would prevent back tracking as you would have to permanently close doors when the area is completed so the status board wouldn't become useless. But it would be slightly annoying if you missed a hidden switch to save all muds in the final factory.
Reply With Quote
  #1355  
05-06-2012, 11:40 AM
WolfensteinOdess's Avatar
WolfensteinOdess
Bola Blast
 
: Oct 2011
: France
: 424
Rep Power: 14
WolfensteinOdess  (78)

Sky I do a test and it's possible ! Don't miss to do a sort of executive office in BW with a switch/slig security phone and I will give you the ID to use wich can deactive an electric wall. And to access in Rupturefarm you have to finish :
-FeeCo
-SligBarracks
-Bonewerks
__________________
Abe's Exoddus map mop work in progress

Reply With Quote
  #1356  
05-06-2012, 12:32 PM
JennyGenesis's Avatar
JennyGenesis
Wolvark Shooter
 
: Mar 2011
: Wales, United Kingdom
: 3,084
Blog Entries: 90
Rep Power: 17
JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)

*Cough*

It's spelt Bonewerkz.
__________________
Emjoyed Abe's Oddworld Oddysee Something Nice N Tasty

Reply With Quote
  #1357  
05-06-2012, 05:45 PM
skychase2rebirth's Avatar
skychase2rebirth
Howler Punk
 
: Apr 2011
: Quebec
: 303
Blog Entries: 2
Rep Power: 15
skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)

First Path !

__________________
:
he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

Reply With Quote
  #1358  
05-07-2012, 12:39 AM
xXxrenhoekxXx's Avatar
xXxrenhoekxXx
Bola Blast
 
: Apr 2012
: in a house, why do you ask?
: 407
Rep Power: 14
xXxrenhoekxXx  (116)xXxrenhoekxXx  (116)
Sad that's not it

:
Birdportal too high? ^^
Or other issue?

I like your and skychase's levels
that's not the problem, I'm guessing they never programmed an exit properly for the background.

^to sky^

like what you've done so far
Reply With Quote
  #1359  
05-07-2012, 01:56 AM
WolfensteinOdess's Avatar
WolfensteinOdess
Bola Blast
 
: Oct 2011
: France
: 424
Rep Power: 14
WolfensteinOdess  (78)

Great =) I will send you my FeeCo lvl to place 2 CAMs with electric wall because it's don't work for me =/
__________________
Abe's Exoddus map mop work in progress

Reply With Quote
  #1360  
05-07-2012, 07:39 AM
kapteeni13
Super Stingbee
 
: Nov 2009
: X
: 491
Rep Power: 16
kapteeni13  (404)kapteeni13  (404)kapteeni13  (404)kapteeni13  (404)kapteeni13  (404)

:
that's not the problem, I'm guessing they never programmed an exit properly for the background.
Maybe that ^^
__________________
Skype: kapteeni13 | Discord: kapteeni13#8873

Reply With Quote
  #1361  
05-07-2012, 08:13 AM
skychase2rebirth's Avatar
skychase2rebirth
Howler Punk
 
: Apr 2011
: Quebec
: 303
Blog Entries: 2
Rep Power: 15
skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)

Is there anyone here who knows why electric walls and doors work no matter what size you are ? (I mean, when Abe's at normal size, he can die from bg electric wall and enter scale 1 doors, same thing with little abe and big electric walls and doors)
__________________
:
he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

Reply With Quote
  #1362  
05-07-2012, 03:58 PM
xXxrenhoekxXx's Avatar
xXxrenhoekxXx
Bola Blast
 
: Apr 2012
: in a house, why do you ask?
: 407
Rep Power: 14
xXxrenhoekxXx  (116)xXxrenhoekxXx  (116)
Oddworld they didn't program a response

well I'm guessing it's because they never programmed a proper response for them, they probably never expected anyone to start modding the game. So why should they?

