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  #91  
08-19-2011, 05:02 PM
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Its always kinda bugged me the way that almost every enslaved mudoken is knelt down scrubbing the floor. I reckon it'd be good if we saw the mudokens doing other jobs like operating floor cleaners (like the ones Abe uses in the first cut scene in Oddysee) or maybe see them carrying crates or even polishing a sligs legs? even if they were just scrubbing something else like a wall or some machinary.

If you remember at the start of Rupture farms theres a single Mudoken wiping a wall why cant we have more slaves like him ?

Last edited by Nate; 08-19-2011 at 07:52 PM.. : Moved post.
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  #92  
08-19-2011, 05:09 PM
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AWESOME!

I love that idea!
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Last edited by Nate; 08-19-2011 at 07:52 PM.. : Moved post.
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  #93  
08-19-2011, 05:11 PM
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If they put a paramite or 2 in the background of the Free Fire Zone I will be happy.

Last edited by Nate; 08-19-2011 at 07:52 PM.. : Moved post.
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  #94  
08-19-2011, 05:49 PM
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I like that idea SS.

I think it'd be nice if the Stockyards were a bit longer and more vast, showing more creatures than Scrabs, as Phylum suggested with the Paramites. It doesn't have to be live creatures, possibly carcasses of things Glukkons forgot to feed. I love the Stockyard Escape, and I'd love to see what more can be done to it.

Last edited by Jordan; 08-20-2011 at 04:47 AM.. : Yes sir, Jordan!
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  #95  
08-19-2011, 07:46 PM
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Its always kinda bugged me the way that almost every enslaved mudoken is knelt down scrubbing the floor. I reckon it'd be good if we saw the mudokens doing other jobs like operating floor cleaners (like the ones Abe uses in the first cut scene in Oddysee) or maybe see them carrying crates or even polishing a sligs legs? even if they were just scrubbing something else like a wall or some machinary.
Definitely agree with this.
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  #96  
08-19-2011, 08:23 PM
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EDIT: Hang on, this isn't even Abe HD related. Darnit SS, you confused me. I'd enjoy it if a mod were to move this to the Abe HD thread please.
"SS" huh? That takes me back.
Sorry, I had a bit of a derp moment. I was seriously minutes from passing out tired when I wrote that post. Oh well, out fastidious super mod is on the job to keep my sloppiness in line.

Anyway, I second adding more variation to the Mudokons' tasks.

I also remember someone mentioning graffiti before. I'd love if there was a greater abundance of anti-Magog graffiti. Perhaps the words "hero" or "savior" spray-painted on some of Abe's wanted posters.
Inversely, the RF staff should respond to this increasingly rebellious behavior. Upon returning to RuptureFarms, you found how much they beefed up security. As if the excess of hovering mines and death traps wasn't enough, perhaps the sligs put up graffiti of their own. Signs that say "turn back". Or maybe even a burning effigy of Abe covered in his wanted posters, strung up between the impaling posts in the Free Fire Zone.

However, this implies that they assumed Abe would be coming back, and that he would somehow pose a threat. So maybe not. Just a thought.
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  #97  
08-19-2011, 11:52 PM
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"SS" huh? That takes me back.
You're still SS, though.


EDIT: also, good God; your first post is terrible.

Last edited by enchilado; 08-19-2011 at 11:54 PM..
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  #98  
08-19-2011, 11:59 PM
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Its always kinda bugged me the way that almost every enslaved mudoken is knelt down scrubbing the floor. I reckon it'd be good if we saw the mudokens doing other jobs like operating floor cleaners (like the ones Abe uses in the first cut scene in Oddysee) or maybe see them carrying crates or even polishing a sligs legs? even if they were just scrubbing something else like a wall or some machinary.

If you remember at the start of Rupture farms theres a single Mudoken wiping a wall why cant we have more slaves like him ?
I dunno about other jobs... cleaning floor and wiping wall (eventually hitting them with head) are the most climatic jobs they can do
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  #99  
08-20-2011, 03:49 AM
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I think we all agree with Phylum there. We've wanted paramite in stockyards in the real game for years now.

I would love to see what Paramites and Scrabs are like with each other. You could open a door letting a Scrab into a Paramite room/cage/thing. You could make it into a achievement as well.
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  #100  
08-20-2011, 04:00 AM
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I don't mean in gameplay. I just want one in the background.
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  #101  
08-20-2011, 05:00 AM
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I like how everyone keeps saying to keep the atmosphere, but can't explain what exactly the atmosphere is.
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  #102  
08-20-2011, 07:01 AM
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I think the point is we shouldn't have to.
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  #103  
08-20-2011, 07:47 AM
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I like how everyone keeps saying to keep the atmosphere, but can't explain what exactly the atmosphere is.
I summed it up best as I could.


:
I also remember someone mentioning graffiti before. I'd love if there was a greater abundance of anti-Magog graffiti. Perhaps the words "hero" or "savior" spray-painted on some of Abe's wanted posters.
I don't really like this idea. In the first game, Abe is a nobody - some shmuck that managed to break out. There's no mention of him being a savior except when Big Face first meets him, and I doubt the natives have much communication with the muds in RF.

