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  #91  
08-28-2015, 11:31 AM
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lol can i have what you’re smoking
You can't. You obviously smoke too much.
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  #92  
08-28-2015, 02:00 PM
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You can't. You obviously smoke too much.
Wow. Wow varrok, nice way that you spun that around. You really got Manco on that one. Very strong counter argument.

Honestly the control styles feel so different comparing them seems silly, back to the whole "N'n'T is just a different game" thing.

I think we've gone enough off topic. The near future of oddworld is pretty apparent, we're going to get TzF yes nep, that's just for you due to how well N'n'T has done, but post that I really don't know. I can't possibly imagine TzF being more popular that N'n'T so it probably wont really bring in more of a fanbase.
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  #93  
08-28-2015, 02:07 PM
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You can't. You obviously smoke too much.
it’s because i’ve been smoked by your witty burn yowza
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  #94  
08-28-2015, 02:29 PM
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I feel OWF is heading the same direction as OWI with NnT, in terms of humor.

Last edited by Varrok; 08-28-2015 at 02:32 PM..
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  #95  
08-28-2015, 03:00 PM
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Alf becomes a sarcastic and bitter old Mud who constantly tells Abe he hates how much he’s changed over the course of his adventures.
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  #96  
08-28-2015, 03:50 PM
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I feel OWF is heading the same direction as OWI with NnT, in terms of humor.
I actually thought a lot of NnT was funny, it just didn't fit in that game.
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  #97  
09-07-2015, 10:48 AM
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I have a question : when Lanning reveals all the plots of the quintology in 2008 with Nate (I think) doesn't that mean that, at the time, he just gave up about Oddworld ?

Last edited by Vlam; 09-07-2015 at 11:23 AM..
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  #98  
09-07-2015, 10:56 PM
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I have a question : when Lanning reveals all the plots of the quintology in 2008 with Nate (I think) doesn't that mean that, at the time, he just gave up about Oddworld ?
When did he do that? I'm pretty damned sure he didn't reveal the plots of any of the games (aside from saying that the ending is a tragedy), and I was there.
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  #99  
09-07-2015, 11:49 PM
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When did he do that? I'm pretty damned sure he didn't reveal the plots of any of the games (aside from saying that the ending is a tragedy), and I was there.
That made me giggle.

I think vlam is referring to Maggie's grandmother and the whole Gorman Disenza (I think that's how it's spelled) story arc. But that was just the bare synopsis of Squeek if I remember correctly, definitely not the entire Quintology.
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  #100  
09-08-2015, 02:05 AM
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That's not even a synopsis. It's a plot element.
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  #101  
09-08-2015, 04:01 AM
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Correct kjjcarpenter. It was like "it's a conspiracy in a conspiracy". He also implied that we will be playing Molluck.

Last edited by Vlam; 09-08-2015 at 04:13 AM..
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  #102  
09-11-2015, 05:46 PM
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Correct kjjcarpenter. It was like "it's a conspiracy in a conspiracy". He also implied that we will be playing Molluck.
I don't remember when he said that in the interview. In fact, he actively avoided saying that we would be playing Molluck in such an obvious manner that I took it as confirmation.
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  #103  
09-29-2015, 01:28 PM
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As we all know, NnT is a complete different game than AO.

I fell in love from the first moment when I played NnT. The gameplay itself is awesome. The controls are much more sensitive and may feel unfamiliar compared to the original, but you’re getting into it quickly. It’s not like pushing the arrow to the right or left and Abe is making one single calculable step. You need to be more carefully (I play it on PS4 and have no idea what the PC, Wii or whatever version is like).

But: Am I the only one who thinks that the most needless thing is the health indication? I never use it and have no idea why I should.

I agree that NnT could have been more darker and gloomy. But the movements and overall speed of the game are so fast anyway that you really can’t enjoy the in-game graphics and stunning settings. You just run through the screen. It feels more hectic and stressful to me. But most people play it more than only one single time so you will discover the details anyway.

The cutscenes... well I felt like I wanted to scratch my eyes out (or Abe’s). The characters look exaggerated and way too cartoonish (except the Sligs, they always look cool, but they don’t really have face to ruin, at least I have no worries about their look in the future). It just doesn’t „feel“ like the old ones, which were just EPIC! Everything is so „round“, colorful and shiny in NnT. Really unusual for Oddworld and especially for the old fans. Plus the extra cutscenes in Paramonia and Scrabania are redundant and made me discover the skip option.

Overall I’m missing the „Oddworld-Magic“ that AO and AE had.

