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  #31  
02-10-2007, 12:46 PM
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i love the feeling i get when playing AO. its mostly the sound effects and background music that made the game so dark feeling. thats something that let me down about MO.. its just too.. i dont know.. 3D action/adventure, rather than strategy and unlikely and difficult situations.

but what i have to keep in mind is that the Abe games follow the dark style, not the Munch games.

heres what i want:

once they finish the next chapter in the quintology, and have introduced a few more elements to the series (more enemies, etc), i want to see a game for the ps3 (maby 360, but i think ps3 would be better suited considering the control scheme) with the first two games completely unaltered. then as a bonus, there should be a side game with no story. just a crap load of extra levels and challenges. sort of a test of skill thing if you know what i mean.

i want to see different variations of the temples and breeding grounds, the necrum vaults, more fleech levels, something similar to the slig barracks, maby something with meeches, some levels with vykkers, more glukkon possessing and manipulating sligs, more flying sligs, lots of muds to save, and many, many more chases -- like toward the end of AO where you had to run through the slog kennels and such.

everything should be progressively harder, and at the very end should be the grand finale of finales. a timed run through a factory type of place in which you need to use all the skills youve learned throughout the game much like the very end of the Abe games, excpet of course -- harder.

all of this should be 2D using the same controls as either AE or AO, and with some new twists. about as many gameplay changes as there were going from AO to AE. i think this would be awesome, and it would definitly please all the fans who dont like the 3D style games. my favorite part about the old games is how challenging they were.. untill i beat them all over and over.. now its all too easy. but i keep playing the games again anyway.. what im talking about could be like a final 2D chapter strictly for fun.
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  #32  
02-10-2007, 01:43 PM
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I like everything you said there, except the bit about the PS3. Uh... If it went to PS3 I'd kill OWI...
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  #33  
02-10-2007, 02:35 PM
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I'd do the same. I would really hate it if an Oddworld game only came out for the PS3. That damn thing is too expensive.
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  #34  
02-10-2007, 02:42 PM
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well, thats a personal preference. i personally dislike the 360. ive never been an xbox fan. the things are made for shooters and sports titles. thats really it.. im an rpg nerd, so ill always have a playstation.

i think it belongs on the ps3 because of the controller, really. the Abe games played wonderfully on the ps1, and they just wouldnt be right with an xbox controller.
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  #35  
02-10-2007, 02:48 PM
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Well, I'd personally prefer to play the Oddworld titles on the PC. It'd be easier to maneuver each character, as the buttons are easier to access on a keyboard, in my opinion. Plus, it'd probably be more fun, as PC games allow you to screw around with the game more than on other systems. What with spawning random npc's, objects, and such.

Although, for now, I'm content with them being on the Xbox, and possible Xbox 360 in the future.
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  #36  
02-10-2007, 03:14 PM
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i like the games the way they are, and i dont want to see any one done a different way. what i mean by this is; i love MO. at first, the fact that an Abe game was 3D drove me nuts. i played it, and it was nothing like the Abe games. but i realized thats just it.. it isnt like the Abe games kuz its not an Abe game. its a Munch game. Munch games are 3D, and theyr for the xbox. now that ive played through the game and enjoyed it, i wouldnt have it any other way.

i love the Abe games on the ps1, and if they ever redo or rerelease the games, i want to see them done the same way. i havnt played the Abe games on PC before, but id imagine they would incorporate well. actually, this game im talking about would do great on the pc.. people could make custom maps and put em up for download on the internet.. damn, thatd be cool =3
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  #37  
02-10-2007, 04:18 PM
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Or OWI could ACTUALLY release a A.L.I.V.E engine level maker. I'd love to make an Oddworld level! And you could make your own FMVs and stuff, that would just rock!
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  #38  
02-10-2007, 06:40 PM
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That would be awesome. Although, creating games is damn hard work .
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  #39  
02-10-2007, 09:14 PM
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Yea I always thought of that Jordan.
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  #40  
02-11-2007, 01:05 AM
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:
Or OWI could ACTUALLY release a A.L.I.V.E engine level maker. I'd love to make an Oddworld level! And you could make your own FMVs and stuff, that would just rock!
Actually the FMVs aren't done with the A.L.I.V.E. engine, that's only the gameplay.
Theye are made with Maya and are professional work

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  #41  
02-11-2007, 08:59 AM
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I think he meant adding FMVs of your own during the gameplay.
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  #42  
02-11-2007, 10:58 AM
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Or OWI could ACTUALLY release a A.L.I.V.E engine level maker. I'd love to make an Oddworld level! And you could make your own FMVs and stuff, that would just rock!
Ye That would tottaly rule!