there's no area in the game that has something like that as well.
Reply With Quote
  #1363  
05-07-2012, 05:20 PM
Paul's Avatar
Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 19
Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)

:
Is there anyone here who knows why electric walls and doors work no matter what size you are ? (I mean, when Abe's at normal size, he can die from bg electric wall and enter scale 1 doors, same thing with little abe and big electric walls and doors)
How annoying. Seems you guys find another limitation of the engine everyday!
__________________
[ http://www.paulsapps.com ]

Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

Reply With Quote
  #1364  
05-07-2012, 09:33 PM
RoryF's Avatar
RoryF
aka OddMan360
 
: Jul 2009
: 42 Wallaby Way
: 1,485
Blog Entries: 17
Rep Power: 16
RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)

:
Is there anyone here who knows why electric walls and doors work no matter what size you are ? (I mean, when Abe's at normal size, he can die from bg electric wall and enter scale 1 doors, same thing with little abe and big electric walls and doors)
I suppose it's like xXxrenhoekxXx said, you never encounter anything like it in the game so it would just make sense to ignore it in programming to save time.

Much like modern games if you go outside maps it'll be really glitchy and have little to no collision detection because you're not supposed to encounter it so they don't program it.
__________________
>> oddmatics.co.uk <<
there's stuff there, totally cool stuff, really!

Reply With Quote
  #1365  
05-08-2012, 02:51 AM
xXxrenhoekxXx's Avatar
xXxrenhoekxXx
Bola Blast
 
: Apr 2012
: in a house, why do you ask?
: 407
Rep Power: 14
xXxrenhoekxXx  (116)xXxrenhoekxXx  (116)
Happy update


I've updated the level and am starting to do commentary over certain things in the video thanks for the feedback so far.
Reply With Quote
  #1366  
05-08-2012, 05:11 AM
WolfensteinOdess's Avatar
WolfensteinOdess
Bola Blast
 
: Oct 2011
: France
: 424
Rep Power: 14
WolfensteinOdess  (78)

Dark...very dark
__________________
Abe's Exoddus map mop work in progress

Reply With Quote
  #1367  
05-08-2012, 05:32 AM
xXxrenhoekxXx's Avatar
xXxrenhoekxXx
Bola Blast
 
: Apr 2012
: in a house, why do you ask?
: 407
Rep Power: 14
xXxrenhoekxXx  (116)xXxrenhoekxXx  (116)

it's a lot brighter

going full screen helps to.
Reply With Quote
  #1368  
05-08-2012, 08:04 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

I too think it's a little too dark
Reply With Quote
  #1369  
05-08-2012, 09:01 AM
MeechMunchie's Avatar
MeechMunchie
Sgt. Sideburns
 
: Mar 2009
: :noiƚɒɔo⅃
: 9,743
Blog Entries: 83
Rep Power: 32
MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)

It's pretty fucking dark. But not nearly dark enough.

Reply With Quote
  #1370  
05-08-2012, 09:09 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)


Enhanced for MM
Reply With Quote
  #1371  
05-08-2012, 09:10 AM
MeechMunchie's Avatar
MeechMunchie
Sgt. Sideburns
 
: Mar 2009
: :noiƚɒɔo⅃
: 9,743
Blog Entries: 83
Rep Power: 32
MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)

Darker.

Reply With Quote
  #1372  
05-08-2012, 09:11 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

Yes, yes it is. No need to thank me. Ok, I lied. Thank me.
Reply With Quote
  #1373  
05-08-2012, 11:36 AM
RoryF's Avatar
RoryF
aka OddMan360
 
: Jul 2009
: 42 Wallaby Way
: 1,485
Blog Entries: 17
Rep Power: 16
RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)

:
Darker.

I do see the point in making it darker, it's better than any cam ever made.
Attached Thumbnails
Click image for larger version

Name:	untitled.jpg
Views:	401
Size:	3.1 
ID:	13383  
__________________
>> oddmatics.co.uk <<
there's stuff there, totally cool stuff, really!

