Alpha available!
Please read the following notes before usage:
-This version only supports MIP1. Any other level will almost surely crash.
-This version only supports editing objects' properties. Moving and scaling is yet supported, but will be next version.
-Adding and deleting objects is not yet supported, and so is changing object types.
-As a side effect of the MIP1-only support and the lack of adding objects support, it is possible to directly load the MIPATH.BND file without having to split it, so the BND tool is not included (as it's not needed) in this version)
-The level editor loads .path (or in this alpha .BND files) files. .BND files need to be extracted and then recombined to the .lvl file using Paul's tool. Do not attempt to load .lvl files to the editor, it will crash.
-To display CAM files, convert them using Paul's tools to BMP files and place the in the CAM folder with this naming scheme: MIP01C01.CAM.BMP.
-Most objects don't have sprites, feel free to post sprites here so I can include them next version.
-The options menu allows advanced editing. (Edit undocumented features, and watch Hex IDs and offsets)
-If you find anything about an undocumented object, a mistake in the documentation, or a bug, report it!
(Rename ttf to zip)