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  #331  
11-29-2010, 01:33 AM
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NEW WEBSITE

THE NEW WEBSITE: FANWERKZ

Fanwerkz is back from the dead, this is the official release of the new site. Nowtun, his wife, Avenging Gibbons and recently myself have all banded together to help and now I have added a site to bring the game project to the masses. http://fanwerkz.moonfruit.com/ Click the link to experience the Odd in 3D

Kudos to Nowtun by the by, doing this all from as far as I can see, scratch, is amazing and inspiring!
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.


Last edited by STM; 11-29-2010 at 05:31 AM..
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  #332  
11-29-2010, 05:21 AM
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Nowtun, it's turning out ok .. I've arranged the bodyparts from the scan into a compact image. I'm UV'ing over the image, so this is gonna take some time... I've started on his face, so when I get up tomorrow, I'll finish the face and head, and take some pics to show you how it looks
sounds good to me :-)

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THE NEW WEBSITE: FANWERKZ

Fanwerkz is back from the dead, this is the official release of the new site. Nowtun, his wife, Avenging Gibbons and recently myself have all banded together to help and now I have added a site to bring the game project to the masses. http://fanwerkz.moonfruit.com/ Click the link to experience the Odd in 3D
weyhey nice work
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  #333  
12-01-2010, 06:12 PM
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Wow!! Stunning is all I can say. The levels have left me speechless!
Everything looks great so far, nowtun. Very cool what you're doing with such a classic game!

Cannot wait to see it all when it's finished.
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  #334  
12-01-2010, 11:45 PM
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Nice! Dude do you have anything at all in mind for who/what you're going to use to do the programming for the actual game? This is going so nicely since I looked at it last. You ARE a god to me.
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  #335  
12-03-2010, 03:00 AM
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Wow!! Stunning is all I can say. The levels have left me speechless!
Everything looks great so far, nowtun. Very cool what you're doing with such a classic game!

Cannot wait to see it all when it's finished.
hey thanks for the support :-)

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Nice! Dude do you have anything at all in mind for who/what you're going to use to do the programming for the actual game? This is going so nicely since I looked at it last. You ARE a god to me.
I lost my programer a couple of months ago but we were using unity (Demo's on YouTube)

I dont currently have a programer but I have people looking for me


and thanks again :-)
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  #336  
12-03-2010, 10:11 AM
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Hmm what engine are you using again? I can find you a programmer ;D
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  #337  
12-03-2010, 12:22 PM
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Hmm what engine are you using again? I can find you a programmer ;D
cool :-D

I was using Unity.

thanks man
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  #338  
12-05-2010, 01:08 PM
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Here's a link to the latest video of Paramonia path 1 (Complete)

http://www.youtube.com/watch?v=SdqQ2ef9HwE

nOWtun
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  #339  
12-05-2010, 01:24 PM
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Where's elum and can you fall down from the path?
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  #340  
12-05-2010, 01:50 PM
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Where's elum and can you fall down from the path?
Its environments only at the moment and yeah the plan is so far that you could fall off the edge of the path in game.
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  #341  
12-05-2010, 02:15 PM
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Yowza, I hope he doesn't fall that's some drop. Oh and effing A*** for the graphics
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #342  
12-05-2010, 02:19 PM
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Yowza, I hope he doesn't fall that's some drop. Oh and effing A*** for the graphics
The quality of the video is not that great as my video editor isn't working at the mo and I had to use windows movie maker.
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  #343  
12-05-2010, 02:30 PM
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Yeh I noticed that but I can tell despite that that you have worked your socks off, nice to see you have the copyright at the end although might I be so bold as to suggest writing everything after "THIS GAME IS IN NO WAY ENDORSED BY EITHER GT INTERACTIVE OR ODDWORLD INHABITANTS" is written in smaller font? =)
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #344  
12-05-2010, 02:43 PM
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Yeh I noticed that but I can tell despite that that you have worked your socks off, nice to see you have the copyright at the end although might I be so bold as to suggest writing everything after "THIS GAME IS IN NO WAY ENDORSED BY EITHER GT INTERACTIVE OR ODDWORLD INHABITANTS" is written in smaller font? =)
yeah I tryed getting it smaller but i wouldnt let me, Im not sure if it was OddFont of the editor itself that was stoppng the size change
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  #345  
12-07-2010, 10:19 AM
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looking better and better. And you've added some gameplay mechanics. It's starting to look like a game now

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  #346  
12-07-2010, 11:12 AM
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Ah ok, fair enough..oh and what Fartuess says!
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #347  
12-07-2010, 02:54 PM
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Nowtun, I'm getting a graphics tablet for xmas .. I got fed up with texturing Abe coz the seams are obvious due to the colour difference. I would carry on, but then I had a more adventurous idea to repaint the whole lot in photoshop. So, I can show you the colour difference if you want, and then you decide whether I try to finish them and try doing some photoshopping to blend the seams together (I'd find that tricky), or I can wait until xmas and then attempt to repaint the whole thing, which could turn out crap, amateur-ish, or truly awesome. I think I have the potential to make it awesome, but I'd need to learn some things.

