Okay. Ill try starting a new save file. Maybe I can try doing my first back to back run of all the levels. So far ive just been doing segmented. Though I still havent finished routing zulag 4, and zulag 3 is still a run breaker. Hey Wil? You know about the glitches in zulag 3? I posted this on the blog a while back. So did Sutiibu. The room with the mines floating around, well only 1 of the mines explode, meaning u gotta be real careful escorting the mudokens. Its still doable, but risky. Also, the switch to pull the elevator sometimes doesnt work, killing the run. Sutiibu also posted a youtube link on the blog a couple months ago.
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Do speedrun lengths really vary so little as milliseconds? If I beat somebody just by 100ms I wouldn't really think about it as a win
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Yes. When ur playing a game OoT and the WR is like 10 minutes, and there are alot of runners it does. New n Tasty is a medium sized speedrun game, the top runs so far being around 1:30 to 1:40 (1 hour: Minutes). Look at the start of my speedrun thread. Connell was in 2nd for rupture farms even though they had the same time as first place. Ive had the time for 1st place and still been second cuz I lost by milliseconds. Its not a huge deal, but its a competition. So it matters.
Also, there are scenarios where a real time measurement is different to the in game time. Most speedruns are recorded as RTA's (Real time attack). Since in a lot of games that have in game timers wil pause during cutscenes and when in the menu. I dont think the level timers for New n Tasty start when the cutscenes start. A confirmation on this would be fantastic.