The mudokons as a whole only start viewing Abe as a savior at the end of the first game, after he's freed the entire workforce and shut the place down. Having graffiti calling him a savior would be a tad anachronistic.
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  #104  
08-20-2011, 02:26 PM
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Yeah, but the word would have spread around to the mudokons, and the sligs would have noticed all the disappearances by the time Abe got back, especially considering that if you've saved every mudokon so far, when you return to the Stockyards, half of them are gone.
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  #105  
08-20-2011, 03:59 PM
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You could have a Mudokon cleaning up the graffiti like the one who was cleaning the doodles on the Rutpure Farms logo.
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  #106  
08-20-2011, 04:14 PM
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Yeah, but the word would have spread around to the mudokons, and the sligs would have noticed all the disappearances by the time Abe got back, especially considering that if you've saved every mudokon so far, when you return to the Stockyards, half of them are gone.
The Mudokons would be confused or even scared more than anything, I think. They wouldn't have realised well enough what was going on think of Abe as a saviour.
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  #107  
08-20-2011, 04:21 PM
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Mudokons could glance around nervously while following Abe. That would create a bit more tension.
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  #108  
08-20-2011, 04:30 PM
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"I don't think we should be here!"

"I hope he knows where he's going"
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  #109  
08-21-2011, 02:48 AM
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I always thought one of the best paintings of the atmosphere of Oddworld was the intruduction of AO. When Abe sees those Glukkons laughing at the idea they proposed for the fate of the Mudokons was a defining moment in what this game respresents. A bunch of odd figured, weird critters, wearing suits, working machines, wielding guns, the works. Base every idea of the 'atmosphere' on the feelings you get from that Intro and you'll always be right on the money.
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  #110  
08-21-2011, 11:06 AM
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"I don't think we should be here!"

"I hope he knows where he's going"
I actually really like this idea. The Mudokons always seemed just slightly too cooperative. A little trepidation on their part would make it more realistic.

Also, I don't know if this came up yet, but be sure to include "All a'ya!". One thing that drove me mad about AO was having to keep going back to get another Mudokon's attention. Also quicksave.
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  #111  
08-21-2011, 12:46 PM
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I think in abe HD the 2 player option should be player 1 is abe and player 2 is a mudokon follower who is actually the 99th mudokon to be saved, so he jumps into the portal before abe drops into the boardroom, the cutscenes can remain original with just abe, so the following mudokon jumps into a portal and re appears in the next level
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  #112  
08-21-2011, 12:56 PM
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Make player 2 Alf. I'm sure he'd appreciate it.
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  #113  
08-21-2011, 02:44 PM
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Canonicity dictates Alf wasn't a lasting companion of Abe before the end of AE, certainly he isn't mentioned at the start, it is debatable therefore if the two even met in RF, rather I quote him in saying that the two were friends in the desert, I therefore refuse to entertain the notion that Alf and Abe were friends travelling through RF together when we never see him in the game. Rather I expect he was just another mudokon to Abe until later on.

So yeh, let's not be Alf.
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  #114  
08-21-2011, 03:24 PM
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I thought Abe and Alf were together in RF. I didn't think he was a born native, but when and where their friendship started is ambiguous, and I can't vouch for the canon. Maybe Alf himself can clear this up should he read this.

Regardless, Abe and Alf's meeting was never included in the canon (which is already ever-changing to accommodate production). So you could feasibly have him in RuptureFarms (or anywhere) whilst only upsetting the most captious of fans.

Then again, I wasn't even really serious about that suggestion. So...

Also I just realized there's no page for Alf on the Oddworld Encyclopedia. What gives?
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Last edited by Sekto Springs; 08-21-2011 at 03:30 PM..
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  #115  
08-21-2011, 03:40 PM
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include "All a'ya!"
^ Yes.
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  #116  
08-21-2011, 03:48 PM
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Disclaimer: I'm tired after work, sorry if this may not make much sense.

EDIT: SS sorta beat me to it and worded it better than me. Ah well though.

---

I can't be bothered to look through all the old Dear Alf questions, but I'm pretty sure that the person/people assuming the character of Alf hinted towards him working alongside Abe in Rupture Farms before he was rescued by him during AO. One example of this is here, from Dear Alf 12:

:
Q: How come Abe is blue and all the other Mudokons are green?

Alf: Back in Rupture Farms, we bet him 5 bucks he couldn't hold a mouthful of Paramite Juice for ten minutes without swallowing. He won.
But of course it's hard to know if Alf's responses to fan questions are considered to be canon or not. Also, he didn't exist as a character until AE. If he was working with Abe in RF during AO, it would have to be something that Lorne retconned in.

That's also assuming that people take Oddworld's lore that seriously too, though - It is a parody of our world after all.

Oh and BTW people should read through Oddworld Library's FAQ, it's reminding me of stuff that was forgotten long ago. This is of particular interest:

:
How did Abe’s Moon form?

In his 1999 interview with The Exoddus Club, Lorne said that we wouldn’t find out how Abe’s Moon came to be,23:16 but the ‘History’ essay on the official site gave an account of the origin of the modern relationship between Glukkons and Mudokons millennia ago, in which the Mudokon pawprint moon played a pivotal role.95 However, in the première episode of Icons in 2002, Lorne explained that originally he wanted to show a meteor storm slowly forming the familiar craters as Abe was escaping from RuptureFarms, and that it was only the game’s budget that prevented this making it into Abe’s Oddysee.96: 13·59
It makes me wonder what other planned features AO didn't originally get because of time and technology constrains. I also wonder if any of those dropped features could be realised in the HD remake.
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  #117  
08-21-2011, 03:56 PM
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Though that particular event could be realized, it was ulimately agreed that it was far too "deus ex machina" and would pretty much change the entire history between the Glukkons and Mudokons.
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  #118  
08-21-2011, 04:16 PM
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Also quicksave.
Noooooooooooooooo!
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  #119  
08-21-2011, 04:17 PM
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Don't like the idea. Don't use it.

I would personally kill for Quick Save in Oddysee.
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  #120  
08-21-2011, 04:24 PM
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Noooooooooooooooo!
So you enjoyed playing the same area a hundred million times over before getting right? Have fun with that.
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