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  #31  
03-29-2016, 08:02 PM
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Don't count on it.
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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  #32  
03-29-2016, 11:03 PM
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From my experience schools can't teach making great art.

Game design is art.
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  #33  
03-30-2016, 03:30 AM
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Am I art?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #34  
03-30-2016, 03:43 AM
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Insider art.
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

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  #35  
03-30-2016, 09:52 AM
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When are we going to play?
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  #36  
03-30-2016, 10:10 AM
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Hopefully very soon. Getting some feedback from a couple people before I put it all together and apply for a license.
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  #37  
04-01-2016, 09:28 AM
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I look forward to roleplay with you guys.
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  #38  
04-03-2016, 02:00 PM
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What began as mere skirmishes and raids has erupted into full-fledged war. The industrialist factions held the advantage at first, possessing funds and firepower leaps beyond what the native resistance could muster. However, alliances of Native tribes, in forces unseen since the Age of Alchemy, slowly brought down company after company and freed hundreds of slaves, making up for their lack of numbers and weaponry with guerrilla tactics and a vicious determination that no conscript soldier could ever hope to match. As cash flow slowed to a trickle and the rebel natives grew in number, it soon became obvious that drastic measures had to be taken, and soon.

With all other options exhausted, a dispatch of envoys from several major corporations, headed by the Magog Cartel, was sent into the depths of Nolybab to beg help from their investors. They returned with an affirmation, and an ultimatum:
if they spent time and resources developing a new weapon to combat the native forces, they expected it to be used.

With no other choice, the industrial factions agreed to the contract. One year later, massive crates of unknown cargo began to travel out of Nolybab, to be received across Mudos. The operation was kept a matter of utmost secrecy, but things always had a way of slipping through the cracks...


How does that sound for an introductory plot? Not my best writing, but I'm still trying to figure out what mood works best for an Oddworld setting. Also, how does "Something Wicked" sound for a title? Too melodramatic?
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  #39  
04-04-2016, 05:58 AM
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Sounds good to me, interested to see where you take this!
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #40  
04-04-2016, 06:00 AM
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Sounds good to me, interested to see where you take this!
I agree.
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  #41  
04-06-2016, 04:50 AM
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Since Splat isn't around much anymore, I'll jump in with my two cents as a former RP mod.

This is a pretty ambitious idea. In my 8 years of activity - and partial modship - in the RPG section, I don't recall quasi-DnD game system in any of the RPs started here, but I'm intrigued to see where it goes. I don't really have the time to participate myself, but I'll keep an eye on how things proceed here.

:
It's the usual cycle of OWF Roleplaying:

-Somebody notices OWF Roleplaying is dead and starts a thread to gather people
-Some people agree and start roleplaying
-For reasons undisclosed the activity stops (e.g. host stops paying attention)
-OWF Roleplaying is dead
This is true in my experience, but it is still possible to create and sustain a RP if there are enough people around to keep it interesting. My old RPG, W@RF lasted 8 years (I used to keep statistics about the members and their activity, but I think I gave up after 5 threads), although that wasn't dice-roll based.

:
Getting some feedback from a couple people before I put it all together and apply for a license.
Huh. I forgot RP licences were a thing. Since there hasn't been any activity in the RP section for quite some time, it would be stupid to expect any local RPing experience from anyone in order to get a licence. You have elaborated your idea quite well, and it seems there is interest as well, so you have my blessings.

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  #42  
04-06-2016, 09:20 AM
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Something exceedingly exciting might launch this part of the forums anew, anyway.

The hope is on the new members.
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  #43  
04-06-2016, 07:03 PM
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Thank you, dripik!

E: It beginssss
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