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  #361  
06-23-2013, 02:19 PM
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Grid system rocks
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  #362  
06-23-2013, 02:32 PM
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I'd be happy either way, but I'd prefer it if they got rid of the grid system. It seems sort of outdated and I reckon it would look odd with the game being properly 2.5d.
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  #363  
06-23-2013, 02:36 PM
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Would you like to see more of those unique scenarios in the game, like the swinging boulders in paramonian temple rather than the typical regular use of the same old mines/electric fences/etc?

Edit: I've only just now looked at a scrab and thought 'hey, it looks like a crab' and afterwards realised that's probably why theyre called sCRABS.. im so slow...

Last edited by AvengingGibbons; 06-23-2013 at 02:38 PM..
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  #364  
06-23-2013, 02:36 PM
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To Jordan: Why would you think that? It's not like the grid is visible

Last edited by Varrok; 06-23-2013 at 02:39 PM..
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  #365  
06-23-2013, 02:41 PM
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The grid wouldn't have to be in your face for you to see it or feel it there. I'm cool either way it goes. It's still a 2D platformer (kind of) and that's all that really matters to me.

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  #366  
06-23-2013, 02:55 PM
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To Jordan: Why would you think that? It's not like the grid is visible
I worded it incorrectly. I meant it would feel out of place with how the game is looking. Because it's closer to being 3D than Abe's Oddysee was, I feel like it should retain the freedom of a 3D game by getting rid of the grid. It's a weak argument, but as I said I'm not fussed either way.
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  #367  
06-23-2013, 03:22 PM
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I think if there isn't some kind of grid system in place we might start to see some messy animation. A lot of things like Abe's jumping and ledge hanging rely on the grid system; if that goes then we'll probably see some "correction" in the animations.

Whether or not that will matter probably comes down to how noticeable it is. You can see a bit of this in action in the original Eurogamer announcement footage - when Abe hoists up onto the first ledge he shuffles back a bit.
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  #368  
06-23-2013, 05:33 PM
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I hope to fuck they don't bring back the fucking swinging spiky balls. Or at least make them less tedious.
Man, fuck those things. There were glitches where you get hit and they're nowhere near you. Plus, the bats make you panic and rush yourself.
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  #369  
06-23-2013, 05:38 PM
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I love those spiky balls and hope there's an entirely new level dedicated to nothing but hopping swinging spiky ball gaps while simultaneously dodging bats.

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  #370  
06-23-2013, 06:26 PM
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And falling rocks.
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  #371  
06-23-2013, 06:28 PM
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The falling rocks don't bother me. At least they were fair.
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  #372  
06-23-2013, 06:34 PM
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Falling rocks + swinging spiky ball + bat combo

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  #373  
06-23-2013, 06:40 PM
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I wonder if the guys who like to mod the old games over in OM&H ever tried making a level like that.

E: On topic, the spiky balls with the bats were only frustrating 'cause they were so damned glitchy. As a puzzle they'd have been challenging if all you had to do was observe a pattern and get your timing right, rather than getting unfairly shafted by a bug instead.

I sort of wonder what JAW will do with them in N'n'T, if they'll keep them in or replace them with a different mechanic.
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  #374  
06-23-2013, 09:50 PM
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This is a thread for discussing what was revealed at E3. Speculation and preferences about NnT should go in their own thread.

If someone finds the appropriate historical thread and revives it, I'll give them a posrep for enabling my laziness.
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  #375  
06-24-2013, 12:30 AM
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Do you mean the ideas thread?
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  #376  
06-24-2013, 03:56 AM
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That's the one. I've revived it.
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  #377  
06-28-2013, 11:45 AM
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What's the point in reviving a 95 page thread? I would vote in making a new one if one is needed, overly long threads rarely help
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