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  #661  
10-04-2007, 03:41 AM
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In terms of "look" and "style", the Playstation wins no doubt.
Plus, I've grown up using anything PS (started on a PS1), and that isn't about to change.
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  #662  
10-04-2007, 04:54 AM
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Anyway do any of you wiser Oddworld fans know why in MO they decided to dumb down the gamespeak?
It was OWI’s intention that GameSpeak be massively expanded and massively simplified in Munch’s Oddysee. Through possession, Abe would be able to inhabit the mind of enemy characters for extended periods, using them to command legions of other characters, thus giving Abe the power the control entire factories and landscapes. Munch would have been able to use his flute‐like tongue to mimic the voices of other characters, thus commanding or confusing them.

Unfortunately, the deal OWI struck with Microsoft required them to deliver a launch title, and this deadline didn’t provide enough time to turn these ideas into workable gameplay.
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Last edited by Wil; 10-04-2007 at 04:57 AM..
  #663  
10-04-2007, 04:57 AM
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I gots another queston, this one I don't think has a proper answer,

How do Abe & Munch survive the fall from the poop shoot (Or at the very least the botton on viker's labs)?

Same thing in Abe's Oddysee when he sees the moon and falls,

AND AGAIN at the begining of Abe's Exoddus when he doesn't quite keep his blanance and falls, then the game starts and hes perfectly ok.

Only 1 way could he survive all those times....

Cut scene powers
  #664  
10-04-2007, 06:57 AM
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If you squint really hard, you can see that their fall was broken by a passing flock of really soft birds.
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  #665  
10-04-2007, 03:22 PM
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If you squint really hard, you can see that their fall was broken by a passing flock of really soft birds.
Wouldn't the birds have just been crushed?
  #666  
10-04-2007, 08:18 PM
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If you watch the FMV from AO, you'll remember that Abe didn't survive his fall. He died and Bigface resurrected him. Perhaps he now has some Captain Jack Harkness-style resistance to falling death.
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  #667  
10-04-2007, 09:33 PM
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Hmm, but how did Munch survive?
And Abe would die at several times from AE I assume, from high ledges, so how comes his resistance wears off in those times?
The answer, it's a video game, and it's oddworld, it doesn't have to make sence.
That answer realy pissed me off when I was listening to Aux Chant Elyse in French class, and it goes I have a meeting with the crazy people in my basement, so sorry for having to use that answer, but it's true.
*Edit* Another question, why are the Interns so loyal to the vykers if they seem to abuse them more than the muds, with sewing up there lips properly, making them work in dangerous positions, and dismembering their legs, and why does abe and the muds make no efforts to save them, or at least relate to them, and in fact kill them.
I've always kinda like the interns and felt sorry for them, but I heard somewhere they are releated to the Vykers, and that could explain things, but raised questions such as how and why did the Vykers take leadership to the interns, and why or have the Interns excepted this slavery?
To me they represent a link between Mudokons and Sligs, so maybe they have some of the privelleges that Sligs and industrialists have, but then again, didn't the muds?
Also, there has been the question of good industrialists, but what about fundimetally bad or evil natives? Have they ever been explored or thought of?
Then again, is the octigi technically native? *Spoiler* Secto didn't seem to industralistic swimming in the water and all.
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Last edited by mudling; 10-05-2007 at 12:25 AM..
  #668  
10-05-2007, 04:37 AM
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Just as being loyal to the Magog Cartel gives Sligs access to the weaponry, mobility, and power they love, upholding the principles of the Vykkers gives Interns access to the designer pharmaceuticals and animal cruelty they crave. I’m sure Abe would take the time to feel sorry for the state of their race if they weren’t all trying to kill him on sight.
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  #669  
10-05-2007, 04:44 AM
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Yeah, you're right, thanks.
But why are they loyal? Ofr the rewards no doupt.
Are there any natives known to be in the same situation as interns, like muds who are loyal to their glockon masters or something?
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  #670  
10-05-2007, 05:31 AM
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Re-education of slaves makes them believe that their life is the way it should be, and that it is a good thing. Happy, accepting slaves are less likely to rebel. Unfortunately, this persuadable nature works both ways.
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  #671  
10-05-2007, 05:23 PM
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So you mean that the interns could be persuaded to dissobey?
So if another creature co worked in rapture farms, and tried to escape, mudokons would be the enemy, hypothetically?
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  #672  
10-05-2007, 07:29 PM
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If they believed that there was more to life, then yeah, they would escape.

