:
I can't think of a better title for the post but how did Oddworld Inhabitants create the original games? They pre-rendered every screen and animation to give it that wonderful realistic look and feel because the hardware back in the day lacked the capability. So why not use the original "3D" assets and animations in the new games, to give the games the original look and feel but be better because your applying them in an actual 3D engine than pre rendering them? I like New 'n Tasty but it's nothing like the originals. The sounds were way better in the originals too. Scrabs and Paramites are not alien and scary anymore.
|
I think you're misunderstanding the technology involved.... Oddworld was never really made with 3D graphics - not the originals. They were 2D sprites. The backgrounds may have possibly been made in some kind of 3D graphic software, but then they just took still images of it like every other game of the time.
I don't think there would have been much point using the original assets used even if they could be recovered because they're just too old, and made with too primitive of technology compared to today's work.
New'n'Tasty's only real fault was that JAW took the cheap way out in many ways by employing bloom as literally its only source of light, and they made many areas way too bright and happy which went against the original game's art style. They had to make new assets for the actual character models and the world though for the sake of being a modern game. I don't think it was actually /possible/ for them to do an HD revision of the game using assets that old.
The only alternative would have been to have made new, better and modern looking sprites and still images which would have been counter intuitive for what New'n'Tasty was supposed to be. That would have been even lazier. It would have made the game feel like a mobile title.