Oddworld Forums > Zulag One > Oddworld Discussion


 
Thread Tools
 
  #541  
06-10-2014, 01:43 PM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 25
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

Yes I think that's the case. It will also work for Vita once it's out.
__________________

Twitter | Discord: Crashpunk#0025

Reply With Quote
  #542  
06-15-2014, 04:23 AM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 16
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

hey, where's friday's comparison? :P
__________________
[Type your signature here]

Reply With Quote
  #543  
06-15-2014, 04:25 AM
Holy Sock's Avatar
Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
: 1,317
Blog Entries: 3
Rep Power: 15
Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)

I suppose all that gameplay was enough fun for one week!
Reply With Quote
  #544  
06-20-2014, 01:55 AM
V_O_T's Avatar
V_O_T
Super Stingbee
 
: Sep 2012
: Australia
: 471
Rep Power: 13
V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)

Hey hey new screenshots!

http://www.oddworld.com/2014/06/fres...w-abes-escape/
































I hope im allowed to spam these :< Sorry in advanced.

But give the Oddworld Inhabitants site a click



Edit: Lol i have to nit pick, but my typography skillz are telling me to nit pick.

The text on some of the signs (eg: the "chant here" sign in the stock yard) would look more effective with a small amount of inner shadowing to give it the inscribed look. But everything looks brilliant thus far!
__________________
I eat bees.


Last edited by V_O_T; 06-20-2014 at 02:12 AM..
Reply With Quote
  #545  
06-20-2014, 02:16 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Oh look, Brandenburg Castle in the first picture.

Mudokon slaves have no pony tails! 0/10. Would not Oddworld again. yes I know it's supposed to be that way.

It's actually pretty cool to see the slaves without feathers, they look more avian.

Also also, I know JAW said they were featuring both masks for the sligs but so far I've only seen the one with two eyes. :/ I mean obviously it's not the end of the world and I get there's maybe a reason for it, I just thought the one eyed visor looked more ominous. Hey ho, it'd be a bit petty to complain about that really.

So I'll just say this: damn JAW ya gonna give me a heart attack.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #546  
06-20-2014, 02:23 AM
Phylum's Avatar
Phylum
No Artificial Colours
 
: Sep 2008
: Rock bottom
: 4,911
Blog Entries: 94
Rep Power: 23
Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)

Ouch right in the bandwidth.

Loving how you handled mine placement into the 3rd dimension. Looking good guys.

e: Also if you use HTML img tags you can fix the page stretcher by adding width=100%, but if you don't know how to do that I'm sure Nate will fix it for you at some point.
Reply With Quote
  #547  
06-20-2014, 02:34 AM
Xavier's Avatar
Xavier
Oddworld Administrator
The Oddworld Archivist
 
: Jul 2001
: Belgium
: 17,592
Blog Entries: 8
Rep Power: 37
Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)

Awesome screenshots, JAW and OWI realy have done an amazing job on this game.

Now I hope the demo will be present at the Gamescom as well as I just can't wait to try this out.

:
The text on some of the signs (eg: the "chant here" sign in the stock yard) would look more effective with a small amount of inner shadowing to give it the inscribed look. But everything looks brilliant thus far!
Yep, I agree with you on this one. However, I'm not sure if it's easily fixable at this point.

Reply With Quote
  #548  
06-20-2014, 02:50 AM
Holy Sock's Avatar
Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
: 1,317
Blog Entries: 3
Rep Power: 15
Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)

I really love the look of those secret areas (assuming the room with the white tiled walls and carcasses is a secret area).

:

Also also, I know JAW said they were featuring both masks for the sligs but so far I've only seen the one with two eyes. :/ I mean obviously it's not the end of the world and I get there's maybe a reason for it, I just thought the one eyed visor looked more ominous. Hey ho, it'd be a bit petty to complain about that really.
I think they are the "elite" Sligs. One of them shoots at Abe at the beginning of this gameplay video.

