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  #1081  
01-04-2013, 03:30 PM
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The Tree Huggers and Land Muggers art are promotional images for Munch's Oddysee, so it would naturally feature them.

I can understand your confusion. A lot of fans made the connection between the 'play as different sides' aspect and the 'Tree Huggers vs. Land Muggers' early promotional concept for Munch's Oddysee. This has been a frustration to me for years, because outwardly Oddworld Inhabitants never married the two.

In an early Dear Alf, Alf mentioned that Hand of Odd would feature 3 competing sides. In fact, I've seen designs that had 5.
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Last edited by Wil; 01-04-2013 at 03:33 PM..
  #1082  
01-04-2013, 03:35 PM
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I didn't know they were for Munch. Could you tell us what the sides were? You got me interested. Also, what's your avatar/icon/profile photo thing?

Last edited by Jbot123; 01-05-2013 at 08:31 AM..
  #1083  
01-04-2013, 03:59 PM
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I'm not going to give it away fully, but back when there were three sides, they were Glukkons, Native Mudokons and a faction based on the same inspiration behind Outlaws, although at the time they were called Meetles (the name of which in turn went on to be inherited by something else again).

In the five-sided concept I've read, three of the sides were Native Mudokons, Glukkons and Vykkers. A fourth side was yet another version of the Outlaws idea going by yet another name.
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  #1084  
01-04-2013, 04:06 PM
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Was there a faction representing interests we haven't seen in a game so far?

If you say "no," I'm assuming clakkers.
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  #1085  
01-04-2013, 04:23 PM
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Yes.

Clakkerz didn't exist at the time.
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  #1086  
01-04-2013, 05:56 PM
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Yes.

Clakkerz didn't exist at the time.
Paradise.
  #1087  
01-05-2013, 07:26 AM
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So the fifth side must have been a race of violent nerd revolutionaries. That seems most likely.
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  #1088  
01-05-2013, 08:19 AM
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You're thinking of a different upcoming Oddworld story.
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  #1089  
01-05-2013, 08:30 AM
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You're thinking of a different upcoming Oddworld story.
Do tell
  #1090  
01-05-2013, 09:38 AM
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I think it was a joke.
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  #1091  
01-05-2013, 09:40 AM
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Squeek is a nerd. He wears glasses and programmes in C++.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #1092  
01-05-2013, 09:40 AM
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darn. just darn. What is Wil's icon, rejected live ammo, or a fan character? Are there any other rejected ammo types?
  #1093  
01-05-2013, 09:42 AM
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Squeek is a nerd. He wears glasses and programmes in C++.
What makes C++ such a nerdy programming language?
  #1094  
01-05-2013, 09:59 AM
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What makes C++ such a nerdy programming language?
Probably the fact it's a programming language.

Jbot: http://www.oddworldforums.net/showth...ine#post540795
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  #1095  
01-05-2013, 10:02 AM
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But STM was specific about this one language
  #1096  
01-05-2013, 10:26 AM
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He was also specific about glasses, which many nerds don't wear, and programming, which many nerds don't do.
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  #1097  
01-05-2013, 10:31 AM
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I don't know anything about nerds anymore
  #1098  
01-05-2013, 10:41 AM
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Nerds secrete a volatile substance called poindextrose.
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  #1099  
01-05-2013, 10:50 AM
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Thanks, now I posses a bit of knowledge about nerds!
  #1100  
01-05-2013, 11:54 AM
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Are there any pictures of what birds (from Oddworld,of course) look like up close? All I can make out is a white cylinder with wings.
  #1101  
01-05-2013, 12:54 PM
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That might be due to hardware limitations.
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  #1102  
01-05-2013, 01:09 PM
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Some species are unipedal, and caudal feathers emanate from their parietal.
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Last edited by Bullet Magnet; 01-05-2013 at 01:13 PM..
  #1103  
01-07-2013, 02:29 AM
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:
Are there any pictures of what birds (from Oddworld,of course) look like up close? All I can make out is a white cylinder with wings.
I don't think any good picture of those bids exists, at least I never saw one.
Same thing for the bats.

  #1104  
01-07-2013, 02:37 AM
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Were they rendered from models like everything else? Higher quality versions probably exist somewhere.

The bats were one pixel wide most of the time, so I don't know they would have bothered rendering those.
  #1105  
01-09-2013, 09:11 AM
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Bats just pissed me off all together
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  #1106  
01-09-2013, 04:23 PM
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I once drew how I imagined them to be taking their utter lethality into account. They had one foot and their face looked like that of the offspring of a paramite and a viperfish. I labelled all the pointy bits "venomous".
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  #1107  
01-09-2013, 05:14 PM
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I used to believe that chanting in one place for long enough would drive them away, so I'd stand there in Scrabania for hours trying to get the damn bat out from under the ledge.
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  #1108  
01-10-2013, 09:08 AM
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Aye, there were bits in the Free-Fire Zone where if you waited long enough some of the bats would vanish.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #1109  
01-10-2013, 11:09 AM
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Yeah, but don't some just fly off on their own?
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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  #1110  
01-10-2013, 12:05 PM
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Yeah, if you wait long enough. Nothing to do with chanting. The only way I know of to move bats is with rocks... and it's not exactly reliable.
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