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  #1  
02-20-2014, 01:33 PM
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New N Tasty Screenshots

Brand new New N Tasty screenshots. What do ya think?

Screenshots found here













As always. Outstanding job JAW
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  #2  
02-20-2014, 01:40 PM
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  #3  
02-20-2014, 02:43 PM
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I think Unity just can't handle high internal resolutions and that's why the third screenshot looks too blury. Wasteland 2 seems to have the same problem
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  #4  
02-20-2014, 02:45 PM
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They look nice, the spirit of the original game is most definitely present - I wanna know what a newer version of the game looks like in action, though.

You sure the one up from the bottom isn't from the original FMV?

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  #5  
02-20-2014, 02:48 PM
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  #6  
02-20-2014, 02:48 PM
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SO PREEETTY!

Love it, so excited!

e: there's blood splatter coming out of Abe's back, maybe it's not one hit kill now? Just wondering because he's still running.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.


Last edited by STM; 02-20-2014 at 02:53 PM..
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  #7  
02-20-2014, 02:49 PM
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I think Unity just can't handle high internal resolutions and that's why the third screenshot looks too blury. Wasteland 2 seems to have the same problem
:
It ... looks blurry to you?
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  #8  
02-20-2014, 02:55 PM
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You sure the one up from the bottom isn't from the original FMV?
It's very easy to tell it's from the new game, though they did an awesome job at replicating it.

It's interesting to see how all the sligs have been upgraded to the improved visors with the exception of the slig in the final scene. Apparently he was not worthy of this new equipment.
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  #9  
02-20-2014, 02:56 PM
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I like how much weight Molluck's slig seems to have lost between the first game and the revamp


Last edited by Slog Bait; 02-20-2014 at 03:54 PM..
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  #10  
02-20-2014, 02:57 PM
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They might be using the original FMV model? Or they might be sticking with it because it's more intimidating, and they want to signify that it's Mullok's personal slig-assistant.

Looking good guys!
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  #11  
02-20-2014, 02:59 PM
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Maybe it's been retconned so the visor upgrade actually started happening through the events of this game rather than immediately after RF getting shut down.

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  #12  
02-20-2014, 03:08 PM
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Kind of a shame, I liked the idea that both visors would appear like JAW said in that meet and greet at Eurogamer but there's not really any evidence to suggest that the one-eye visor is making an appearance outside of the cut-scenes, plus as SB said, them sligs are looking emaciated. Still, can't really complain, it looks gorgeous.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #13  
02-20-2014, 03:11 PM
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No, the in-game sligs look fine. Mullock's slig, however, looks like skin and bones. Complete with the visor, he comes across as intentionally sickly and poorly taken care of.

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  #14  
02-20-2014, 03:13 PM
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It ... looks blurry to you?
I thought that. Maybe it was still work in progress?
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  #15  
02-20-2014, 03:29 PM
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They look beautiful! Some of them, a little too beautiful.

:
They look nice, the spirit of the original game is most definitely present - I wanna know what a newer version of the game looks like in action, though.
I've seen a little of the game in action, just the first 4 screens though. The animations look fine.
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  #16  
02-20-2014, 03:31 PM
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  #17  
02-20-2014, 03:32 PM
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:
I've seen a little of the game in action, just the first 4 screens though. The animations look fine.
Their E3 demo last year was footage from an early version of N'n'T, and I meant I'd like to see gameplay from a newer version of it. But I'm hoping we'll get our hands on it soon enough.
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  #18  
02-20-2014, 03:34 PM
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This is how Munch should have looked.
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  #19  
02-20-2014, 03:37 PM
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No, the in-game sligs look fine. Mullock's slig, however, looks like skin and bones. Complete with the visor, he comes across as intentionally sickly and poorly taken care of.
Really? I think they all look pretty gangly, and would've thought being Molluck's personal assistant would put him above other sligs. Just my 2 cents.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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02-20-2014, 03:51 PM
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Yeah, I'm looking real close at the meat on the weird tentacle face things and hands/forearms. All of them seem to be showing ribs, but Molluck's in specific has very thin, wirey face tentacles, and his forearms and fingers are so thin you could snap them like a twig. The others are much meatier. They might all be malnourished, but it's most prominent in that one specific slig.


Also, the entire game makes Molluck come across as a complete tyrant. It wouldn't surprise me if his personal assistant got it worse than the majority of sligs that work there.


Last edited by Slog Bait; 02-20-2014 at 03:54 PM..
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  #21  
02-20-2014, 04:05 PM
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So when JAW asked us about what is the most important aspect they should consider when making the game, we all said atmosphere was most important.

Can we agree that they nailed it?
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  #22  
02-20-2014, 04:08 PM
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Yeah.

Unlike the marketing

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  #23  
02-20-2014, 04:24 PM
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I'm not sure. I think it's a bit too shiny. Not quite grungy enough.




Anyone else agree? Or am I nitpicking?


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  #24  
02-20-2014, 04:36 PM
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I'm not sure. I think it's a bit too shiny. Not quite grungy enough.




Anyone else agree? Or am I nitpicking?
I get where you are coming from, and I'm all for grung, but they have just enough there if not a little less to convey the scenery just right. The grung you want I'm guessing is the PS quality kind. It still looks musky and dank to me and I think it's great the way it is.

Also the one you edited reminds me of munches oddysee, not Abe's.


There are so many good games coming this year, holy cow.
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  #25  
02-20-2014, 04:46 PM
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I agree, it could do with a bit more "grunge". At the minute it kinda feels like when they turn the lights on in a bar at the end of the night to get everyone out and everything is frighteningly bright.
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  #26  
02-20-2014, 04:48 PM
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I agree, it could do with a bit more "grunge". At the minute it kinda feels like when they turn the lights on in a bar at the end of the night to get everyone out and everything is frighteningly bright.
I'm usually passed out before that point.
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  #27  
02-20-2014, 05:05 PM
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Note that effects to reduce the amount of reflectiveness in a natural way are balls expensive.
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  #28  
02-20-2014, 05:40 PM
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Oooo ok @Fuzzleguy. That second pic you edited with the high pass filter over the too looks damn fine. More so suited for the rapture farms interior.

I wonder if modding support will be added or steam work shop support.
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  #29  
02-20-2014, 05:58 PM
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What is that last picture of?
I know it's probably from the Monsaic Lines but in all honesty I have no idea what it is I'm looking at o.o
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  #30  
02-20-2014, 05:58 PM
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That isn't grunge, that's just higher contrast.

Low contrast seems to work better for that scene in particular.

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