PS. Do you use a graphics tablet?

Last edited by AvengingGibbons; 12-07-2010 at 02:57 PM..
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  #348  
12-07-2010, 03:11 PM
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Nowtun, I'm getting a graphics tablet for xmas .. I got fed up with texturing Abe coz the seams are obvious due to the colour difference. I would carry on, but then I had a more adventurous idea to repaint the whole lot in photoshop. So, I can show you the colour difference if you want, and then you decide whether I try to finish them and try doing some photoshopping to blend the seams together (I'd find that tricky), or I can wait until xmas and then attempt to repaint the whole thing, which could turn out crap, amateur-ish, or truly awesome. I think I have the potential to make it awesome, but I'd need to learn some things.

PS. Do you use a graphics tablet?
I think whatever is best for you....no real rush for abe at the moment....but I did have an idea of how to get around the seam issue, which was to say, take his back for instance, how about pasting his front image on the back UV and then pasting his back image ontop of that and then simply blend the colours in, that way there should be (in theory) no seem as the colours on the back and front UV would match exact. What do you think?

and no i dont use a tablet, but I have considered getting one... but only for texturing purposes as i dont see any benefit to making 3D models.

Edit: thanks Fartues and STM
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  #349  
12-07-2010, 03:26 PM
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Ooohhh, good thinking, and I've forgot to say that the video you posted is really REALLY nice .. btw, that elum sign, in the video, is that the old one? It looks better somehow..

Oh, and also, when I had to import the abe model, I didnt realise that by default it imported it all triangulated, so I was trying to texture him using a triangulated mesh! :S.. anyway, I will make sure to import him in polygon format, or whatever it is you call it.. should make it a whole lot easier!! durrrrr.. silly me...

Last edited by AvengingGibbons; 12-07-2010 at 03:29 PM..
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  #350  
12-07-2010, 03:42 PM
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Ooohhh, good thinking, and I've forgot to say that the video you posted is really REALLY nice .. btw, that elum sign, in the video, is that the old one? It looks better somehow..

Oh, and also, when I had to import the abe model, I didnt realise that by default it imported it all triangulated, so I was trying to texture him using a triangulated mesh! :S.. anyway, I will make sure to import him in polygon format, or whatever it is you call it.. should make it a whole lot easier!! durrrrr.. silly me...
the elum sign was new but modeled based upon the old one so its roughly the same size and shape but i made the UV thistime before i modeled it completely and i added an Alpha chanel to it to give the cloth that torn look, shame the vid isnt that clear, i should upload them onto my deviantart.

yeah abe is Triangulated, I modeled him using squares but had to convert into tris as the game engine wouldnt accept him as square poly mesh, it nearly doubles the poly count but isnt really a problem untill you have to readjust him in anyway in modeler.
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  #351  
12-10-2010, 11:18 AM
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Ok all, first dev diary is complete, head on over to Fanwerkz 2.0 to see what we've been up to. Please acknowledge Nowtun's enormous workload as well, he really is working so hard on this.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #352  
12-21-2010, 10:40 AM
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I'd love to help out on this project as a mapper guys. Sadly, I don't know Lightwave, but I have a fair knowledge of the Source SDK (half life 2 mapping engine)

If there was a way to convert files FULLY over, I'd love to be part of this project!
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  #353  
12-21-2010, 03:45 PM
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what do you mean by mapper guy?
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  #354  
12-22-2010, 08:02 AM
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he mean someone who create levels.

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  #355  
12-22-2010, 09:16 AM
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so level designer and environment artist... thats me then

i do still need a programer though
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  #356  
12-22-2010, 09:24 AM
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Can you PM me some of the code that you already have by Tria, I will take a whack at it so long as it's C++, no promises for something amazing but...I will take a look.
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  #357  
12-22-2010, 09:45 AM
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i'll send you it as soon as i figure out how to get into the code off the demo
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  #358  
12-22-2010, 10:00 AM
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Okey doke
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #359  
12-22-2010, 11:30 AM
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Actually unity isn't using C++. It's using JavaScript and C#. But there is script reference (all unity code functions) on unity website, so you don't need to have all knowledge in your head . C++ knowledge will be probably enought to start.

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  #360  
12-22-2010, 11:56 AM
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okey doke, thankee
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