Due to a recent bout of insomnia, I've just booted up
Tiny and Big. Playing the beta a year ago showed me all I needed to see, I bought it as soon as it went on sale.
Oh, it's amazing. Such a simple concept: It's a platformer. You have to build the platforms yourself. Laser (cut), Claw (pull) Rockets (push). Carve up the scenery, build bridges, cut paths out of sheer rock, and slice the tops off pillars so you can jump onto them. That last one is very satisfying.
You're in a desert valley, up mountains. The presentation is immaculate. It looks like it's been drawn, and menus have actually been drawn, with cartoonish pop-out wording signifying everything from menu selection's "
BACK" to collapsing masonry's "
GENASH!". Also "
KICKO!", which happens when you kick things. Apart from the "Reality Boy" levels, where everything just goes "
BEEP". It's got more in common with
The Nightmare Before Christmas than any game I've played. It's an indie comic book, brought to life.
The soundtrack is the dry, laidback strumming that you always want in a cacti-studded desert, and you listen to it when you like, provided you've unlocked it - casette tapes litter the landscape, ready to be slotted into your back-mounted radio sidecick. If you can dislodge one from its perch, that is, and get to it afterwards. Other collectibles, in a moment of side-splitting irony, amount to Boring Stones. As in "You found A Boring Stone. (1/114)" Collect 'em all!
Also Tiny looks a bit like the kid from Adventure Time.
I took some screenshots, but I'm not far in. I suppose this sort of thing was Valve's intention when they tried to become a social network. Hi, friends! I want to advertise this game to you!
Really hope this gets onto consoles, the devs deserve a metric fucktonne of cash.