Reply With Quote
  #549  
06-20-2014, 03:40 AM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 42
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

I like the way the floating mines draw streams of light in the air. Realistic? No! Cool? Yes!


Also, that meat in the first pic is kinda creepy.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #550  
06-20-2014, 04:39 AM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 16
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

Just a question and not a nitpick, but will the 'employees: 99' decrease in value as you rescue Mudokons in the released version? Some people are bad at Maths :P
__________________
[Type your signature here]

Reply With Quote
  #551  
06-20-2014, 04:48 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

Mathematics is the queen of all science! SUCH INSOLENCE! BURN, HERETIC
Reply With Quote
  #552  
06-20-2014, 04:54 AM
Xavier's Avatar
Xavier
Oddworld Administrator
The Oddworld Archivist
 
: Jul 2001
: Belgium
: 17,592
Blog Entries: 8
Rep Power: 37
Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)

Yes, I noticed as well that in the E3 build the employee number was not decreasing.

Reply With Quote
  #553  
06-20-2014, 10:32 AM
Oziah's Avatar
Oziah
Fuzzle
 
: Nov 2013
: Oddworld
: 113
Rep Power: 12
Oziah  (103)Oziah  (103)

These look beautiful. Interested to see what all those floating mines are all about in the free-fire zone. Looks like they'll move up and down and we'll have to time a run under them. Looking forward to new bits like that, and the added Elum areas etc.

One thing that I still find odd is the lack of shadows in the free-fire zone. Is it safe to assume steam and smoke pockets are going to replace them entirely? Just seems strange since there is really no logical reason for the steam, whereas the shadows both made complete sense and added even more atmosphere to each scene.

Maybe for Exoddus they will figure out a way to make shaded areas look ok in 3D. I never expected it to be an issue since other 2.5D platformers have featured them and they were just fine.

Oh well! Looking sweet in every other respect. Good job JAW.
Reply With Quote
  #554  
06-20-2014, 02:07 PM
OWI_Alex's Avatar
OWI_Alex
Oddworld Inhabitant
 
: Mar 2014
: Oddworld
: 523
Rep Power: 12
OWI_Alex  (1039)OWI_Alex  (1039)OWI_Alex  (1039)OWI_Alex  (1039)OWI_Alex  (1039)OWI_Alex  (1039)OWI_Alex  (1039)OWI_Alex  (1039)

:
One thing that I still find odd is the lack of shadows in the free-fire zone. Is it safe to assume steam and smoke pockets are going to replace them entirely? Just seems strange since there is really no logical reason for the steam, whereas the shadows both made complete sense and added even more atmosphere to each scene.
Yes, steam zones replace shadow zones in New 'n' Tasty. Not that there aren't dark places (and shadows, of course) but in terms of gameplay mechanics it's all about steam zones.

They do make sense - RuptureFarms needs to vent, right? And really, in 3D it's very hard to make the isolated shadow sections work properly. We think it's a pretty good solution, hopefully you will too when you play it.
Reply With Quote
  #555  
06-20-2014, 02:34 PM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

:
They do make sense - RuptureFarms needs to vent, right?
If you consider Mudokons' tendency to fart...
Reply With Quote
  #556  
06-20-2014, 06:35 PM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Think of all that sprout gas.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #557  
06-20-2014, 09:07 PM
SoulStorm64's Avatar
SoulStorm64
Thudslug
 
: Feb 2012
: Minnesota
: 180
Rep Power: 14
SoulStorm64  (104)SoulStorm64  (104)

:
Yes, I noticed as well that in the E3 build the employee number was not decreasing.
You guys are not alone in wondering if it will go down, I'm sure in the final release it will though, I mean we did complain a whole lot about keeping certain things in tact right?... :S
__________________

Reply With Quote
  #558  
06-20-2014, 11:47 PM
Oziah's Avatar
Oziah
Fuzzle
 
: Nov 2013
: Oddworld
: 113
Rep Power: 12
Oziah  (103)Oziah  (103)

:
They do make sense - RuptureFarms needs to vent, right?
I think they're a really good workaround within RuptureFarms itself; it's the Free-Fire Zone steam that seems a little out of place to me, that's all.

