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  #61  
12-13-2014, 02:02 AM
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Ive watched Sovietwaffle (A.K.A Studio) run it at SGDQ 2013, that was a pretty cool run.
I wont ever run it. I wasnt very good at the game to begin with. Ill stick with NnT.

Im curious what defines a 100% run. Does that mean u have to capture every enemy alive?
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  #62  
12-13-2014, 03:14 AM
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Maybe you have to get all the chests and native trinkets.
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  #63  
12-13-2014, 06:30 AM
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Hey, I've decided to compile all of the segments from my 100% run together to make one big video of the entire run: https://www.youtube.com/watch?v=TxF29a4lKuY

Also, me and some other members of SDA defined 100% as getting every source of moolah in the game except from the Clakkerz. It's a weird way to define the category, but that's what everyone agreed on.
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  #64  
12-13-2014, 08:18 PM
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That sounds fair. Lot of strategies from trying to beat the bosses as quickly as possible without killing them. So wait, if you kill an enemy or a boss is the run over? That seems like a brutal category if thats the case.
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  #65  
12-15-2014, 09:04 AM
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Well, I did a segmented run of the category, so killing a bounty just meant restarting the segment. In single-segment runs of 100%, people would probably use quicksaves as well as the autosaves in case they made mistakes.
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  #66  
12-15-2014, 06:37 PM
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Ok. That still loses a lot of time, so in WR runs youll be resetting after killing 2 enemies. Ill have to watch one soon.
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