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  #61  
12-25-2005, 09:50 PM
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Yeah. Let's just hope that it doesn't turn out to be a big fiasco.
I would hate to see the Oddworld Movie pull a Super Mario Brothers and flop bigtime.
But on the other hand, it doesn't matter. If the Oddworld fans like it, then who cares how it does in theaters?
But on the other if it does good in the theaters, it will end up attracting more fans to Oddworld, and then more games will sell, and everyone wins.
You are correct my friend, though, I dont think it will be a crummy movie to anyone. I think a ton of people will love it.

Supermunch, please just mind your own stuff, quit budging into mine. I dont care what you think, I LOVE ODDWORLD and I dont care if you think that is stupid. Im glad and proud to have an obsession with Oddworld, it gives me a ton of creativity and even spirit. Without it, I would not be as creative and understanding as I am. Please just get of my tail and mind your own life.
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  #62  
12-26-2005, 01:33 AM
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It has to be a big succes!!!
big success = big moolah
big moolah = big expansion
big expansion = Oddworld in every home (goal achieved!!!)

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  #63  
12-26-2005, 03:01 AM
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Lol. Yea, but they will have to put their butts into serious gear if they want Oddworld to be interesting to people other then the already existing fans.
IMO it can be kind of hard to make the audiance love a little creepy mudokon called Abe, and it will be even harder for the audiance to accept or understand the Oddworld universe. Lorne might get the story line in the movie, we might get it, but if the creators of the movie don't pay close enough attention to the broader audiance, most of them might not get half of it.

It might just be in Oddworld's best interest if they don't start off with the quintoligy and do something a little more appealing to the public. Won't be much fun for us, but thats how Hollywood works baby :P.
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  #64  
12-26-2005, 06:00 AM
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Yea, but they will have to put their butts into serious gear if they want Oddworld to be interesting to people other then the already existing fans.
IMO it can be kind of hard to make the audiance love a little creepy mudokon called Abe, and it will be even harder for the audiance to accept or understand the Oddworld universe.
Actually, I think the film crowd will be a lot more open to Oddworld than it's gaming crowd. This is a totally different medium. The "mindless shooting" movies don't do so well here. Ingenuity is accepted. I'm optimistic.
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  #65  
12-26-2005, 06:29 AM
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Oh. My. Odd. I can't believe I missed this! I'm crossing my fingers that all goes well. This news has been a long time in coming...my only fear is one that I've always had: what if they mess the movie up? I mean, seriously? I hope it works out. Heck, I hope it's a blockbuster for all the right reasons and critically aclaimed, even if that is being tragicly over-optimistic. In honesty, right now I just hope that they don't make a mess of it. I'm confident they won't, but one never knows. We're getting our movie!

As to what the movie will be about (I just said will be! Not might be! Will be! Woo!), my money is on Abe. He has history, he has a screenplay, he was here first.
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  #66  
12-26-2005, 06:35 AM
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Oh. My. Odd. I can't believe I missed this! I'm crossing my fingers that all goes well. This news has been a long time in coming...my only fear is one that I've always had: what if they mess the movie up? I mean, seriously? I hope it works out. Heck, I hope it's a blockbuster for all the right reasons and critically aclaimed, even if that is being tragicly over-optimistic. In honesty, right now I just hope that they don't make a mess of it. I'm confident they won't, but one never knows. We're getting our movie!

Simple. If they failed to achieve the fans likeness in the movie, they'll crawl back to games, and say they should'nt of done that. But if it DOES make success, then they'll probably plan on makin' another Oddworld movie, (i.e, Abe's Oddysee and Abe's Exxodus) and continue with that. Other than that...I 'ono...
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  #67  
12-26-2005, 07:14 AM
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We know that Oddworld will be a completely CG film. The question I have is how realistic will the CG be?
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  #68  
12-26-2005, 07:52 AM
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Hopefully as realistic as Stranger's Wrath's concept films.
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  #69  
12-26-2005, 07:55 AM
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CG? I thought they were going to use actors.
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  #70  
12-26-2005, 07:58 AM
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I would think that, in being completely CG, they would try to employ at least as much detail as in SW's cutscenes. If it's a movie, I would hope they make it look as good as possible.

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  #71  
12-26-2005, 08:11 AM
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Lorne said that the real-time machinima technology used in Stranger's cutscenes is good enough for television but the only way to make a movie is prerendered. I can't beleive anyone would doubt the quality of an Oddworld film, after the amazing FMVs we've seen in the games.

