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  #481  
11-13-2011, 11:30 PM
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The only multiplayer that belongs in AO/AE is the original 'pass the controller' kind. Anything else is going to feel forced and awkward. Multiplayer cannot be a feature of any game if 'done right'. Sometimes it just doesn't work and is a bad idea. All of the kids suggesting it should not be taken seriously.

However, I think that time trials are an interesting idea, with the OPTION of having a step/time/fart counter in the corner of the screen. I wouldn't mind such a thing for the Paramonian/Scrabanian trials, but for some of the lengthier areas (Monsaic lines, Free fire 2) it would also feel awkward.

I have faith in JAW not to include a multiplayer mode. You guys are smart enough not to listen to arguments made by 12 year olds justifying such a concept with comparisons to COD.
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  #482  
11-13-2011, 11:39 PM
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See above.
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  #483  
11-13-2011, 11:40 PM
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I don't even know where this Multiplayer stuff came from, All I'm looking for is a HD remaster of my favorite games ever.
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  #484  
11-14-2011, 12:18 AM
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You miss the point. It shouldn't be "we'll find a way somehow". That would go against the minimalist, story driven feel of AO.
I couldn't agree less. Portal 2 works as a brilliant example: The single player campaign stands up perfectly well without the multiplayer and vice versa. There is no reason why two people can't enjoy a story based campaign at the same time provided the story/gameplay balance is done well and the player interaction is meaningful and rewarding.

It's not a case of "finding a way" to tack on a multiplayer as best we can. It's an opportunity to explore the universe in a slightly different way. The platform laid out by the Abe games lends itself very well to the two player co-op approach; puzzles that require two people to work together are rarely boring. Although as far as I'm concerned it would have to be in a new story, Mudokens or otherwise.
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  #485  
11-14-2011, 01:55 AM
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Is AbeHD going to be a HD remake or a whole new game - just with the same plot from AO and AE. If the latter multiplayer wouldn't be so bad if the gameplay was created with it in consideration - not just some stupid system added so the game can be marketed as multiplayer.

That said, I don't know if I could find anyone wanting to play Oddworld with me.
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  #486  
11-14-2011, 02:40 AM
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You ppl have no faith in game developers -_-... You can't say multiplayer clearly doesnt belong in this game. Any game could incorporate multiplayer if done right.
I have plenty of faith in Glitch and the other developers. I have very little faith in the ideas suggested in this thread.
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  #487  
11-14-2011, 04:41 AM
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Is AbeHD going to be a HD remake or a whole new game - just with the same plot from AO and AE. If the latter multiplayer wouldn't be so bad if the gameplay was created with it in consideration - not just some stupid system added so the game can be marketed as multiplayer.

That said, I don't know if I could find anyone wanting to play Oddworld with me.
The premise for AbeHD is to remake Abe Oddysee from the ground up as a starting point, then, if it sells well and looks to be a viable platform, we will most likely create DLC for it in the form of more stories. These could be a new multiplayer coop story that may or may not be set in RF. We could do sligstorm as a DLC too, basically, depending on how well it performs, we could use it for a strong springboard for further projects.
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  #488  
11-14-2011, 06:55 AM
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The premise for AbeHD is to remake Abe Oddysee from the ground up as a starting point, then, if it sells well and looks to be a viable platform, we will most likely create DLC for it in the form of more stories. These could be a new multiplayer coop story that may or may not be set in RF. We could do sligstorm as a DLC too, basically, depending on how well it performs, we could use it for a strong springboard for further projects.
Excellent.
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  #489  
11-14-2011, 08:57 AM
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Excellent.
I can't tell if that's sarcasm or not, but that may be because I haven't slept today, or indeed, last night.
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  #490  
11-14-2011, 10:31 AM
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I think Sligstorm might be a good investment. I was never crazy about the concept, but it could make for an interesting DLC all the same.
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  #491  
11-14-2011, 10:49 AM
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I can't tell if that's sarcasm or not, but that may be because I haven't slept today, or indeed, last night.
It's not sarcasm, I've always thought it would be a great idea to have more stories with Abe's Oddysee's/Abe's Exoddus' engine.
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  #492  
11-14-2011, 10:57 AM
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^2 if it comes out I will certainly buy it.
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  #493  
11-14-2011, 10:58 AM
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I'm not too keen on online multiplayer personally but I do enjoy a good co-op game! I agree with everyone saying that multiplayer shouldn't be shoehorned into a game for the sake of ticking boxes, but trust JAW to do whatever they feel is best. From what we've seen so far, it is obvious they care about the IP and are not just in this for the money, so I'm confident that any decisions would be made with due consideration. If a multiplayer element maintained the game's style and atmosphere, and was fun to play, I'd definitely check it out

Regarding DLC, I was thinking recently about how the game design of AO lends itself well to being able to download extra levels. Many of the secret areas in AO and AE were in many respects self contained areas, often by means of a portal being in other locations (such as jumping through a portal in scrabania and ending up in that green RF level not used elsewhere).

