Right, everyone! Two possibilities, one of which seems to get no air time at all. They are not mutually exclusive.
1. Khanzumers are an enigmatic race that we are yet to discover. If this is the case, stop asking us! No one knows anyway!
2. Khanzumers are both/either an in-universe term and/or a cryptic Oddworldism of a clue that means, obviously being "consumer".
For the latter, they do not necessarily have to be a single race. In fact, a race devoted entirely to the receiving end of consumerism makes no sense because they need to somehow earn moolah to be consumers in the first place, and unless there is some unique or Oddworldian perspective on some source of income (royalties? Inheritance? Taxes or interest?) then the khanzumers must also have industrialist occupations. Otherwise there is no economy, and the industrialists have no motivation.
This is what I think is meant by the khanzumers being the only truly evil race on Oddworld. They are not the classical, traditional or fantasy take on evil, but a much more realistic and important one. Their evil is that they fund the wholesale destruction of Oddworld's wilds and native peoples, whether they know or intend to, purely by continuing to purchase cheap products
en masse, thus supporting such production methods and values. They have the power to stop all of the ecological troubles of Oddworld that we have and will see in past and future Oddworld games by the tiniest effort on their part: being more selective when making their various purchases, boycotting Magog products and supporting any Oddworld equivalents (if they exist) of Fair Trade, green, carbon-neutral etc. products. Sure, it would cost a little more, but they will not. The Khanzumers, whoever they are, are both apathetic and greedy. Possibly ignorant. There are way more industrialist and consumer species to see, but if the overlap of industrialist and consumer is as complete as I suspect, and that all industrialists are like the ones we have already seen, changing the way they think will require far more direct action on the Tree-Hugger's part.
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Are Clakkers the avergae Joe of Oddworld (Or Mudos at least) because I've been thinking, Who is the brew, the snacks, the Shampoo (Obviously not used on Glukkons) and Splinterz actually for?
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The khanzumers!
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http://oddworldlibrary.net/archives/...M/CAOM0003.jpg This picture shows a city in Oddworld, something which must be populated with something, and I doubt it's Clakkerz. It also shows Mudokons, are all the Mudokons slaves? Or do some Mudokons live in the city as the average Joe.
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We do know that some mudokons live the full consumer (khanzumer?) lifestyle.
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I'm just curious, because the everyday man seems to be Clakkerz, but it seems strange that Glukkons would run businesses just for the Clakkerz, and I somehow doubt Glukkons populate that entire city seen in that picture.
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Obviously Clakkers and Glukkons do not make up the sum population of Mudos. Especially when we take sligs, mudokons, Grubbs, Outlaws, steef, Interns and Vykkerz into account. There are also all the other species we have yet to see, including the khanzumers.
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On a side note, I have to say I don't liek that city. It seems too "Coruscant" for me. Why do the cars fly? This isn't Star Wars? Oddworld isn't meant to be futuristic like that
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This is most probably Rupture Farms, a part we haven't seen or maybe based on an older design. It could be a city, of course. These mudokons are slaves gathering at the Labour Union, which would explain, in either case, the extremely biased population sample here. The only reason that it looks futuristic is because there are neon signs (not very futuristic at all), it is night, so the lights are more evident, and there are tall buildings made of which the outside, at least, is metallic, as hinted by its black colour during night time. You do not know that those are cars. They are just dark splotches with lights on, that may not even be up there unsupported. How do you know that Oddworld is not supposed to be futuristic? We've hardly seen any of it, and what we have seen, especially in industrial environments, certainly suggests such influences. We know they have security orbs, which are able to float without any apparent means of lift. And don't forget al those teleporters
The colours are Coruscant, but that doesn't make it sci-fi-esque. It simply uses a basic city night palette.