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  #31  
06-08-2007, 02:14 AM
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Get rid of the crawling Slig????? I certainly hope you guys are kidding thats my favorite so far Also If you wanna feel up the spot I was looking and I think you best options are either: A Meep, Snoozer, or Greeter Im thinking the meep would be easiest. Also how are you making these pixel character I could help you if want.
Heh, don't worry, I won't remove it unless/until something else really good comes along.

This post is sort of important!

So, I was looking through Munch's Oddysee concept art at TOGG... I don't know why I hadn't before, at least not as extensively as I just did, but I'm super inspired now. I really want the map to be beautiful, and I don't want to take on something like that on my own. I think this part of the dream's creation would be best off as a group work.

Let me begin by pointing out that Furcadia is a VERY easy program to work with; all you need are the right ideas and the right skills. I'm sure there are plenty of both sorts of people in this forum. Even if you aren't skilled artistically, you can help. What I need are the hardest of the hardcore Oddworld fans who know what they're doing. I propose that we build the map together. If you're interested and willing to help, rest assured that there is a way you can contribute, and it's probably easy and fun. I need inhabitants of both the native and industrial world, as part of both will appear on the map.

As I said, Furcadia is easy to work with, and very easy to learn how to use (trust me... I started map-weaving when I was 12) but it's easiest to learn how if it's right in front of you. What I am proposing is that I release a sample map to anyone who is interested in helping. It's much easier for me to explain how to help and what to do from there. The map will be fully functional, it just won't be the piece of Oddworld it one day will be.

Think of this as a sort of poll (I don't want to create another topic for a poll, there are already two pertaining to this subject).

Should I go through with this and release an early version? If I did this, would you wish to join the 'design team'? I think this would be beneficial for feedback. The thing is, as I said before, avatars are easy to change-- maps are not as easy. If the layout is incorrect, it will have to be made again from scratch. So, it's best if the design is 'right' the first time.

Also, if I did go through with this idea, should I post instructions on how to get to the dream here in the open or keep it only to those who are going to design?

(This won't affect the progress; I'm still working on the avatars, it just means that it will be much easier for forumers to participate in map design.)

I hate to beg for replies, but I need simple input on this one.




EDIT: I finished the Scrab and Slig!



All that's left is to finish Elum and the Paramite and do the Glukkon and Vykker.
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Last edited by Ajiellyn; 06-10-2007 at 04:32 PM..
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  #32  
06-10-2007, 11:18 PM
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Started the Vykker. Does it look OK?
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  #33  
06-11-2007, 09:24 AM
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Umm I'm thinking Bigger head, Lower body, smaller stomach also make the eyes just one unit bigger .
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  #34  
06-27-2007, 04:42 AM
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UPDATE!

Nobody likes reading long posts, so just scroll to whatever part you're interested in.


→ Outline: Current Progress

A. 'Predreaming'
....1. Decisions √
........a)Map layout√
........b)Avatar appearences √
....2. Avatar drawing: 8 minimum √
....3. Portraits!!
....4. Object/wall patch collection & editting √
....5. Map Design √

B. 'Dreaming'
....1. Patch Merging
....2. Map/Programming creation
....3. Marbled/buttons for interface √
....4. Sound √
C. Completion
....1. Instructions on how to get there and what to do

I've actually done a lot of stuff, I just didn't post about it until now.


→ Other stuff

This is completely off-topic, but it goes in this forum, I just decided not to make ANOTHER topic for something else... But here's a sort of remix thingy I gave a shot! I used Slig gamespeak and Slig voices from some cutscenes, you can download it here! The song used is ParagonX9's "Chaos Survivor," you may have heard it in a flash somewhere because their stuff is available at Newsgrounds, you should check it out if you're into techno.



→ Progress report

Anyhow, back on topic, I bolded 'Portraits' in the outline because I totally forgot that I needed to draw portraits when I first wrote the outline. However, I have that covered, and all of the 16 necessary portraits are ready to go. They're rendered art pieces, resized correctly and recolored best as I could so they would remap to the colors that Furcadia allows. It's really just a struggle of making a 24-bit rendered masterpiece look acceptable in 256 colors.
Here are some of them:

The Vykker wasn't my favorite avatar, so I decided to leave it out at the beginning while I tweak it a little. However, I did get to the Glukkon avatar:

It might walk weird; I haven't tested it yet.

→ Map Design


The player and portrait patches are all complete, the sounds are ready and I've assembled a collection of art patches from various artists. All that's left to do now is build the dream. Furcadia dreamweaving is like Rollercoaster Tycoon except you don't have to pay any money for the items you're setting down

Here is a proposed map design, with some screenshots of patches to give you an idea of what some of the areas might look like:



This might actually be a challenge for me, but I've been unbelievably bored and I'm going to hop to it. The first release date for this will probably be in the next two weeks. That means the first version, things WILL be constantly changing as I fix and add on new things people request. It won't be a hassle, but just remember that what you'll be seeing won't be final. :P

→ The 'Persona RP' bit explained

To Roleplayers: If you want to give roleplaying here a shot, that's cool. The bit about 'persona RP' in the map means that the RP will not be strict; it means that if you want to RP with a friend alone, just walk away and do it somewhere, and no one should bother you. There will be no dream-wide rules to RP, in other words, someone CAN roleplay a Shrykull with wings and five legs and three heads that is half Slig and part Glukkon and the spawn of Skillya----!! but if no one wants to roleplay with them, that's their fault.

Persona RP means you don't have to RP with anyone you don't want to RP with.
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  #35  
06-27-2007, 12:02 PM
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Possible future:
1. Mudokon
2. Slig
3. Slog
4. Vykker
5. Paramite
6. Scrab
7. Gabbit (Or?)
8. Glukkon

Local1: Female Mudokon
Local2: Crawling Slig
Local3: Elum

Suddenly, with the note of the local avatars, we have one extra (local4.) Anyhow, don't worry about the avatars I have coming for the first release as much as what I'll do after that. The 'future' list above has one free possibility for local4 missing, what should go there? And should Gabbit get in or something else?
For Local4, what about an Intern? Or swap an animal to Local4 and Intern under regular avatars?

As for the Gabbit, I don't mind whether it's a Gabbit or Greeter. I'd also wouldn't mind if it was a Shrykull avatar. I don't particularly want Steef or Clakkerz- they're from a different part of Oddworld, so IMO don't suit it.

Is there any way to put interactive NPC avatars, such as Snoozers, Fleeches, Meeps, Fuzzles, Slurgs etc. in? I'm thinking you could do that with Greeters too?

Would there be any way to put in Abe chant/Shrykull avatars in? Or Slig/Vykker/Intern shooting frames?

EDIT: Oh yeah, the Vykker eyes can't be seen, and it's probably too small overall. And the Mudokon avatar is out of scale with the rest- the Slog and Paramite are bigger than it. Other than that great, esp. the Glukkon and Slig.

I have a solution for the avatar space issue- a rotating avatar base. ie. every month/week/whatever, the avatars avaiable change eg.
1 Mudokon
2female mudokon
3 Standing Slig
4 Glukkon
5 Vykker
6 Scrab
7 Paramite
8 Intern

then next month:
1 Mudokon
2 Big Bro Slig
3 Flying Slig/ Crawling Slig
4 Greeter
5 Elum
6 Gabbit
7 Different Glukkon/ Armoured Vykker
8 Shaman Mudokon

And so on. Although that'd be a lot of work with avatars, so it might not be practical.
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Last edited by Munch's Master; 06-27-2007 at 12:10 PM..
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