Similar to being able to download extra challenge maps for the Batman games, we could see something like a new RF zulag package, consisting of a series of stand alone puzzles and challenges set in a new zulag (with a different colour or something), maybe time trial leaderboards too and trophies!
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  #494  
11-14-2011, 01:14 PM
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However, I think that time trials are an interesting idea, with the OPTION of having a step/time/fart counter in the corner of the screen. I wouldn't mind such a thing for the Paramonian/Scrabanian trials, but for some of the lengthier areas (Monsaic lines, Free fire 2) it would also feel awkward.
Yes to this, and whereas you can say areas are lengthy, people burn through them just as fast/if not faster than those trials in speedrun settings so I don't see the problem here.

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I have faith in JAW not to include a multiplayer mode. You guys are smart enough not to listen to arguments made by 12 year olds justifying such a concept with comparisons to COD.
Pretty much 12 year olds who would come up with comparisons to CoD multiplayer and try to justify it in this thread as an excusable multiplayer format makes me want to cry so don't listen to them.

Anyway I don't think I want a shoehorned CO-OP so if it is considered, even as DLC, I would want it to stay true to the atmosphere/gameplay and storywise as well. In the end it'd be nice...

New stories (with new time trials...? etc) would be great as DLC too. Stuff like SligStorm.
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  #495  
11-15-2011, 10:36 AM
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The premise for AbeHD is to remake Abe Oddysee from the ground up as a starting point, then, if it sells well and looks to be a viable platform, we will most likely create DLC for it in the form of more stories. These could be a new multiplayer coop story that may or may not be set in RF. We could do sligstorm as a DLC too, basically, depending on how well it performs, we could use it for a strong springboard for further projects.
For the love of GOD remake Abe's Exoddus. pleasepleasepleaseplllleassse!!!
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  #496  
11-15-2011, 12:18 PM
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Couldn't they put Oddysee and Exoddus on one disc like GTA's Episodes from Liberty City?

When you put the disc in they let you decide with game to play and your off!
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  #497  
11-15-2011, 12:33 PM
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They could make it flow very well if done right from AO to AE on one 'disc'.
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  #498  
11-15-2011, 02:31 PM
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They could make it flow very well if done right from AO to AE on one 'disc'.
You mean combine the two into one game? That would be cool. You could choose to play AO or AE.

When you finish AO with the good ending, then it could play the intro cutscene from AE. This will make the transition from AO to AE smooth and unoticable.
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  #499  
11-15-2011, 04:37 PM
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The transition shouldn’t be smooth and unnoticeable. They were designed as separate games and will work better if left as such.
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  #500  
11-15-2011, 06:26 PM
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The transition shouldn’t be smooth and unnoticeable. They were designed as separate games and will work better if left as such.
I thought they originally wanted them to be one game.

Even if it wasn't, I thought it would be cool. I don't know how it would work better if they were left as seperate games.
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  #501  
11-15-2011, 11:44 PM
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If the games flowed then the 'tutoral' stages in Necrem Mines would be obsolete. Plus The game would fall between Easy to hard, then back to easy and then hard. You could tell they were two seprate games.
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  #502  
11-16-2011, 09:39 AM
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If the games flowed then the 'tutoral' stages in Necrem Mines would be obsolete. Plus The game would fall between Easy to hard, then back to easy and then hard. You could tell they were two seprate games.
IDC, they should make it flow anyway.
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  #503  
11-16-2011, 11:17 AM
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There would be a number of flow problems such as a climax in the middle of the game if the stories were wedged together.
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  #504  
11-16-2011, 12:59 PM
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There would be a number of flow problems such as a climax in the middle of the game if the stories were wedged together.
I tried imagining what it would be like. It doesn't seem bad at all.
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  #505  
11-16-2011, 02:42 PM
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I tried imagining what it would be like. It doesn't seem bad at all.
I tried imagining what it would be like.

I proceeded to pass out, crack my skull on a table as I fell, and was rushed into an ambulance which crashed on the way to the hospital, and burned to death in an inferno of car wreckages.

It’s a bad idea.
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  #506  
11-16-2011, 03:51 PM
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I tried imagining what it would be like.

I proceeded to pass out, crack my skull on a table as I fell, and was rushed into an ambulance which crashed on the way to the hospital, and burned to death in an inferno of car wreckages.

It’s a bad idea.
About this internet in hell thing, what does it cost? Is it like a privilege or how does that work exactly?
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  #507  
11-16-2011, 03:56 PM
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I agree with the idea of keeping both games separate. Sure they both involve Abe and his quest to save his mudokon friends, but I would hate to feel like both games are the same, it just wouldn't feel right for a number of reasons.
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  #508  
11-16-2011, 04:13 PM
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About this internet in hell thing, what does it cost? Is it like a privilege or how does that work exactly?
It’s like regular internet but you can’t block ads, and all ads are excerpts from Conservapedia.
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  #509  
11-16-2011, 04:14 PM
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I don’t block ads anyway.
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  #510  
11-16-2011, 05:03 PM
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I think it's time for all of us to accept that Abe HD will be a different game to AO and AE. Similar, sure, but different. They're gonna make changes to fit the new format and to make the game more attractive to modern tastes. They may even change the plot somewhat.

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