What's interesting about Oddworld is that the games are designed to be enjoyed by a relatively mature audience, though it certainly feels like the majority of people on this forum began playing the games when they were perhaps 7 or 8 years old, like I did.
The thing is, a child of that age has had far less exposure to culture and social 'normality' than someone who is in, say, their late teens. The child therefore will not be judgemental of a character/character's appearance- they won't look to compare that character against existing ones, or gameplay against other games. The child will likely have greater tolerance and acceptance of something out of the ordinary. They may see Oddworld, and see something different and interesting.
Contrast that with an adult, who has been exposed to common trends and mainstream franchises their entire lives, and they will be less forgiving. A subjective and critical adult may dismiss Oddworld as being too strange, or too different to what they are used to, that they are reluctant to even give it a chance.
To pose a question therefore, will Oddworld (upon it's first release to a new generation of consumers) immediately find success at the hands of it's intended target market? Or is it something that you need to 'grow up with' to really appreciate? As much as I wish it all the best, and certainly hope that it really takes off, I am inclined to agree with the latter- It may well take time for Oddworld to secure a loyal fanbase amongst the newer generation of gamers.
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