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  #181  
04-08-2011, 04:56 PM
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It means it is rendered by the engine on the fly (Ã* la most of the cut-scenes in Stranger's Wrath) rather than being rendered by their computers at their end and recorded as a video file. This is vastly faster to create and smaller in filesize, but traditionally isn't thought to look very good. Modern computing power makes that last bit not so true.
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  #182  
04-08-2011, 05:32 PM
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It means it is rendered by the engine on the fly (Ã* la most of the cut-scenes in Stranger's Wrath) rather than being rendered by their computers at their end and recorded as a video file.
Thanks for explaining that. I too, had a hard time understanding what "real time" was. But I just watched a vid on youtube for Resident Evil 4 (A game I don't play) but it shows what real time cutscenes are.

What it is, is cutscene's that happen in the game rather than the game creator adding in an AVI file to put the cutscene in so it'd look better. I know the cutscene's for Oddworld were way ahead of their time, graphics wise in '97 so I think they should stick with that concept and blow us away with the upgrade.
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  #183  
04-08-2011, 07:20 PM
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EDIT: sorry about that, Mikaeel.

-----

I don't mind provided they do a good job. If it looks like trash - as a lot of real-time rendered cutscenes do - then I'll be pissed.

Last edited by enchilado; 04-09-2011 at 12:09 AM..
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  #184  
04-08-2011, 07:33 PM
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Why did you just explain what it was after Max already did? And what made you think prerendered cutscenes had to be an AVI file? And I'd have thought the meaning of "rendered in real-time" was fairly obvious anyway.
My bad?

I was just repeating what he said in my own words and thanking him for explaining it for us. And AVI is the only desciption I can come up with cause I download a few now and again. It may not be the right term, but I hope you know I mean "Some type of video file" that uses an upgraded version of the game.

And sorry, it wasn't that obvious to me
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  #185  
04-08-2011, 09:31 PM
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Why did you just explain what it was after Max already did? And what made you think prerendered cutscenes had to be an AVI file? And I'd have thought the meaning of "rendered in real-time" was fairly obvious anyway.
He was confirming that he understood it. And if "rendered in real-time" was obvious, he wouldn't have asked the question.

Pull your head out of your arse. Just because you've got 1710 posts more than someone doesn't mean you can talk down to them.
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  #186  
04-08-2011, 11:21 PM
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I'd like to see the Shrink...
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  #187  
04-08-2011, 11:47 PM
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He was confirming that he understood it. And if "rendered in real-time" was obvious, he wouldn't have asked the question.

Pull your head out of your arse. Just because you've got 1710 posts more than someone doesn't mean you can talk down to them.
I wasn't actually trying to be rude, I've just been in a generally bad mood lately and couldn't be bothered being nice.

And anyway, I didn't even look at how many posts he'd made.
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  #188  
04-09-2011, 12:05 AM
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If you can't say anything nice, don't say anything at all, as my grandmother used to say. Frankly, his post just didn't need any response from you at all.
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  #189  
04-09-2011, 02:00 AM
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It means it is rendered by the engine on the fly (Ã* la most of the cut-scenes in Stranger's Wrath)
But weren't most of the cutscenes in Stranger CGI? (Haven't played in a while though, might be wrong.)
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  #190  
04-09-2011, 02:22 AM
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I think they are Max, they didn't use in game graphics for any of the cutscenes.
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  #191  
04-09-2011, 02:55 AM
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They're all CGI. Everything on the screen in SW is CGI.

Max is contrasting the pre-rendered cutscenes (the intro, the scene with Doc, the phone call to Sekto, the one where Stranger is captured by the outlaws and the finale) with the real-time scenes. Those ones happen when the controls are taken away from you and you watch the scene playing out but it's still in-game and in-engine.
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  #192  
04-09-2011, 10:03 AM
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I'd like to see the Shrink...
That would be awesome.

Oh and hello again, haven't seen you in a while.
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  #193  
04-10-2011, 02:49 PM
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This is so not gonna work unless the graphics are awwwwesome. lets hope Oddworld learnt a new trick or two whilst they were looking into films.
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  #194  
04-10-2011, 06:08 PM
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Happy What I'd like to see in Abe's Oddysee HD

Well, in this game, it would be so cool if they make just like they made in Sonic the Hedgehog 4, same levels but looking much better , I want more languages in Abe Oddysee DX, It's so hard to understand sometimes what they are saying in English to me , I don't really want to change so much the cutscenes, I just want subtitles xP. I think it would be cool if you could record the Best scenes or make a walkthrough on Abe . I want ddcheat on PS3 xP. I don't know, but it would be so cool if they make a Online mode, I mean, Online games are so cool but I can't think how can they make a Online mode in Abe xP. Sorry about my bad english
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  #195  
04-10-2011, 06:12 PM
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I had great ideas yesterday, but I can't remember anymore D:
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  #196  
04-10-2011, 06:18 PM
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There's a little edit button under your posts. Use that rather than double-posting, which is against forum rules and will make people (including mods) cross.

---

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I think it would be cool if you could record the Best scenes or make a walkthrough on Abe
You can on a computer using screen-recording software.