It's no big deal, I just wondered sure it will be a great title bud
Reply With Quote
  #559  
06-22-2014, 05:30 AM
Xavier's Avatar
Xavier
Oddworld Administrator
The Oddworld Archivist
 
: Jul 2001
: Belgium
: 17,592
Blog Entries: 8
Rep Power: 37
Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)

Yep I agree, what's the in-universe justification for steam in the Free-Fire zone? Rotting bodies?

Reply With Quote
  #560  
06-22-2014, 05:31 AM
Fischkopf's Avatar
Fischkopf
Fuzzle
 
: Nov 2009
: Germany
: 149
Rep Power: 16
Fischkopf  (87)

:
Coming to think of it, I don't recall any night time gameplay in Abe's exoddus.. What was the time frame in that?
I'm sure the game starts at night, and there are other scenes too where it's night time as well.
Reply With Quote
  #561  
06-22-2014, 07:03 AM
Holy Sock's Avatar
Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
: 1,317
Blog Entries: 3
Rep Power: 15
Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)

:
Yep I agree, what's the in-universe justification for steam in the Free-Fire zone? Rotting bodies?
They are coming out of vents connected to big metal pipes. You can see them in on of the recent screenshots.
Reply With Quote
  #562  
06-22-2014, 07:22 AM
Pirfsich's Avatar
Pirfsich
Sniper Wasp
 
: Aug 2013
: Germany
: 293
Rep Power: 12
Pirfsich  (266)Pirfsich  (266)Pirfsich  (266)

Regarding the employee number...
I can remember it didn't go down in the original, did it? Or was it Exoddus? Somewhere in the games the number of emplyoees were not decreasing.
Reply With Quote
  #563  
06-22-2014, 08:00 AM
Holy Sock's Avatar
Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
: 1,317
Blog Entries: 3
Rep Power: 15
Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)

I'm pretty sure it never went down.

Anyway, here's a better look at Molluck.



Reply With Quote
  #564  
06-22-2014, 08:50 AM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 16
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

omg where did you find these?! He's looking evil as fuck here
And Abe's Exoddus' employee numbers never decreased but that was because they has a "in this area" tally as well.
__________________
[Type your signature here]

Reply With Quote
  #565  
06-22-2014, 09:05 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

You'd look pissed off too, if you had to stand in a fart cloud meeting room
Reply With Quote
  #566  
06-22-2014, 09:31 AM
Holy Sock's Avatar
Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
: 1,317
Blog Entries: 3
Rep Power: 15
Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)

They were on Oddworld's E3 Roundup post.
Reply With Quote
  #567  
06-22-2014, 10:23 AM
Pirfsich's Avatar
Pirfsich
Sniper Wasp
 
: Aug 2013
: Germany
: 293
Rep Power: 12
Pirfsich  (266)Pirfsich  (266)Pirfsich  (266)

[NITPICK ALERT]
I think Mollucks red scarf(?) lacks texture in the close-up shot.
[/NITPICK ALERT]
Reply With Quote
  #568  
06-22-2014, 10:47 AM
Holy Sock's Avatar
Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
: 1,317
Blog Entries: 3
Rep Power: 15
Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)

That's because Molluck can afford the finest sleek silks.
Reply With Quote
  #569  
06-22-2014, 11:11 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

MOLLUCK'S SCARF LACKS TEXTURE? THAT'S IT, IT'S ALL BROKEN, WE'RE LEAVING

...SO MUCH FOR TRUSTING THE DEVS
Reply With Quote
  #570  
06-22-2014, 11:12 AM
Pirfsich's Avatar
Pirfsich
Sniper Wasp
 
: Aug 2013
: Germany
: 293
Rep Power: 12
Pirfsich  (266)Pirfsich  (266)Pirfsich  (266)

Hahah!
And also: The scarf has sharp edges lol.
Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools








 
 
- Oddworld Forums - -