Mudokons are the enemy. They have started a full out attack on the Magog Cartel. Yet just because Abe escaped, doesn't mean others haven't. In the Stockyards, you see many dead Mudokon bodies on a stick. Which are probably Mudokon who tried to escape. That doesn't make Mudokons the enemy if they escape. If masses of them escape successfully and destroy facilities, then yes, they are the enemy.
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  #673  
10-05-2007, 08:24 PM
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I always thought those bodies were simply executed mudokons put up on display for would-be escapees. "Abandon hope" sort of thing.

Oh, and by "slaves" I meant mudokons. I firmly believe that Interns are not slaves.
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  #674  
10-06-2007, 05:32 PM
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Oh ok.
But what I meant before was if say there was a speacies called bob working in rapture farms that found out that they would become killed off, would the mudokons, like the interns, stand in their way?
I can see all of your logic though, and I'm aware that since my above question hasn't happened and probably won't, it doesn't matter too much.
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  #675  
10-06-2007, 05:36 PM
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No. The Interns are the Vykkers' equivalent of sligs, not mudokons. Vykkers keep mudokon slaves too, you know.
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  #676  
10-06-2007, 06:07 PM
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You're all right, lol.
I was just interested by the interns stickhed lips and limbs, but that has all been explained.
thanks.
Another question, out of curriosity, was there a last minute change in the bolomites design.
And I heard there was a plan for a dragonfly looking creature, in MO, is that true?
Sorry for my pointless questions lol.
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  #677  
10-06-2007, 10:09 PM
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the hell im back to answer some questions. only AE and AO gameplay o_O

AO:
1. Do I need to kill around 70 mudokons or exactly 98 mudokons in order to get inf grenades?
(HINT: When you load a save file WITH THE BONUS, and if you go to a place that has contained rocks or meat or grenades, you will get infinite of one of those depending on the place! )
2. Wasn't there a glitch in Paramonia, where you need to mimick mudokons, and then when they get real angry, you immediatly run and then they don't shoot. Ye, how do I do the right timing for the glitch? If you don't understand this question, just put "What?" as an answer for this question. xD
3. How was the mudokon handprint made in the Moon? (if this was answered, it's because i dont read entire EXTREMELY POPULAR topics that has so many posts. lol)
4. In the first-second fmv in the game, after the Abe passed by, was the poster actually hologramed or a technology? 'Cause I thought it was only a poster o_O
Or if it was just a screen beam from the camera, if you know what i mean.

AE:
1. With the invincible cheat code, how come I still die after from long falls (BUT WE DO KNOW PITS KILL US ALWAYS!)
2. In the necrum mines of the boiler room, what hazards will appear after all wheels are turned and the time is up? o_o I'm too afraid to check it out. xD
3. When abe escaped from the FIRSTEST boiler room, how come he became black, and then went back to his original self (except that his nuts got cracked x.x)?
4. (halfy MO and AE) Did soulstorm brew continued into the Munch's Oddysee?

these are my 8 questions.
I made corrections this time.
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  #678  
10-07-2007, 07:36 AM
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Another question, out of curriosity, was there a last minute change in the bolomites design.
Clearly there have been various designs for bolamites. In-universe explainations for the intro movie one include juvenile/breed/species theories

:
And I heard there was a plan for a dragonfly looking creature, in MO, is that true?
Perhaps you mean the meetle? If so, yes.

:
1. Do I need to kill around 70 mudokons or exactly 98 mudokons in order to get inf grenades?
It's impossible to kill 98 mudokons, many of them are innaccessible and entirely safe.

:
2. Wasn't there a glitch in Paramonia, where you need to mimick mudokons, and then when they get real angry, you immediatly run and then they don't shoot. Ye, how do I do the right timing for the glitch?
That's in Monsaic Lines, there's a gap between you and the guard. Hop into the gap so that you hang to dodge the shot, climb up and hop past him again.

