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  #1231  
09-27-2009, 01:23 AM
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Well kids, when a Mommy Intern and a Daddy Intern love each other a lot...
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  #1232  
09-27-2009, 01:48 AM
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And they eat many hot meals...
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  #1233  
10-05-2009, 05:58 AM
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Question: why in AO and in AE when something explodes (for example a mine or a bomb) Abe falls to the ground but the other Mudokons don't?

Last edited by abe is now!; 10-05-2009 at 06:00 AM..
  #1234  
10-05-2009, 06:56 AM
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They're chained to the ground. Chained upright to the ground.
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  #1235  
10-05-2009, 07:22 AM
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I knew it!
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  #1236  
10-05-2009, 09:38 AM
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And why isn't Abe chained to the ground?
  #1237  
10-05-2009, 10:02 AM
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He needs to move around more.
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  #1238  
10-05-2009, 10:30 AM
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He escaped.
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  #1239  
10-05-2009, 10:31 AM
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That too.
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  #1240  
10-05-2009, 11:02 AM
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Blue is allergic to momentum.
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  #1241  
10-05-2009, 11:07 AM
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That's true. I always wondered why the sky doesn't fall down.

It just heaves down on grey days
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  #1242  
10-05-2009, 05:04 PM
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God, you guys are silly. Obviously the Mudokons are not chained to the ground, otherwise they wouldn't be able to follow Abe. Rather, the section of Mudos that we have thus far explored is very prone to earthquakes, so the Glukkons provided their slaves with magnaboots that clamp down tightly to the floor when they're standing still. This way, they can still work even when the entire factory is shaking around them.
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  #1243  
10-05-2009, 05:26 PM
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...


Haaay, they're not wearing any boots! You're deceptive.
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  #1244  
10-05-2009, 05:32 PM
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Actually, the green skin of the other Mudokons is because their cells have been fused with a type of green algae with unique organelles called "Vibratosomes" that take large vibrations such as explosions and store it as energy. It was recently introduced to make the remaining Mudokons more efficient since their numbers were expected to drop fast due to New n' Tasty.

Idiots.
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  #1245  
10-05-2009, 06:02 PM
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They're invisible boots, obviously.
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  #1246  
10-06-2009, 08:14 AM
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Mudokons can really fly, and they hover a few inches above the ground by instinct in a life-death situation. They can't remember how to do it at will though because of their captivity. Also, they're too stupid to dive for cover.

  #1247  
10-06-2009, 11:29 AM
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They also can't climb ladders, jump or slap a Slig. Go figure!
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  #1248  
10-06-2009, 12:28 PM
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And they can also ejaculate in their faces even though they're asexual >.>
  #1249  
10-06-2009, 05:17 PM
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Alright every1, I have a question:

What was Lorne Lanning's reaction to BioWare's statement (or something) about violence in games? The link that TOL provides is no longer good or in existence.
  #1250  
10-10-2009, 10:06 AM
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Question: Do the downloadable versions of AO and AE on Steam have copies of the original instruction booklets? Because they were awesome.
  #1251  
10-11-2009, 10:53 PM
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:
Alright every1, I have a question:

What was Lorne Lanning's reaction to BioWare's statement (or something) about violence in games? The link that TOL provides is no longer good or in existence.
I'm afraid this was lost during OverGame's (now OverJeu) move to blog form due to publisher constraints. Although they hinted that they may put back their old content in a not too distant future.

:
Question: Do the downloadable versions of AO and AE on Steam have copies of the original instruction booklets? Because they were awesome.
Hell yeah it has the original instruction booklets. Max and I worked quite hard too find most of them back.

  #1252  
10-12-2009, 09:38 AM
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Help me: at the beginning of AE Abe goes to Necrum with five friends and when they reach it he falls down and he leaves his friends. When he finds them they are working in the Mines... so my question is, who found them?!? Why are they wowking and why didn't they try to find Abe???
  #1253  
10-12-2009, 10:11 AM
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My guess would be that a Slig found them and took them down to the place where you next find them. Most likely the Slig found in the screen to the left of the wheels.
  #1254  
10-13-2009, 12:16 AM
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A few questions

So I sure cannot wait for both oddworld games coming to the PSN soon...hope to play them on my PSP. I played the first one but I don't believe I played the second one (exodus)

First, I have a question what does zulag one, two, etc mean?

Also, we have heard that rupture farms may be 'turning on the lights' again. I seem to remember reading an interview where the creator of OI Lanning that Strangers wrath would be their last game, and all of the programmers and staff were gone. Did the company get sold to another company? What happened here? Because I remember in this interview he had he said he wanted to move onto bigger things...like movies. So is it possible this is false and we may get another new oddworld adventure?
  #1255  
10-13-2009, 01:50 AM
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:
So I sure cannot wait for both oddworld games coming to the PSN soon...hope to play them on my PSP. I played the first one but I don't believe I played the second one (exodus)

First, I have a question what does zulag one, two, etc mean?

Also, we have heard that rupture farms may be 'turning on the lights' again. I seem to remember reading an interview where the creator of OI Lanning that Strangers wrath would be their last game, and all of the programmers and staff were gone. Did the company get sold to another company? What happened here? Because I remember in this interview he had he said he wanted to move onto bigger things...like movies. So is it possible this is false and we may get another new oddworld adventure?
This should have been in Q&A. *moves*

Question #1: They're zones within Rupturefarms. Could you not work that out from context? 'Zulag' is a made up word, probably inspired by the Russian gulags.
Question #2: Lorne never said that SW was the last game ever; just that they were closing down internal game production so that they could focus on films. Any future games were to be made by outsourced companies under the direction of OWI.
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  #1256  
10-31-2009, 07:07 PM
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Sorry nate, I'm bringing my question over here. Forgot about this section even though it was right in front of me:

"Given that it's unrelated, why didn't you just ask it in the Q&A thread?

Each screen has a unique code. That way if you get stuck and need help, you can tell people that that is the screen you are on."

So was this code put in there by the developers in the original game or was it only for the PSN release? Interesting idea if so to get help..
  #1257  
10-31-2009, 07:41 PM
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It's been there from the original. They probably didn't just do it to help us out; developers need to identify screens also.
  #1258  
11-08-2009, 03:37 AM
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I have a question about Munch's Oddysee: when Abe is in a native place he meets many free native Mudokons and he can ask them for help. If a native Mudokon dies Abe can bring him to life with a particular engine. But if he doesn't do it, and so that Mudokon is dead for ever, is Abe's karma worse?
  #1259  
11-08-2009, 03:40 AM
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Yes.
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  #1260  
11-08-2009, 03:46 AM
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So he must save the free Mudokons or he can let them there???


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