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I can't think how can they make a Online mode in Abe
How about a Slig team and a Mudokon team bashing each other up?
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  #197  
04-12-2011, 12:45 PM
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Not the graphics we have beared witness to today
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  #198  
04-12-2011, 06:37 PM
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Oh sorry, I'm new here :P.
It would be so cool, if you made your levels, not big levels, but challenge levels . Maybe levels that you need two Abes to complete :P.
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  #199  
04-13-2011, 01:46 PM
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kinda like little big planet? that would be pretty amazing seeing as we dont get many Oddworld games around here lol
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  #200  
04-13-2011, 05:55 PM
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Yeah, I love play Little Big Planet I'm making a Re-make of Abe Oddysee in LittleBigPlanet2 , but it would be very cool, we won't be arrested just in Abe's Story .
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  #201  
04-14-2011, 12:44 AM
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The flick-screen mechanic is a must, it'd be rather awkward to be running away from a slig and have him suddenly stop and turn around mid-chase. It also adds to the *New Screen* Player: Ledge, Mudokon, Slig! *Abe gets shot* sort of frighting scenario. Also most of the puzzles would be ruined if the flick-screen was replaced with a scroll-screen.

Quick-save? This is a tough one for me, I know it's very useful but at the same time I feel that the game would be way to easy with it. AO was actually really short, if you never die I'm sure you can do it under two hours. I spent more time in AO retrying a segment after dieing more than anything else. My solution would to have a setting Quick-save: on/off.

I'd be really disappointed if JAW do, cut scenes in real-time. I read someone earlier saying "All cut-scenes were pre-rendered Cut-scenes this isn't true all the cut-scenes with the Bounty store clerk saying "Well that just about clears us up..." are all real-time renders and they look horrid (comparatively).
The music should be re-mastering, Ellen Meijers doing it of course.

I really don't want any kind of 3d gimmick be it Stereoscopic or Auto-stereoscopic I don't want loss of quality for a head-ache.

Now all the boring bits are covered let's move on to the fun stuff!

More secret areas, these are icing on the cake for Oddworld and are dearly missed in the Xbox era. The main paths should stay the same though.

Keep Bats/Improved swinging boulders, they're so frustrating they're hilarious.

Easter eggs! In exoddus there was stuff like "Vyker's labs this way" etc stuff like this makes a game look polished not to mention easier to be immersed in.

The game will come out at one of two ends, it'll end up like Spyro (Worst reboot of a series ever) or it'll recreate and expand on all the nostalgic memories that we all hold dear.
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  #202  
04-14-2011, 02:23 PM
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I actually want everything you just said. awesome. lol.
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  #203  
04-14-2011, 02:44 PM
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it'd be cool if they made a secret tribute room

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  #204  
04-14-2011, 03:15 PM
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I'd like to see "All'ya" and less annoying whistles
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  #205  
04-14-2011, 11:23 PM
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I'd like to see "All'ya" and less annoying whistles
Whenever my younger brother played he'd spam whistling and farting for hours, I get head-aches playing through Monsiac lines now.
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  #206  
05-07-2011, 08:58 AM
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The bats I don't mind. Their paths become predictable with observation. The pendulum traps on the other hand are a pain. Ostensibly predictable, but with no clear way of telling how close they are. Plus they're buggy and sometimes knock Abe off if he's just sitting there waiting to time a jump. And Abe won't always catch the platform if you run/roll. Argh!
Are you sure it's the pendulum balls that were the cause of this and not the bats? Because the bats were always difficult to see in those puzzles.
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  #207  
05-07-2011, 09:59 AM
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It could only have been the bats if there was bat collision data that was out of sync with the bat animation.
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  #208  
05-07-2011, 11:33 AM
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The flick-screen mechanic is a must, it'd be rather awkward to be running away from a slig and have him suddenly stop and turn around mid-chase.
In Munch's Oddysee the sligs a had much more human-esque, normal feel to them, more so than the ones in Oddysee/Exoddus. They could implement in that the sligs are quite lazy or something and give up chasing Abe. That's the only way I can think of them making it work.
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  #209  
05-07-2011, 12:46 PM
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Oh sorry, I'm new here :P.
It would be so cool, if you made your levels, not big levels, but challenge levels . Maybe levels that you need two Abes to complete :P.
What the fuck are you smoking?
There aren't 2 Abes in the story so there shouldn't be 2 Abes in the gameplay. If you're referring to a co-op mode you obviously have never played the original game.
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  #210  
05-07-2011, 02:01 PM
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In Munch's Oddysee the sligs a had much more human-esque, normal feel to them, more so than the ones in Oddysee/Exoddus. They could implement in that the sligs are quite lazy or something and give up chasing Abe. That's the only way I can think of them making it work.
Please don't bring on MO, as we all know it was not the best game in series... I totally disagree... ok, Sligs have their personalities etc, but in AO and AE they were good at their job: fast, ruthless killers... we could even be scared of them, imo they are the guys you should be scared of... now imagine your idea made into HD game, you are chased by a slig who suddenly stops and takes a nap... that just ruins it all! A slig would never miss an opportunity to kill a target...

PS: I know that they're funny too, but that doesn't change anything...
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