Nobody likes reading long posts, so just scroll to whatever part you're interested in.
→ Outline: Current Progress
A. 'Predreaming'
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1. Decisions √
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a)Map layout√
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b)Avatar appearences √
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2. Avatar drawing: 8 minimum √
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3. Portraits!! √
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4. Object/wall patch collection & editting √
....5. Map Design √
B. 'Dreaming'
....1. Patch Merging
....2. Map/Programming creation
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3. Marbled/buttons for interface √
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4. Sound √
C. Completion
....1. Instructions on how to get there and what to do
I've actually done a lot of stuff, I just didn't post about it until now.
→ Other stuff
This is completely off-topic, but it goes in this forum, I just decided not to make ANOTHER topic for something else...
But here's a sort of remix thingy I gave a shot! I used Slig gamespeak and Slig voices from some cutscenes, you can download it
here! The song used is ParagonX9's "Chaos Survivor," you may have heard it in a flash somewhere because their stuff is available at Newsgrounds, you should check it out if you're into techno.
→ Progress report
Anyhow, back on topic, I bolded 'Portraits' in the outline because I totally forgot that I needed to draw portraits when I first wrote the outline. However, I have that covered, and all of the 16 necessary portraits are ready to go. They're rendered art pieces, resized correctly and recolored best as I could so they would remap to the colors that Furcadia allows. It's really just a struggle of making a 24-bit rendered masterpiece look acceptable in 256 colors.
Here are some of them:
The Vykker wasn't my favorite avatar, so I decided to leave it out at the beginning while I tweak it a little. However, I did get to the Glukkon avatar:
It might walk weird; I haven't tested it yet.
→ Map Design
The player and portrait patches are all complete, the sounds are ready and I've assembled a collection of art patches from various artists. All that's left to do now is build the dream. Furcadia dreamweaving is like Rollercoaster Tycoon except you don't have to pay any money for the items you're setting down
Here is a proposed map design, with some screenshots of patches to give you an idea of what some of the areas might look like:
This might actually be a challenge for me, but I've been unbelievably bored and I'm going to hop to it. The first release date for this will probably be in the next two weeks. That means the first version, things WILL be constantly changing as I fix and add on new things people request. It won't be a hassle, but just remember that what you'll be seeing won't be final. :P
→ The 'Persona RP' bit explained
To Roleplayers: If you want to give roleplaying here a shot, that's cool. The bit about 'persona RP' in the map means that the RP will not be strict; it means that if you want to RP with a friend alone, just walk away and do it somewhere, and no one should bother you. There will be no dream-wide rules to RP, in other words, someone CAN roleplay a Shrykull with wings and five legs and three heads that is half Slig and part Glukkon and the spawn of Skillya----!! but if no one wants to roleplay with them, that's their fault.
Persona RP means you don't have to RP with anyone you don't want to RP with.