Hello Monkey-Man2000, and welcome to Oddworld Forums. Details on Hand of Odd are foggy at best, so the answers to your questions aren't exactly final. I'll take a few guesses though.
1. Unknown.
2. Probably Xbox.
3. You probably wont have to, I'm sure you will be able to play against the computer.
: Taiwan or something like that... Either that or ohio
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Doesn't it say on Oddworlian that the online feature will pretty much be so that you can update your game and download new features? I wonder what type of game it will be... I can't imagine Oddworld one or two being online.
I heard in an interview with Lonre that it will not be online but you can download new things into the game if you have the special online thinggie when it comes out for the xbox.
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..I managed to take out the tiger with a can of mace; but the shop owner and his son, that's a different story all together...I had to beat them to death with their own shoes...
This is starting to scare me...I know exactly where to find a some of the answers...here's an answer from the October 2000 Dear Alf...
:
Hand of Odd is about us using the technology of Munch, enhancing upon it, and bringing it into the multiplayer world of gaming. How many players will be able to interact at one time is still yet to be determined. If we can get 8 players at one time for Hand of Odd we will be happy. It will be enough. If we can get more we will be ecstatic. Hand of Odd will not be an online community in the way that Everquest or Ultima Online are. But we do plan to take advantage of features like downloadable units that will help to keep the world fresh even after it’s been out there awhile. Our most important function will be speed. We'll take advantage of as much as we can until update rates become an issue. There as so many questions that relate to the multiplayer Internet capabilities that are yet to be answered technically, that we can't lock down to the degree that we would like yet
So you do play against other online, but I'd assume there's some kind of single player option...
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