In terms of people accepting Abe, I think it's best they start with him. He's human-shaped, is a sympathetic character and is a lovable clutz. So audiences will fall for him like we did in the game (Over one milliong served!)
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  #72  
12-26-2005, 08:33 AM
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YAAAAY! news update hurray, great find Xav!

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  #73  
12-26-2005, 11:04 AM
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Hopefully as realistic as Stranger's Wrath's concept films.
Ugh, god... hopefully not. Case in point- the Outlaws in the de-pantsing cutscene looked like in-game graphics, all jagged and unrefined, and the straps on their clothes looked painted on. And in the opening movie, as Stranger ran along the ground before the ribcage, he kept sinking into the ground.

If the company wants to be the first movie to get torn apart by movie reviewers, then yeah, I'd say that the SW graphics would be the place to start. If they really wanted to reach for the stars, then I'd say using movie-quality graphics would be the right choice. Munch's graphics were nearly there, but Stranger has a loooong way to go to look even remotely movie-like.
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  #74  
12-26-2005, 11:34 AM
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Ugh, god... hopefully not. Case in point- the Outlaws in the de-pantsing cutscene looked like in-game graphics, all jagged and unrefined, and the straps on their clothes looked painted on. And in the opening movie, as Stranger ran along the ground before the ribcage, he kept sinking into the ground.

If the company wants to be the first movie to get torn apart by movie reviewers, then yeah, I'd say that the SW graphics would be the place to start. If they really wanted to reach for the stars, then I'd say using movie-quality graphics would be the right choice. Munch's graphics were nearly there, but Stranger has a loooong way to go to look even remotely movie-like.
THAT^
That is it. Munch's Oddysee movies were so nice. Especially the Gabbiar Auction.

I think they need to use Munch's Oddysee graphics for this upcomming movie.
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  #75  
12-26-2005, 11:40 AM
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I think it's good that oddworld should introduce the creepy oddworld universe to the theaters, becuase in Hollywood most movies nowadays are remakes, and I think oddworld are ones not just introducing a new oriniginal story and a new taste, but a CG movie. Most CGI movies are basicly kids moives, apart from Final Fantasy: Spirits Within, but that FF had a much different feel to an oridnary Final Fantasy, more of a Sci-fi. In my opinion I think we should see more teen CG movies, or something different like what oddworld does. I'll love to see bizzare strange entertaining movies on the big screens such as oddworld, mabey thats why like oddworld games than most movies.
And if your thinking FF:Advent Chirldren, that was only released on a DVD. Speaking of the oddworld movie, I'm not sure if they'll release on the big screen, but I believe oddworld inhabitant located them selfs near the bay area of some location, where I think Pixar is located near there, so there could be a good chance it would released in cinnemas.

I hope in the movie, (if it's Abe) we'll see Abe's character in more detail. Even if OWI do it in their own way and the audience find it hard to relate with him, I know I'll love it. Oh, and I know I bought up this before, but the movie should be more darker than the games, which is great if they do. I hope it has the same feel oddworld supposed to have.

:
The question I have is how realistic will the CG be?
I hope it's realistic as possible. Keep all the designs and atomosphere the same of course.
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  #76  
12-26-2005, 11:45 AM
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I agree, Oddish. I want it to have thay Odd feel to. Everyone does. But I dont think it should be darker. Abe and Dark/evil crap dont go good together.
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  #77  
12-26-2005, 12:16 PM
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Abe and Dark/evil crap dont go good together.
I disagree, Abe frankly Is dark, but not like dark/evil, more like dark/unusually-funny. And a little bit evil ofcourse.

Oh and I didn't freak out in a post here yet.
Yayz for Raymond! Hooray OWI! *hands out tea bags to everyone*
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  #78  
12-26-2005, 12:22 PM
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Well I'm not saying the humour to disappear, just have the dark more serous atmosphere. Abe can still be his clumsy self, just not oddworld characters talking and facing the audience and saying things like " Help me rescue the rest of them" or " Orders is orders" and lets not forgot "Nooo!" (or was that from another movie?) Abe's apperance looks funny enought, becuase he's full of character. I do want a twisted dark humour, but not like in MO, which had some childlike humour in some places. I mean in games it's Ok for a game, but a movie is something more serous at this current moment.

