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  #31  
01-03-2011, 01:33 PM
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I think I mentioned about the AI_INCLUDES earlier (or on the Steam Forums, too lazy to check) though I didn't get around to listing all the programs. Could be very useful. Also, the audio files (that aren't in WAV) are used in an old (now free) MS program called DirectMusic. Basically, every sound in the game is actually in a MIDI format, with the instrument loading a WAV. I managed to replace the main menu sounds with A.L.I.V.E I sounds this way :P
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  #32  
01-03-2011, 04:09 PM
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I managed to replace the main menu sounds with A.L.I.V.E I sounds this way :P
Ahah, awesome! I love those sounds. The Directmusic format was a cool find.

So I guess the audio files are done heh? On to the next thing
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  #33  
01-04-2011, 02:33 AM
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Well excuse me for liking a well-designed home page that doesn't invade my privacy.
Well excuse me for not liking a search engine that was repeatedly found to be censoring search results.

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  #34  
01-04-2011, 02:36 AM
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So both munch's oddysee and strangers wraith uses tracked/sequenced music?
If you don't know, then drag and drop every file into goldwave to see if it is tracked or not.
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  #35  
01-04-2011, 07:10 AM
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Well excuse me for not liking a search engine that was repeatedly found to be censoring search results.
http://en.wikipedia.org/wiki/Bing_se...nal_censorship
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This censoring is done based on the local laws of those countries.
Anyway this is starting to get off-topic.


Would it be possible to mod in the Slog/Paramite/Scrab sound files from AO/AE instead of the stock animal sound effects they used?

EDOT: VVV I'm not going to make another post about this, but "used to" is a pretty big qualifying statement. I tested out those search terms myself and there's nothing like what you mentioned, see for yourself: http://www.bing.com/search?q=why+is+...=n&sk=&sc=1-27
Also Google is currently still invading privacy. Bing's censorship is in the past. That seals the deal for me.
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Last edited by Manco; 01-04-2011 at 08:38 AM..
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  #36  
01-04-2011, 08:20 AM
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Oh, please. I'm talking about the way it used to push any anti-Microsoft results downwards. Like 'Are Microsoft evil?' or 'Why is Microsoft Word so expensive?'. The first result for the former was 'Why Microsoft is not evil' and the first result for the latter was 'Why are Apple Macs so expensive?', as opposed to the Google results which came back with several pages matching exactly to the search terms.

But yes, off-topic as you say. I'll be quiet now.

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  #37  
01-05-2011, 09:28 AM
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Would it be possible to mod in the Slog/Paramite/Scrab sound files from AO/AE instead of the stock animal sound effects they used?
I recon yes, even the other directsound files.
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  #38  
01-05-2011, 10:06 AM
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i managed to modify the map properties to add more sligs ;D
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  #39  
01-05-2011, 10:35 AM
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i managed to modify the map properties to add more sligs ;D
How many could you add before it slows down ?
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  #40  
01-05-2011, 11:06 AM
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i added 2 sligs,a big bro,a glukkon and a scrub plus a biting thing (slog) and a wheel chair
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  #41  
01-05-2011, 01:04 PM
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Only ?




We need herds!
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  #42  
01-05-2011, 02:37 PM
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well ok, im gonna go make a BIG file and that would be lotz and lotz of sligs in one room,mabe ill modify them to be friendly what do you think?
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  #43  
01-05-2011, 02:51 PM
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I wanna see this
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  #44  
01-05-2011, 03:01 PM
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im gonna mage it at that vendo test area,be sure u download the debug menu from the thread mlg man posted thanks to him this made me runnin into the files to make something
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  #45  
01-05-2011, 03:28 PM
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The menu is released? Sweet.

I wanna see this engine go through the pain! I wanna see tons of sligs kicking the crap out of cute little fuzzles. I need to see blood! Guts! Random crashes!



No, really, I just want to see how much entities can this game take without reducing fps.

After all, we were promised huge herds of roaming free.
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  #46  
01-05-2011, 03:33 PM
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that is still to be seen ,im working on it but having issues,im gonna fix em up i hope before i release a first file to use

EDIT:IT WORKED!!!! YAHOOO! here is the link to download the file,first download the debug menu,then make a backup of this file at layout\test\vendotest\ once you have made backup of the original file,place this modified file and enjoy a "sandbox?" ,when you access the debug menu go to tests and vendo test and then shoot the hell out of harmfull sligs XD

http://jumbofiles.com/5llu8eaa12hu/VENDOTEST.XIN.html
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Last edited by Scraby; 01-05-2011 at 03:48 PM..
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  #47  
01-05-2011, 04:01 PM
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Mucho appreciated.

