Well it's almost time.For a game lover such as myself this is like going to heaven. E3 is here. By far the best show and games ever are breathing down our backs,I can feel the heat.
Games that are going to entertain us for soo many hours a few months from now will be showing off there muscle. These are the games we will be playing for the next year and a half. And I can safely say that 60+ of them are real gems.
For me personally I have only played Giants,Black and white,Sacrifice,GT3, and Blade of darkness in the past 6 months. I only play the best, I never waste a second with so-so games.The funny thing is I can name 60 games that will be overall better than the games I just mentioned,incredible but true. With the great amount of high quality games coming the problem will be to pick the best of the best,there is just so many games you can actually get to.But it's a good problem for sure.
Here's some more news on Azurik in case you missed it.
Azurik is a Lore Guardian who is the only hope of saving Perathia(sound familiar? I thought so...), his world, from an ancient prophecy that has already destroyed the holy elements - earth, air, water, and fire - that were under Azurik's guard. The so-called "holy" pieces of the elements have been scattered to all corners of the world and it is your job as Azurik to find and recover those missing pieces before Perathia becomes a blur of maddening chaos. How do you do this? Well no problem, you have double-headed Axion as your weapon that draws upon the power of the four elements. Be careful though as certain elements cannot be used on certain enemies (i.e. you cannot use the fire element to beat fire-based enemies, simple enough?). Bottomline: you have three objectives, 1) Restore elements, 2) Restore the honor of the Lore Guardians, and 3) Restore Perathia.
The game kind of plays like Tomb Raider, but you have two camera control options. One is used to zoom around Azurik, and one to zoom in and out. Onto the subject of control, as we all know the Xbox has 4 main frontal control buttons. In Azurik: these 4 buttons do the following: one allows for jumping, another allows a single attack, another button – swirling attack, and the last main button enables for a quick jump and slash attack. As was revealed before, Azurik must protect the elemental powers from the evil prophecy . He does by getting those elemental powers as he progresses through the game. The elemental powers are: air, earth, water, and fire. Each one can be used to power up Azurik’s staff. The cool part of the game is that you can combine the elements together. An example of this is combining earth and water to make acid, fire and water to make steam, and so on. Switching between these elements is no problem, according to 'our source', all you have to do is hold down the top left button of the Xbox controller and hit any of the 4 frontal buttons to enable the elements.
The Al in Azurik is truly amazing. It seemed like all the creatures had different AI that is tuned for each type of creature. Some creatures are smart and avoid you if they are small and some are smart - meaning even though they are small, they will assemble a pack and hunt you down like the dog you are. The coolest thing about the creatures, in my opinion, is that some of them can combine into one being allowing for an ultimate bad arsed beast.
If it's one thing you've noticed about the game, it's probably the vast worlds and polygons that make up those worlds. Azurik: RoP is definitely appealing to the eye, and why not? The game boasts up to 300,000 individually textured polygons on screen per frame, which equate into hugely detailed worlds. This also amounts to more detail being put into the game thanks to the Xbox compression system, so the artists don't lose all that much detail in the end.
A game can't be complete without pleasing the good ol' ear drums and Azurik seems to know that as they are wasting no time in taking advantage of Xbox's sound capabilities. The 'Box allows them to put 64 3D positional sounds in the world, equating into rich sonic environments. Not only will the sound effects be pleasing but the CD soundtrack as well. This music is triggered as the player enters a sonic environment and brings a new depth of emotional response to Azurik.More news from E3 on this promising XBOX game.
Thornado has been in development for what seems like an eternity. Originally planned as a next-generation sequel to Factor 5's excellent shooter/platformer Turrican series, Thornado has done much evolving behind the scenes. Although the game remains true to its Turrican roots, the name Thornado was chosen due to Factor 5 wanting to avoid potential legal troubles. Despite its best attempts, Factor 5 was unable make an agreement with Rainbow Arts / SoftGold, the European publisher who own the rights to the familiar "Turrican" name. Regardless, the building hype for this title should more than make up its lack of name recognition. Plus, "Thornado" is a pretty cool name too.
"It's like Turrican in 3D, or perhaps how we would imagine Metroid in 3D. You have to explore a lot, not just run and shoot, you can call these cool drop ships that bring power-ups, and there will be plenty of strategy. It's important to us to find a balance between the three elements: seek, find, and shoot."
Of course, now that Retro studios is hard at work on a Metroid title, this cause has become a bit moot. Still, Factor 5's effort is noble & appreciated and Thornado will be all the more awesome because of it. Factor 5 were pushing the limit on N64; imagine how it will look on Game Cube.
Two characters are selectable, a man and a woman. The male character's name is "Thor." Thor wearing a trench coat, that looked incredibly realistic as it flowed in the wind. Additionally, details were crisp down to each individually animated finger of Thor's hand.
There will be several weapons, many of them elemental in nature. Thornado lives up to its name as characters feature a variety of wind and tornado based attacks. The arsenal will come in handy, as the shoot 'em action is said to be intense and reminiscent of the blazin' glory of Contra. Not only that, there is also a grappling beam, similar to another great classic, Bionic Commando. Level settings range from Earth cities to outer space.This is yet another adult oriented game for gamecube,it is one I recall now that had ben in production but totally slipped my mind.It really looks amazing.By the way the guys behind this game are the guys doing the rogue squadron 2 game, which is getting alot of positive hype right now.
I'll tell you that both games would be top 5 games of all time for me if out today,and these are beta's versions.And just to show how great games coming are I wonder if they will ever be played by me.I mean I might get to around 20-25 full games in a year,these games as good as they are may not make my top 25 list,incredible.
My advice is get the Gamecube and XBOX if possible,pick only the best of the best for five years,gamecube is only going to be 150-200 dollars in the USA.
Abe Babe, I am going to convert you yet,even if I can't get everyone else on my page. Adult games are coming to Gamecube here they are: Metroid
Eternal darkness
Too human
Resident evil 0
Saffire
Galleon
Thornado
Rare secret game I'll scoop you later on it.
Perfect dark 2
Picassio
And that's just this year,and don't ever forget all the other Nintendo standby's.Well See ya later.....
|