Compared to the HD remakes of MO and Stranger they had no base to work with. Always keeping in mind that they started at almost zero when they made NnT and for that OWI & JAW did a really really great job.

And publishing it to as many platforms as possible is absolutely the right way to reach new fans and catching back the old ones.

I’m hoping that they will get back to the old glance someday. I can’t wait to play TzF.
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  #104  
09-29-2015, 09:18 PM
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The health indicator was a tiny but very useful inclusion that I took full advantage of.

I even knew where all the healing spots in a level were. But I needed to see what my health was like to run through bats. Bats rinse ur health in a second.
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  #105  
09-30-2015, 07:00 PM
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I miss the darkness....
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  #106  
10-01-2015, 01:16 AM
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I miss the darkness....
Hello darkness my old friend...
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  #107  
10-01-2015, 02:28 AM
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The health indicator was a tiny but very useful inclusion that I took full advantage of.

I even knew where all the healing spots in a level were. But I needed to see what my health was like to run through bats. Bats rinse ur health in a second.
Well, if you care about the health indicator : does that mean you don't play the original mode (no lives) ?
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  #108  
10-01-2015, 03:01 AM
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Well, if you care about the health indicator : does that mean you don't play the original mode (no lives) ?
What? I play on hard. Sligs and everything else still one shot me but Bats and bees dont.
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  #109  
10-01-2015, 03:17 AM
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What? I play on hard. Sligs and everything else still one shot me but Bats and bees dont.
Yes, you're right : it's not a faithful remake.
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  #110  
10-01-2015, 03:47 AM
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Yes, you're right : it's not a faithful remake.

Aren't cheap deaths just the best...

Bees were never one-hit kill and bats were buggy and infuriating. I like the new system. I just wish falls still killed you...
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  #111  
10-01-2015, 04:21 AM
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I prefer playing through NnT simply because you can now kill the bats.

Actually, the shitty meat grinders negate that fact so back to AO it is.
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  #112  
10-01-2015, 04:21 AM
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Falls and Bats should still kill you. So many sections have been made easier by the fact that you no longer die if you miss the ledge and bats are what made some of the ST and PT levels so hard and fulfilling once beaten.
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  #113  
10-01-2015, 04:27 AM
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That's false, the bats were cheap as fuck because a lot of the sections they were in were buggy as shit.
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  #114  
10-01-2015, 04:52 AM
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I never recalled them being buggy but I believe you if you say they were it wouldn't surprise me if they were and I just didn't notice
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  #115  
10-01-2015, 04:54 AM
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I'm mainly referring to the areas with the swinging boulders.
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  #116  
10-01-2015, 04:57 AM
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I prefer playing through NnT simply because you can now kill the bats.

Actually, the shitty meat grinders negate that fact so back to AO it is.
You know, not being able to go trough the grinders while a lot of other players actually can tells more about you than about the game. And the fact you're constantly whining about it tells even more.

:
Yes, you're right : it's not a faithful remake.
Nope, and that wasn't their intention. You that are so obsessed with "money well invested" and "smart moves" should ask yourself if it would have been a good idea to release a game in 2015 that plays like a more then 15 years old game.

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  #117  
10-01-2015, 04:59 AM
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"Constantly whining about it."

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Nope, and that wasn't their intention. You that are so obsessed with "money well invested" and "smart moves" should ask yourself if it would have been a good idea to release a game in 2015 that plays like a more then 15 years old game.
It's not the way it plays that's the issue. I'd better not get into it though, because I'd be constantly whining about it.
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  #118  
10-01-2015, 05:09 AM
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The mood, atmosphere, and aesthetics are the problem not the dynamics.
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  #119  
10-01-2015, 05:34 AM
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Nope, and that wasn't their intention. You that are so obsessed with "money well invested" and "smart moves" should ask yourself if it would have been a good idea to release a game in 2015 that plays like a more then 15 years old game.
I've already answer to that. Again, AO's controls are perfect in comparison (even for a game made more than 15 years ago). Isn't retro gaming a trend ?

Also, it shows that they didn't get what this is about : you're Abe, a guy who is weak and has to rely on his intelligence . He is so weak that bees et bats could kill him ! So in the "hard" mode it should have been the same thing. It was intentional in the first place (Lanning said something like "there is no life bars for a purpose").

Last edited by Vlam; 10-01-2015 at 05:41 AM..
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  #120  
10-01-2015, 06:02 AM
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PS1 was the realm of hard games (AO, silent hill, RE1, Medal of Honor, etc.). Now all games are easy in comparison.
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