:
I'd say using movie-quality graphics would be the right choice
I agree on that, but I think Dark Elite ment about SW's intro movie. From what I could tell it looked like the best CG they ever done, so much detail. But yeah, movie like graphics should be something to go for.

I see a good possibilty that the oddworld team can produce the best CG, that's all they'll be most consatrating on.
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  #79  
12-26-2005, 12:49 PM
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I agree, Oddish. I want it to have thay Odd feel to. Everyone does. But I dont think it should be darker. Abe and Dark/evil crap dont go good together.
Dude, Abe's Oddysee WAS dark. You have a sinister organization planning to turtn their workforce into food, you have dead Mudokons hanging in the Stockyards... this game screams "dark atmosphere."

And that's what I like about it, and why I was dissapointed with Munch's Oddysee. It was too cartoony and the dark stuff was pretty much kaput.

:
THAT^
That is it. Munch's Oddysee movies were so nice. Especially the Gabbiar Auction.

I think they need to use Munch's Oddysee graphics for this upcomming movie.
No, no, NO!

DO NOT USE GAME GRAPHICS IN A FEATURE-LENGTH FILM! USE MOVIE-GRADE CGI, NOT GAME GRAPHICS!

GOD, you people!
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  #80  
12-26-2005, 12:57 PM
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None of the graphics featured in any Oddworld FMV are currently movie quality, but we cannot judge the movie yet based on this - they will be outsourcing the work to other companies, not doing it themselves.
Wouldn't it be awesome if Blue Sky/Dreamworks/Pixar pick it up? Talk about exposure... But that's a nigh impossible dream.

:
Ugh, god... hopefully not. Case in point- the Outlaws in the de-pantsing cutscene looked like in-game graphics, all jagged and unrefined, and the straps on their clothes looked painted on. And in the opening movie, as Stranger ran along the ground before the ribcage, he kept sinking into the ground.
Umm, I thought it was quite clear that the jagged jaws the like of the Outlaws was actually the bone structure and not bad graphics - there's nothing to suggest they should have been rounded.
Though the clothes did look just like textures in a couple of shots, and the model/textures stretched quite badly when that one Outlaw was shot by an arrow in slow motion.

Stranger's clothes on the floor are the things I have the most problem with, they look terrible.

I saw no problems in the Opening Movie - the one with the vykker and with Sekto had a few model/texture quality problems, and the only dodgy thing that annoys me in the Ending is the falling snow which does not settle on anything/one;, which is explainable only by the fact it's 'a cartoon' and no realistic. :\
Oh, and the water in that ending looks bad in a couple of shots.

Black humour should take center stage - cartoony humour, or lame toilet humour should disappear, but I really don't think it will. Abe is too well know for farting, which is damn ****ing annoying, considering that's the worst thing about his games.

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  #81  
12-26-2005, 01:02 PM
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Umm, I thought it was quite clear that the jagged jaws the like of the Outlaws was actually the bone structure and not bad graphics - there's nothing to suggest they should have been rounded.
No, the jaws were sharp. Nothing on the human body (that's made of flesh, at least), is sharp, as in, comes to a distinct point. The same was true with their hats.

The depantsing scene Outlaws looked meh, as did the Clakker in the Phone Call FMV. But the first scene was excellent in my opinion. Really beautiful.

And Munch's Oddysey movie graphics were nowhere near as good as the SW ones. Look at Munch on the gurney, his texture is low-res and shallow, and the pads in the Vykker Lab are flat and 2 Dimensional. Now, the way the sand moved when Munch hopped along was impressive, but that's about it.

Anyway, they should (and will) use a movie-quality CGI. I really don't think we need to worry about how good this movie is going to look.
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  #82  
12-26-2005, 01:16 PM
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Well doing a good CG movie can be hard work, and expensive. I know oddworld are talented people, and they are hard working, so they can create something special. Anyway, I hope it looks as good as 3D King Kong or the V-rex

:
I thought it was quite clear that the jagged jaws the like of the Outlaws was actually the bone structure and not bad graphics
Well, nothing can be Jagged realy, if you think about it. Paper is flat right, but is it realy? This is what I'm trying to say, I think it's Jagged becuase of the low polygons used, that makes a difference to the shape.
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  #83  
12-26-2005, 01:29 PM
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Ugh, god... hopefully not. Case in point- the Outlaws in the de-pantsing cutscene looked like in-game graphics, all jagged and unrefined, and the straps on their clothes looked painted on. And in the opening movie, as Stranger ran along the ground before the ribcage, he kept sinking into the ground.

