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Even in HD games, the characters tend to look waxy. There's a reason for this that was explained to me recently, and I forgot it.
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I'm no expert, but from what I've heard, it's because natural surfaces like skin and fabric are all made up of multiple layers, each with their own degree of light absorbance and relflectivity. Only really,
really swish, ultra-modern software can render all of those layers at once. Most just go for one or two and shove some flat reflection over that.
Again, no expert.