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  #1111  
03-18-2012, 01:15 PM
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So, scrab model (and also paramite) will be in Abe's Oddysee HD?
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  #1112  
03-18-2012, 01:58 PM
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Just had a thought - If there is going to be a Vita version, what will the controls be Gamespeak wise? I hope you don't go the touch screen route, but if so, perhaps use the Back Touch Screen for one type of command and the Front for the other? Kind of like L2 and L1 in AE/AO.

I'd prefer how I had it set up on the PSP, hold the analogue stick up to do one type of command, and down to do the other type, but whatever :3
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  #1113  
03-19-2012, 03:05 AM
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I don't realy see the point of showing us crappy placeholders animations... ok it's fun but not realy relevant to the finished product.

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  #1114  
03-19-2012, 05:43 AM
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I don't realy see the point of showing us crappy placeholders animations... ok it's fun but not realy relevant to the finished product.
And that's why I'm not going to show them to you ^_^

I think the scrabs and paramites may get another look for AHD, not too sure at this point though.
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  #1115  
03-19-2012, 05:47 AM
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'another look' = redesigned? Like the production art images for the film that confused us a few years ago?
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  #1116  
03-19-2012, 06:29 AM
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Please no! I don't want them to look like this:
http://oddworldlibrary.net/archives/...=CAOM0005.jpg1

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  #1117  
03-19-2012, 06:44 AM
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That said, if there was a new creature that looked like that, I wouldn't mind.
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  #1118  
03-19-2012, 06:57 AM
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Those aren't Paramites.
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  #1119  
03-19-2012, 07:05 AM
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Ok perfect, that's sorted out...

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  #1120  
03-19-2012, 07:35 AM
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The general appearance of paramites and scrabs are just as iconic as the rest of the original games anyway, everybody knows it'd be silly to even consider re-designing them.
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  #1121  
03-19-2012, 09:15 AM
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Do NOT change any of the creatures! I will cry if you do
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  #1122  
03-19-2012, 10:01 AM
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Lorne always imagined Sligs having pig hair, and they were only bald because of how hard it was to render hair at the time. We haven't got an answer from him on whether he'd like to see that in Abe HD, but I for one would love to at least try it.
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  #1123  
03-19-2012, 10:07 AM
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You mean a wirey & bristly like mane running down their heads and necks? Funnily enough, I can see that working. Hardcore fans may not warm to that idea though.
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  #1124  
03-19-2012, 10:16 AM
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I don't know the details; but I know it from this podcast: http://www.oddworldforums.net/showth...air#post342948
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  #1125  
03-19-2012, 10:39 AM
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I don't mean redesign, stop panicking. I mean perhaps up the poly count, or the normal map detail. See if we can get some subsurface specularity on that mother.
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  #1126  
03-19-2012, 10:50 AM
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I support the idea of designing the creatures to how they were originally intended, as long as they don't look worse than the look we're used to. I'd love for Lorne's original vision to come to light as much as possible.
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  #1127  
03-19-2012, 11:33 AM
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I, for one, support the idea, provided the longer hairs are kept to the back like real pigs. Sligs are supposed to be the unhygenic slackers of Oddworld, so I think a bit of straggly body hair would be good.

Also the "Slug/Pig" thing would finally make sense.

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  #1128  
03-19-2012, 11:41 AM
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I could ask tda to do this, but he's got so much animation to get done ASAP. Maybe he could split the animation work with Glitch.
Basically my life would be complete seeing a high-res model of Abe in this pose.

RE: Slig hair, I’d be okay with it providing it was subtle and didn’t change the look of the Sligs as they are now. Really fine body hair on the arms and spine would be an appropriate look for them.
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  #1129  
03-19-2012, 12:23 PM
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I, for one, support the idea, provided the longer hairs are kept to the back like real pigs.
What? I've never seen a pig that wasn't either essentially bald all over or hairy all over.

:
Also the "Slug/Pig" thing would finally make sense.
It already makes sense. They're law-keepers... police... pigs!
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  #1130  
03-19-2012, 01:03 PM
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I don't really like the idea of hairy sligs. Maybe if their hair is very fine and patchy (finer and patchier than MeechMunchie's interpretation), then I'd be okay. Since Sligs evolved from swamp-dwelling creatures, I can't see the need for hair, other than perhaps as some kind of sensory organ. You could argue that pigs are hairy mud-dwellers, but pigs are actually very clean animals by nature and only lie in mud to cool off and keep nits at bay. Also, besides the correlation between pigs/cops, I think it's safe to say that Sligs in no way resemble pigs. Nor should they.

I always imagined Sligs evolved from some fleshier offshoot of mud bugs, more amphibian/crustacean in nature than mammal.
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  #1131  
03-19-2012, 01:31 PM
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Here is my personal interpretation of Slig hair:



Basically, really fine, confined to the backs of the arms/shoulders and the spine/back area, and dark and oily. But subtle, so the original design is still there.
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  #1132  
03-19-2012, 01:37 PM
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Yeah, fine and patchy would be the way to go, I love the idea of smaller scale hair as opposed to a full-blown yeti-Slig.
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  #1133  
03-19-2012, 02:05 PM
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What about this ? ;P

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  #1134  
03-19-2012, 02:20 PM
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Skychase has the right idea.
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  #1135  
03-19-2012, 02:48 PM
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What about this ? ;P

tda, take note. Gonna need some alpha spheres for this one.
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  #1136  
03-19-2012, 03:02 PM
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Yeti-Slig, good idea for DLC?
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  #1137  
03-19-2012, 03:29 PM
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He's disguised as a bush to trip up escapees.

:
What? I've never seen a pig that wasn't either essentially bald all over or hairy all over.
Are you familiar with the term 'Razorback'?



Farming pigs have finer hair, but it still grows up in a ridge along their back.

:
(finer and patchier than MeechMunchie's interpretation)
:
subtle, so the original design is still there.
I'd just like to point out that in mine, the concentration of hair is supposed to be of the level at the top of the head across the entire area, I just suck at drawing hair in profile (since it looks thicker nearer the 'edge', so I usually end up doing too much). The whole tapir-coat thing around his waist was certainly not intentional.

EDIT: Since we're all posting pictures, I always thought that since Sligs have a tail, they probably evolved from some slug/eel/tadpole/shrimp/newt/Anomalocaris thing. Tentacles for sifting through mud, finned tail, semi-prehensile forelimbs for pushing through water plants etc.



Last edited by MeechMunchie; 03-19-2012 at 03:49 PM..
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  #1138  
03-19-2012, 03:52 PM
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Made some minor changes. The Eyes are now dark (they were too light) and I fixed the finger nails and added a more shiny feel to them, compensated by a little shading around the fingers as such. I also added the dark hair as you can see, not a very good edit but I still like it.

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  #1139  
03-19-2012, 03:56 PM
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Are you familiar with the term 'Razorback'?

No, but having done a Google Image Search, I'm pretty sure the picture you posted is a photoshopped promotion for whatever that logo is for.
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  #1140  
03-19-2012, 03:57 PM
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http://www.stargazingfarm.org/animals/bio-tetsuro.php

Also,



@Spiderman This isn't a 'Design-a-Slig' competition. I just made mine to illustrate a point and to give a visual reference for people to base their suggestions on ("Finer than that" etc).

More to the point, that looks a bit silly. YOUR INTERPRETATION IS WRONG


Last edited by MeechMunchie; 03-19-2012 at 03:59 PM..
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