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  #481  
05-30-2014, 03:06 PM
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I hope in that blueish screenshot, the sligs will work better. I remember that spot being harder than the entire rest of the game. I could never get a slig to follow me into the mine. Or even follow me at all, they just shot. I always end up timing them turning around until I find the perfect moment to sneak up quickly and then run jump to the ledge.
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  #482  
05-30-2014, 03:17 PM
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I did this too, I also found the whistle puzzles frustrating in Monsaic Lines because I didn't realise you had to let the slingshot mudokon whistle the whole thing so I worked out how to get past all of the guys without doing them.
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  #483  
05-30-2014, 03:48 PM
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I think there was a screenshot somewhere that showed that off.

fake edit: this one
Thanks for clearing that for me


@Wil, I don't have a twitter account sadly :0 so I missed that vote lol. Either way, can't wait to see what's next
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  #484  
06-03-2014, 08:43 AM
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Dunno whether you guys have seen this before, but i havent! Looks pretty nifty
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  #485  
06-03-2014, 09:10 AM
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Scrabania looks so stunning! That sun and those clouds, wow! I'm hoping we can get a gif form of one of it's scenes soon. I don't even mind Elum's size difference at all. It looks great.
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  #486  
06-03-2014, 09:10 AM
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I can make it a gif if that makes you happy
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  #487  
06-03-2014, 09:23 AM
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Dunno whether you guys have seen this before, but i havent! Looks pretty nifty
Where did you find that?
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  #488  
06-03-2014, 01:20 PM
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found it here:
http://www.yorkshirepost.co.uk/news/...orld-1-6190058
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  #489  
06-03-2014, 06:03 PM
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+rep for the maniac scrabaniac nice find
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  #490  
06-04-2014, 12:56 AM
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Woo! Thank you :P Scrabania is looking to be my favourite place, I can't wait to hear the soundtrack for it in NnT!
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  #491  
06-04-2014, 01:37 AM
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Nice find! Can't believe that didn't make a blip on my radar!

That's looking very good

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  #492  
06-04-2014, 02:18 AM
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Looking at that screenshot, I think that the transition between those doors in Scrabania will be seamless, rather than having to wait for the FMV to load in AO, I assume that the camera will instantly just scroll along to the next door.
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  #493  
06-04-2014, 02:23 AM
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Hi guys.

The article (and screen) are from last October. Lots (LOTS) has changed since then. Don't read too much into anything you see from so long back.
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  #494  
06-04-2014, 02:38 AM
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It looks amazing for the build in October! Well if lots have changed since then, i'm sure it will look absolutely amazing
Edit: Is it me or is Elum quite small?
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  #495  
06-04-2014, 04:19 AM
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Is it me or is Elum quite small?
He looks kind of small in that screenshot... I think there might be some perspective issues making him look smaller than he really is.
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  #496  
06-04-2014, 04:20 AM
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Is it me or is Elum quite small?
It's not just you, it's me too. I thought exactly the same as soon as I saw the shot.

Oh God. i've just had an awesome idea (imo anyway...). Depending on whether you choose Paramonia or Scrabania first, you'll play through each of them either in daylight or at dusk. So if you choose to play Paramonia first, it will be daytime there, then when you play Scrabania night will be approaching. And vice versa.

Last edited by AvengingGibbons; 06-04-2014 at 04:24 AM..
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  #497  
06-04-2014, 04:36 AM
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Well I think the idea of the AO storyline is that it all happens in a certain timeframe, From what I can see, Abe escapes Rupturefarms in the night, hence why the free fire zone takes place at night (Or as I called it as a child, the night level), then when Abe gets out from the Monsaic Lines (Remember it all takes place inside a temple) it is now the morning, and by the time he makes his journey back to Rupturefarms, it is now the night again.

This could possibly be established from the outside shots we see of rupturefarms, that is, the games intro and the good ending when we see the lightning strikes all seem to take place at the same time of day, which can either tell us that both times we saw the outside we saw it at nighttime, or the atmosphere was made to look that way to show the pollution from the factory.

Don't get me wrong AvengingGibbons, your idea is great, but we have seen no evidence of this so far and I think I may have possible given the explanation as to why.
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  #498  
06-04-2014, 09:05 AM
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Time would have to move incredibly slowly for Abe to travel through a desert, a forest and two temples, as well as attending each tattoo ceremony to make it back before dusk!
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  #499  
06-04-2014, 09:19 AM
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In his monologue in the introduction, I am 99.9% confident Abe states "My whole life changed in just one day", meaning he does in fact travel the whole length and breadth of the game in one day and is back home at Rupture Farms in time for tea and toast.
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  #500  
06-04-2014, 09:23 AM
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Plus it really doesn’t take more than a few hours in-game to complete the story, and almost all of Abe’s actual travelling is done by the player in realtime. Even if you add some extra time for Abe to travel between the main areas, it wouldn’t be infeasible for Abe’s journey to be done in 24 hours.

Oh also Oddworld’s days might last longer than Earth’s.
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  #501  
06-04-2014, 10:20 AM
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The story in AO lasts one day. This was confirmed by Lorne Lanning.

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  #502  
06-04-2014, 01:31 PM
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Well that's me told.
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  #503  
06-04-2014, 02:41 PM
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I never actually gave the time scale of Abe's Oddysee any real thought, I just played the levels as they came. It's strange thinking that so much happened in just one day.
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  #504  
06-04-2014, 03:19 PM
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Remember that a large amount of travel time between Paramonia and Scrabania was cut by the wind tube things.
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  #505  
06-04-2014, 03:38 PM
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Coming to think of it, I don't recall any night time gameplay in Abe's exoddus.. What was the time frame in that?
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  #506  
06-04-2014, 03:59 PM
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But how do the wells work? D:
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  #507  
06-04-2014, 04:16 PM
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But how do the wells work? D:
Levers work well.
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  #508  
06-04-2014, 06:05 PM
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This just in. New and tasty delayed because of Oddworld forums.
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  #509  
06-05-2014, 06:53 AM
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Is it just me, or does anyone else think that this is a fantastic commercial and would be even more amazing if remade to New n Tasty quality?

http://www.youtube.com/watch?v=gVntNQ_EXE8

Does jaw have the assets for this? Just curious.
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  #510  
06-05-2014, 06:54 AM
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There's a thing: Will SHRINK be making an appearance?
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