:
3. How was the mudokon handprint made in the Moon?
It's a deliberate mystery. A cut FMV depicted a meteor strike that carved it out, but Lorne has expressed that it is non-canon.

:
4. In the first-second fmv in the game, after the Abe passed by, was the poster actually hologramed or a technology? 'Cause I thought it was only a poster o_O
It was just a wall-mounted screen.

:
1. With the invincible cheat code, how come I still die after from long falls (BUT WE DO KNOW PITS KILL US ALWAYS!)
It's non invincibility, it's invulnerability. Game sprites can no longer harm you, but physics can.

:
2. In the necrum mines of the boiler room, what hazards will appear after all wheels are turned and the time is up?
Falling rocks, explosions etc.

:
3. When abe escaped from the FIRSTEST boiler room, how come he became black, and then went back to his original self
Er... what?

:
4. (halfy MO and AE) Did soulstorm brew continued into the Munch's Oddysee?
There was a micro-brewery being built (that mysteriously went bankrupt). There are also brew bottles littered about, such as within the poop shoot, and Blitz Packers use SoulStorm cans as ammunition.
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  #679  
10-07-2007, 08:24 AM
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let me explain to you in question #1 of AO.

If you meant to impossible kill all mudokons in the First Area of the game, IT'S POSSIBLE
If you leave the stage, they DIE...how though? o_O

and some more corrections.

i mistaken on saying paramonia in question #2 and also, what about the FIRST mimick mudokon after two screens of Monsanic Lines? and the other mimickers that doesn't have a gap between them? because only gaps solve my problem to the glitch
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Last edited by IAmHeavy; 10-07-2007 at 08:46 AM..
  #680  
10-07-2007, 08:38 AM
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let me explain to you in question #2 of AO.

If you meant to impossible kill all mudokons in the First Area of the game, IT'S POSSIBLE
If you leave the stage, they DIE...how though? o_O
He doesn't just mean the ones in Rupture Farms. There's a couple scattered around in secrets that you just can't kill.
For example the secret where you're chased by a Scrab and Muds are above you. There's nothing that can kill them.
  #681  
10-07-2007, 01:12 PM
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2nd question AO (remaked in my previous post) still not answered.
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  #682  
10-07-2007, 01:25 PM
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That was the only guard you can get by without whistling or cheats that I know of.

Not all mudokons can be killed. Many secret levels put them up where they cannot be harmed, others require Shrykull to get access to them, but to get Shrykull you need to save other mudokons first.

Because of this, you only have to kill most of them to get the grenades (about 80).
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Last edited by Bullet Magnet; 10-07-2007 at 01:30 PM..
  #683  
10-07-2007, 02:05 PM
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:
Er... what?
I think he meant why Abe is a different olour in the cutscene to the in-game sections. They did that to make Abe stand out from a crowd of other muds and dark scenery, I think.
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  #684  
10-07-2007, 02:35 PM
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He never turned black.
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  #685  
10-08-2007, 01:52 AM
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On answer the question above, the muds die because you left them, and therefore they are harvested by the glucks for food.
And thanks for answering my questions. I didn't mean meetles there, I think there was a blurrey picture of one by a vedning machine, I found the info in a fan site somewhere, but it doesn't matter, thanks anyway.
Another question, was Squeek confirmed to be the star of the third part of the quintoligy, and is there any infomation on him? I don't think so but it's worth a try.
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  #686  
10-08-2007, 04:44 AM
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I gots me another question needed to be answered

In Abe's exoddus, during the bad ending Abe is tired to the *tear collecting thingy* and shocked so that he would cry, but oh no, they shock him too much and he dies....and turns into birds?

In Abe's oddysee I was always under the impression that he turned into birds when he dies because the gameplay part of the game is just a memory of what has already happened (Cause at the start of the game Abe has already been captured and is telling the story which your playing), so when you *die* in the game, Abe doesn't really die at that point, so the birds represent Abe thinking back trying to remember what really happened (at least thats what I think). This would also explain why you get unlimited lives. But during the bad ending when Abe gets chopped up, he doesn't come back.