Reply With Quote
  #1374  
05-08-2012, 11:54 AM
skychase2rebirth's Avatar
skychase2rebirth
Howler Punk
 
: Apr 2011
: Quebec
: 303
Blog Entries: 2
Rep Power: 15
skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)

:

I do see the point in making it darker, it's better than any cam ever made.
Because no matter how you do a black screen, it always looks professional.

Except for this:

:P
__________________
:
he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

Reply With Quote
  #1375  
05-08-2012, 12:32 PM
JennyGenesis's Avatar
JennyGenesis
Wolvark Shooter
 
: Mar 2011
: Wales, United Kingdom
: 3,084
Blog Entries: 90
Rep Power: 17
JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)

You know what, that would make an excellent CAM for a directory

Just pressing the directory, the screen goes dark, and then, BAM, that CAM is there.
__________________
Emjoyed Abe's Oddworld Oddysee Something Nice N Tasty

Reply With Quote
  #1376  
05-08-2012, 04:44 PM
xXxrenhoekxXx's Avatar
xXxrenhoekxXx
Bola Blast
 
: Apr 2012
: in a house, why do you ask?
: 407
Rep Power: 14
xXxrenhoekxXx  (116)xXxrenhoekxXx  (116)
Wired aw how sweet

aw you guys are hilarious

that was so funny I'm going to release a demo.

I told you it's a lot brighter in game!
http://www.mediafire.com/?8dmslg9islh9yu2
Reply With Quote
  #1377  
05-08-2012, 09:56 PM
skychase2rebirth's Avatar
skychase2rebirth
Howler Punk
 
: Apr 2011
: Quebec
: 303
Blog Entries: 2
Rep Power: 15
skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)skychase2rebirth  (414)

New Bonewerkz - Annex 1 - preview.



Oh and xXxrenhoekxXx, I tried to get through your level (;P )but I got stuck in a wall (X1&2: 4375 Y1:726) in E1P01C08 by doing a run jump from the edge of E1P01C11. But anyway, nice level ^^.
__________________
:
he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.


Last edited by skychase2rebirth; 05-08-2012 at 10:03 PM..
Reply With Quote
  #1378  
05-09-2012, 12:36 AM
xXxrenhoekxXx's Avatar
xXxrenhoekxXx
Bola Blast
 
: Apr 2012
: in a house, why do you ask?
: 407
Rep Power: 14
xXxrenhoekxXx  (116)xXxrenhoekxXx  (116)
Happy

:
I tried to get through your level (;P )but I got stuck in a wall (X1&2: 4375 Y1:726) in E1P01C08 by doing a run jump from the edge of E1P01C11. But anyway, nice level ^^.
thanks for that I'll see what I can do

any one able to beat the section yet?

good job on the level btw.
Reply With Quote
  #1379  
05-09-2012, 03:53 AM
WolfensteinOdess's Avatar
WolfensteinOdess
Bola Blast
 
: Oct 2011
: France
: 424
Rep Power: 14
WolfensteinOdess  (78)

Great sky, I'm now, working on Slig's Barracks.

NEW EDIT : Great new ! Sky, do you know why it doesn't work ? (To place electric wall CAMs)
First : My folder was named r2.lvl (not r2)
Second : I don't edit CAM id

I'm so happy ^^
__________________
Abe's Exoddus map mop work in progress


Last edited by WolfensteinOdess; 05-09-2012 at 04:35 AM..
Reply With Quote
  #1380  
05-09-2012, 04:35 AM
Tadimo
Boombat
 
: Oct 2010
: Australia
: 207
Rep Power: 15
Tadimo  (141)Tadimo  (141)

After some trial and error I finally beat your level xXxrenhoekxXx, also your level was too dark in the video :P
Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools








 
 
- Oddworld Forums - -