I will now retire myself to my "lab" for research proposes. Wish me luck.



(with that I mean I'm going to shoot sligs. giggle giggle)
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  #48  
01-05-2011, 04:26 PM
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did it work allright?
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  #49  
01-05-2011, 04:39 PM
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Ah! That big brother's a sissy! It worked!


EDIT: I farted and the crowd dispersed xD.

I wonder if we could exchange the AIs of mudokons and sligs in a certain level.
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Last edited by keeperxiii; 01-05-2011 at 04:44 PM..
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  #50  
01-06-2011, 02:26 AM
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yes it is possible.... but that has to be figured out yet,i was looking trought the ai and the scripts

EDIT:i found out that the glukkon is killable,well afther he donates his moolah,when he falls on the floor you can hit him few times and he dies from coma and wounds
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Last edited by Scraby; 01-06-2011 at 04:20 AM..
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  #51  
01-06-2011, 05:12 AM
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How would you change, for example what model the player is using? Say I want to use a regular Native Mudokon model instead of Abe, what do?
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  #52  
01-06-2011, 06:40 AM
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thats what im trying to figure out,but you could try replacing the model files from one directory to another leaving the abe model an backup,ill try that
EDIT: I DID IT! replaced a abe model with a slig model XD but the prob is you use the sligs abilities and powers.... mabe ill make a new character as a help like a slig follower

edit:i found a sound grow! that i didnt find in game...
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Last edited by Scraby; 01-06-2011 at 08:19 AM..
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  #53  
01-06-2011, 09:17 AM
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There's plenty of text and sounds that didn't make it into the game, and even a few models. First person to post a Spooce flower gets a pat on the head.
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  #54  
01-06-2011, 09:47 AM
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here a alive and dead


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  #55  
01-06-2011, 09:53 AM
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like a slig follower
That would be sooo cool. Time to own the vikkers with my own big bro bodyguard!

A while ago I found the ps2 controls and the xbox coop gamepad screen lol.
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  #56  
01-06-2011, 10:02 AM
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yeah,the slig follower thing is going on rough,it seems that i need to edit the slig properties to make it obidiant,but doin that would make other sligs the same,creating a new one ends up in fail :/
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  #57  
01-06-2011, 10:23 AM
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That's too bad. Aren't sligs identifiable? Is it possible to make just *certain* slig a pal?

Oh well, maybe in a few months.



I would definitely LOVE to have a scrab pet.

Actually, we could have a scrab pet if there are only sligs in the level, right ?
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  #58  
01-06-2011, 10:25 AM
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we can make a pet scrab altrought i dont know how it will act cuz im willing to take risk only with the test levels,if its good enough then im passing on full lvl editing,mabe i might make something to make it easier to edit
edit:am i crazy,cuz doesnt sligs in ao and ae hold the gun with both hands while shooting,and in mo they hold it with one,wierd?
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Last edited by Scraby; 01-06-2011 at 10:32 AM..
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  #59  
01-06-2011, 11:12 AM
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thats what im trying to figure out,but you could try replacing the model files from one directory to another leaving the abe model an backup,ill try that
EDIT: I DID IT! replaced a abe model with a slig model XD but the prob is you use the sligs abilities and powers.... mabe ill make a new character as a help like a slig follower

edit:i found a sound grow! that i didnt find in game...
I tried that, but upon loading a level my game crashed, I got to see a hint of the player Slig in a T-pose though but that was it :


:
There's plenty of text and sounds that didn't make it into the game, and even a few models. First person to post a Spooce flower gets a pat on the head.
Spooce flowers are actually in the game, I've seen them on the Dead River level by the Storm Circle, theres LOTS of them. They are replaced by Spooceshrubs after you have enough Mudokons to raise the water and revive the environment.
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  #60  
01-06-2011, 11:41 AM
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well you have to replace the mudokonanimation with sliganimation to get the slig working as a character,so is with the type has to be slig

edit:i saw in a vid that the slig could clim the ladder,but why cant my slig climb it?
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