If the company wants to be the first movie to get torn apart by movie reviewers, then yeah, I'd say that the SW graphics would be the place to start. If they really wanted to reach for the stars, then I'd say using movie-quality graphics would be the right choice. Munch's graphics were nearly there, but Stranger has a loooong way to go to look even remotely movie-like.
Well...not all of what I meant. I know what you meant byunredefined and that crap. That's not what I'm up fer. But...Cullan also has a point. Munch's Oddysee was the utmost perfect in redefined graphics. Nothing edgy or plain. That, would be sweet.
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  #84  
12-26-2005, 03:54 PM
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I honestly can't believe that I missed this thread! This tells how long I've been gone, which was only about three days! But this is seriously the best thing I could hear! This is just great! I know that it will be really cool simply because it's an Oddworld movie, but I do have some of the concerns that Dave and Scrab Watcher had, such as not messing the movie up or it becoming a big flop like SMBs. Hey, it could happen with anyone! Not that I think that they will mess it up, but there's always a possiblility that something could go wrong. I know that OWI knows what they're doing when it comes to making films, so I'm not too worried about that. I'm just concerned at how the audience will react, honestly.

Now if they do use one of the characters/stories that we're familiar with from the games, (I'm not talking about making a movie FROM one of the games, I'm talking about using characters that we're familiar with from the games and somehow retelling the story in a more appealing way.) I think they should start with Abe so that everyone that has not seen Oddworld before will become familiar with it more easily. That is where the whole story started, after all, so the people that have at least heard of Oddworld before are bound to know about Abe a little more than Munch or Stranger. You'd be surprised at the people that I have talked to on other forums that had never heard of Oddworld, but as soon as I mentioned "Abe" they were like, "Oh, yeah! I remember now!"

By the way, I don't think any of the games' graphics should be used. I'm all for the movie-quality graphics.
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  #85  
12-26-2005, 04:07 PM
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Abe and Dark/evil crap dont go good together.
It was AO that had the best atmosphere; Not the oh-so-goofy AE/MO type thing, I just disliked that feeling as opposed to the origionals.

On the subject of game cutscenes vs. movie quality graphics: Have you actually looked at the game cutscenes? Although they are not the best, they are of a very high standard. AO's cutscenes were most definatley movie quality in their day.
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  #86  
12-26-2005, 04:10 PM
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Yeah, I agree with that. When I played AO for the first time and saw the graphics I thought, "I can't believe this is a PS1 game!" because I was so impressed. But the thing is that I'm honestly not sure if the games graphics, as great as they are for videogame standards, would meet the standards of a film. But that's just me. But AO's graphics were amazing for its time.
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  #87  
12-26-2005, 04:34 PM
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i was thinking about it, and if there was an oddworld movie, i might watch it about three times, even if say, i won't like it, i'll only watch it cause i'm a fan
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  #88  
12-26-2005, 04:37 PM
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Yeah, I agree with that. When I played AO for the first time and saw the graphics I thought, "I can't believe this is a PS1 game!" because I was so impressed. But the thing is that I'm honestly not sure if the games graphics, as great as they are for videogame standards, would meet the standards of a film. But that's just me. But AO's graphics were amazing for its time.
Indeed, they are not exactly up to scratch today, but in it's time, they were super goods. I remember when I first saw AO; There was a large hardback poster of Abe at the video store, and I thought it was pretty nifty. Me and father hired AO and a PS1 console (crazily enough you could do that in those days), and after the one day of playing it we purchased it and a PS1 the next day, twas such a grand game.
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  #89  
12-26-2005, 05:10 PM
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AO's cutscenes were most definately movie quality in their day.
Again, nope.
Toy Story: First ever CGI movie, with a lot worse graphics than any since; released in 1995
Abe's Oddysee: released in 1997

There is a MASSIVE difference in graphics quality between these two, whether you can see or not.
OWI have never had movie-quality graphics. They're absoluetly great, really stunning, yes, but not movie quality. But then, they're games. They don't NEED movie quality graphics, and they would have been wasting their time and money if they pushed it the extra 100 miles to hit that quality.
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12-26-2005, 05:29 PM
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Again?

Ok, ok, Mr. Movie presun, I'll leave it at they were damn good graphics, they was. However, Strangers cutscenes were extra-good, almost on their way to being movie standard.
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