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  #331  
04-05-2012, 04:22 AM
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this is my favourite game of 2011, but the best is by far Skyrim. But I do love Portal, it's probably my favourite game of all time.
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  #332  
04-05-2012, 04:33 AM
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I agree with this in lots of ways. While there are games with more content and more playability I don't think I've every enjoyed a game as much as Portal 2. It was like playing a really well written movie.
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  #333  
04-05-2012, 05:27 AM
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So it had good pacing, basically.

I would agree. It was a very well-paced game. To name another example, Rayman 3. Not a revolution, but it understood level length, player reward, introduction of new elements etc.

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  #334  
04-05-2012, 05:49 AM
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The underground section in Portal 2 went on for far too long and was boring as sin. The only saving grace of it was Cave Johnson's narration and the two or so puzzles at the end which were actually mentally stimulating. I hated the gel. Hated, hated, hated it.

Also I didn't care for Wheatley.

That being said, Portal 2 was an amazing game.
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  #335  
04-05-2012, 07:34 AM
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Wheatley is probably my favourite game character, and without him, portal 2 wouldn't be nearly as funny as it is now. Stephen Merchant pulled of the whole "moron" thing really well. also, the early Aperture levels from the 50's and 70's ect, were my favourite, maybe a bit boring sometimes, but god, did you look around at all? that place looked amazing! the 70's vibe worked brilliantly, and those old enrichment spheres (test chambers) were a very nice change.
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  #336  
04-05-2012, 08:02 AM
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I don't think Wheatley was bad, I just didn't care for him.

His banter with GLaDOS towards the end was great however.
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  #337  
04-05-2012, 08:16 AM
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I liked the part where he kills you.

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  #338  
04-05-2012, 05:13 PM
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I showed that pit who's boss.
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  #339  
04-06-2012, 12:59 AM
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  #340  
04-10-2012, 07:17 AM
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I'm a good listener
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  #341  
04-11-2012, 02:14 PM
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The underground section in Portal 2 went on for far too long and was boring as sin.
Thisthisthis. I thought that the opening tutorial (Put cube on box, open door, etc...) and everything up until you getting dropped was perfect but the transition from the old test chambers to fighting Wheatley was too sudden.
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  #342  
04-14-2012, 06:18 AM
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If it wernet for that underground section, portal 2 would be pretty much exactly the same as the original.
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  #343  
04-14-2012, 06:23 AM
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That sounds more like a criticism of Portal 2 than a defense of the middle act.

It's also wrong, and even if it was right then it should be wrong.
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  #344  
04-14-2012, 06:25 AM
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but it is right. I liked those test chambers, and even if they looked like the new test chambers, you'd still be able to tell that they were the old ones, purley because of how they are set out, what the goals are ect. And yeah, portal 2 is similar, but that nice change kept it fresh.
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  #345  
04-14-2012, 06:28 AM
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The only thing wrong with the underground sequence was how far you had to walk between tests.

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  #346  
04-14-2012, 07:00 AM
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Walking is fun.
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  #347  
04-14-2012, 07:09 AM
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not when you don't use the portalgun it isn't. thats what annoyed me, not so much a problem in chapter 7 though
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  #348  
04-14-2012, 07:12 AM
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Chapter 6 was almost entirely comprised of large rooms with discreet walls you had to shoot portals to in order to progress. Chapter 7 was better, but still had way too many unclear routes.
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  #349  
04-14-2012, 07:20 AM
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gets your mind working though, thats why I play portal, well, not anymore it isn't, because I know all the tests off by heart, I overplayed it way too much.
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  #350  
04-14-2012, 07:32 AM
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There was no hard puzzles in Portal 2.
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  #351  
04-14-2012, 07:33 AM
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Chapter 4 and 7 would like a word with you.
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  #352  
04-14-2012, 07:43 AM
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I'm sorry but I only completed the game once and thus didn't memorize puzzles by chapter number.
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  #353  
04-14-2012, 07:44 AM
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see, replay value!
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  #354  
04-14-2012, 07:50 AM
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The whole of the underground part was a challenge because it took me ages to find the white walls.
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  #355  
04-14-2012, 07:50 AM
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I don't get it. I'm not at all sure if I've been outwitted or not.
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  #356  
04-14-2012, 08:08 PM
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The whole of the underground part was a challenge because it took me ages to find the white walls.
That's precisely what made them so bad. All you needed to do was search for the one, single white wall and shoot your portal at it. Puzzle solved. And within the test chambers, there were generally a few more white walls, but only one would have a blinking neon sign declaring "ME! ME! SHOOT A PORTAL AT ME!"
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  #357  
04-15-2012, 05:09 AM
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I found the white goo challenges hard.

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  #358  
04-15-2012, 05:14 AM
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I had a bit of trouble with the goo puzzles but other than that they were relatively easy.
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  #359  
04-15-2012, 06:38 AM
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That's precisely what made them so bad. All you needed to do was search for the one, single white wall and shoot your portal at it. Puzzle solved. And within the test chambers, there were generally a few more white walls, but only one would have a blinking neon sign declaring "ME! ME! SHOOT A PORTAL AT ME!"
Yes, I believe that's pretty much the point Crashpunk was making.
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  #360  
04-15-2012, 07:28 AM
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I was taking his point and elaborating further. Also, I didn't actually find the white walls difficult to find.
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