My point of view of what it would look like

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  #43  
02-11-2007, 12:11 PM
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Haha. that’s nifty, SligStorm. I really wouldn’t mind one of those.
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  #44  
02-11-2007, 10:22 PM
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Maybe we could buy one from an OWI staff member?
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  #45  
02-12-2007, 01:45 AM
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Which would only be highly illegal if they were to give it to us. Besides, you think the programmers have their former employer's source code sitting on a disk on their desk?
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  #46  
02-12-2007, 04:18 AM
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lol, I truely doubt they have an graphic interface to create those levels

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  #47  
02-12-2007, 06:28 AM
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Which would only be highly illegal if they were to give it to us. Besides, you think the programmers have their former employer's source code sitting on a disk on their desk?
:
lol, I truely doubt they have an graphic interface to create those levels
But... Do you think it might still exsist at all? :O
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  #48  
02-12-2007, 11:12 AM
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Honestly no, I think it's all code that has been typed or made with some tools but I don't think there is any graphic interface like that.
On the other hand I'm not a game developper

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  #49  
02-12-2007, 11:27 AM
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Honestly no, I think it's all code that has been typed or made with some tools but I don't think there is any graphic interface like that.
On the other hand I'm not a game developper
Well thats true old games Im not sure got made with software.. but Im sure these days a company has all the code programmed into a engine level maker for the game so its easyer to be made.
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  #50  
02-12-2007, 12:23 PM
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Wow, I wished for a lot of things in AO and AE. First of all, I wish in AE the normal Glukkons just didn't wear green suits. I wish AE was a little more challenging, cuz now that I beat it once I can beat it without any problems. But I always get stuck in AO. I wish AE also had that same feeling as AO (you guys were talking about it earlier), like in the Scrab and Paramite nests in AO, I would be pretty much shaking after I finished them. I was kinda like that all through AO...
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  #51  
02-12-2007, 11:03 PM
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@alf_shall_rise

i feel ya, brother! i know exactly what your talking about. i played AO when it came out at the age of 7, and the game gave me shivers untill i became a teenager. by then, id beaten it too many times for it to really give me that feeling anymore..

i dont think AE was too easy though.. in all honesty, i think its harder. the secrets definitly can be, anyway. some of them are just plain brutal in ways that AO couldnt quite match.. though AO had some painfully challenging parts as well..

once youve beaten the games enough times, theyr both ridiculously easy, really.. after a while, you learn the behaviour patterns of all the enemies in the game, and remember what to do in every area perfectly the first time. even though ive done all that, i still cant seem to beat either game without dieing though.. once i get my ps2 back, ill have to try that again xD
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  #52  
02-13-2007, 06:14 AM
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I hated finishing AE, I was enjoying it so much. I feel really gutted when you get to the places like Slig Barracks, all the Scrab and Paramite chases end!
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  #53  
02-14-2007, 01:18 PM
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lol I agree Jordan, I loved the scrab and paramite areas. I got stuck up to Mudanchee Vaults for a year when I was just a wee little boy, lol, and now that I finished it I'm so sad. *sobs*

Edit: i just thought of two ideas. one is for both AO and AE, and one is just for AE. The one for AE is that you should be able to possess Greeters. I mean, Abe controlled bells, he should be able to control another thing that isn't living. Now, the idea for both of the games is that when sligs shoot at you when they're far away, they should be able to shoot at you when YOU are far away. (example: you're far away and a slig isnt, the slig will shoot at you) it might sound confusing...maybe i can find a screenshot and make some pointers...

Last edited by Alf Shall Rise; 02-14-2007 at 04:58 PM..
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  #54  
02-14-2007, 05:46 PM
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If by ‘far away’ you mean ‘in the background’, I’m sure everyone understands what you mean. The only trouble with that is that to hide from their gunfire, Abe would have to be behind an object, and the player wouldn’t be able to see his precise location.
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  #55  
02-14-2007, 10:27 PM
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I hate background Sligs, they always get you... But I love being one!
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  #56  
02-17-2007, 02:19 PM
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I don't that much. While in the background, there's always limited things to do...
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