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But it doesn't have all the good things from the Quintology Area. Sligs, Glukkons, Scrabs, Paramites, ect. Also, it is good to hgave Oddworld dark but I think that the humour of Oddworld is unique and osmething that is a good unique thing to Oddworld, especially the Quintology games. Also, Stragners Wrath was a good game. But it deosn't have the feel of an Oddworld game, because it's not what people are used to. It's not got all the good things from the previous 3 games. This makes it different and less Oddworld. This could happen with Fangus Klott.
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You are so caught up in nostalgia you're not even bothering to look at the big picture.
If a game takes place in a region different from that of the quintology, there will still be evidence it's part of the same universe (in SW, there were fuzzles, a vykker, and other species that were very clearly related to ones we had seen previously in Eastern Mudos in some manner
Also it dealt with a lot of the same themes the previous games dealt with.) the main differences will be almost entirely the story and characters involved.
You can't expect to see scrabs and paramites everywhere. They're endangered for fuck's sake. They made that pretty obvious in the first game. Unless a game takes place before Rupture Farms completely slaughtered the wild life. Sligs seem to have a very controlled population, and if there are any wild ones odds are they are on a completely different continent than Mudos.
If you hadn't noticed, AO was a very dark game. It was dark and still had a bit of humour in the mix. Farting being used as a form of communication? Fucking hilarious. Heck,
dying in that game was hilarious. Whatever happens to come next can be just as dark and still incorporate the humour that usually comes along with Oddworld games.
Nothing past the first two games are going to have the "Oddworld feel" to them because they are completely different styles of gameplay. There's really no getting around that since the general set up of the older games is considered outdated anyways. The biggest thing that makes SW not feel much like an Oddworld game is that it deals with directly confronting enemies rather than manipulating them to solve puzzles. Other than that? Nothing about it doesn't say Oddworld.
There's nothing wrong with different. Different appeals to larger audiences. The larger the audience is the more funds OWI and JAW will get, the better games we will get in return, as well as more possible merchandise.
Eventually, all of that "different" will start to intertwine and become something distinctly Oddworld. SW has already completely integrated itself as just that. Oddworld.
Plus it's a separate story from the quintology so you don't even have to pay it any mind if you oppose anything but the quintology so much and most people won't give a shit.
but for whatever reason, you're so intent on letting everyone know just how much it wasn't a real Oddworld game so... ... ..
And don't say anything along the lines of "please read more carefully before commenting" or "that's exactly what I was/wasn't saying". Just. Don't.