Which brings me back to my question, why does Abe turn into birds at the end of Abe's exoddus? Even if im wrong about Abe dying in game play, what about the bad ending on Abe's Oddysee? He doesn't turn into birds then. While we are on the subject, what about Munch? Both Munch and Abe not once turn into birds in Munch's oddysee. The closest they get is their health being birds. Is it because the gameplay in that game isn't a memory?

If anyone has an answer for this one i'll be very greatful.
  #687  
10-08-2007, 07:41 AM
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Another question, was Squeek confirmed to be the star of the third part of the quintoligy, and is there any infomation on him?
Squeek is definitely the third hero of the Quintology, but we know nothing about him short of his becoming an accomplice to Abe and his cause, as Munch has done. Lorne has admited only that Squeek’s Oddysee will feature species involved in mutualism, leading some to speculate that Squeek is some kind of gestalt entity.

:
In Abe's exoddus, during the bad ending Abe is tired to the *tear collecting thingy* and shocked so that he would cry, but oh no, they shock him too much and he dies....and turns into birds?

In Abe's oddysee I was always under the impression that he turned into birds when he dies because the gameplay part of the game is just a memory of what has already happened (Cause at the start of the game Abe has already been captured and is telling the story which your playing), so when you *die* in the game, Abe doesn't really die at that point, so the birds represent Abe thinking back trying to remember what really happened (at least thats what I think). This would also explain why you get unlimited lives. But during the bad ending when Abe gets chopped up, he doesn't come back.

Which brings me back to my question, why does Abe turn into birds at the end of Abe's exoddus? Even if im wrong about Abe dying in game play, what about the bad ending on Abe's Oddysee? He doesn't turn into birds then. While we are on the subject, what about Munch? Both Munch and Abe not once turn into birds in Munch's oddysee. The closest they get is their health being birds. Is it because the gameplay in that game isn't a memory?
The gameplay of Abe’s Exoddus is also a flashback—​Abe narrates in parts, always using the past tense. Abe of course comes back after being chopped up in RuptureFarms, and after being electrocuted by the Tear X‐Tractor, he just goes back even further in time/gameplay, to give him a chance to redeem his bad Quarma. The lack of birds in the bad ending to Abe’s Oddysee was probably just an oversight. Birds still represent life in Munch’s Oddysee, but they are released gradually as characters’ health depletes. For reasons of gameplay, automatic regrouping of the birds to reform Abe was replaced with egg nests.
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Last edited by Wil; 10-09-2007 at 02:33 PM..
  #688  
10-08-2007, 05:36 PM
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Wow, I never new that for both questions.
Learn something new everyday, thanks.
I was wondering though, if Munch was Abe's accomplice, and to his cause, does that mean munch will not be featured, or be a main part anyway, and the whole of the quintoligy will revolve around Abe, with the new character linking in?
Or would you play with, or would the story follow Munch, Abe and Squeek? And more as the story progesses?
Thanks again.
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  #689  
10-09-2007, 02:32 AM
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Okay okay, I gots another question. But before I ask it I would like to personally thank everyone who is taking the time to answer them, I only wish I could answer other peoples questions but I just don't know as much as most of your guys. So thank you "Max the Mug" and thank you "Mudling"

This question isn't so hard so I'll ask 2

First, in Munch's oddysee, when Munch is under the knife (both times) the vikers have a screen monitoring Munch's heart beat rate, lung breathing rate and......whats the last one? I first I thought it was that thing on Munch's butt, but my brother told me that its his brain thats being monitored (im guessing he's right)

And seconedly, where do the fuzzles go when they go though the bird teleporters? From what i've seen in Stranger's wrath the fuzzels in the wild look pissed off...
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Last edited by Rayrockslots; 10-09-2007 at 04:53 AM..
  #690  
10-09-2007, 07:08 AM
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Rayrock, as an answer to your second question, I'd say the fuzzles go to some sacred place like the Muds in AO or AE.
I think the fuzzles in Stranger's Wrath may be a different kind to the ones in MO.


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