Well it also to me at least looked as if Stranger is sort of looking for something in the next game aswell as hideing from the poachers. Possably Stranger could be searching for this huge bounty on some character I dunno. If he is a bounty hunter by trade which we already know now from X-Factor, game speak could once again be another critical element but in a different manner than how we used it in the previous games. Think about it, if your a bounty hunter and your searching for somebody your going to need tips, informations on the where abouts of your bounty from the locals. Game Speak can be used in that sense of finding out information from the locals. Your not saveing anybody or asking people to follow you or ordering them around. You are simply just talking to them. In this case it would be Mudokons, Clakerz and all the towns folk, The Salimanders probabally won't because they look like innocent savages to me that could also be after Stranger by maybe helping out the Poachers as spies maybe. And the Karate blobs, they look like maybe they would help stranger with his transformation, by performing intricate dances to calm the mind of ones self. Don't ask me I dunno I just thought of that one now. Sort of like Strangers little mentors like Big Face for Abe, Raison for Munch, Karate Blobs for Stranger.
In previous games you used game speak to inlist your friends or to get them to follow you so you can save them and ordered them around. Now comes OW4 where game speak is used in searching out and captureing your bounty on what ever that may be. With Stranger being weak minded but strong on the outside this can be a problem for him. The only way for Stranger to over come the weakness and to face his enamys "the Poachers" is to grow strong in the mind that which can result into his transformation into that Centaur ie the blobs. That alone is a story element because a game without a story isn't fun. OW4 yes will be an exploring mechanic but there is going to be some kind of plot and a goal you have to accomplish. Hunting and searching for info relates to exploreing. And that can be the quarma in the game.
You could talk to the wrong people or the right people, and the wrong people would lead you into a very nasty trap in the end of the game. There could be multiple bad and good endings instead of three depending where you are lead into. The idea here is now the gamplay is reversed and the inhabitants lead you to the goal and not you leading them to the goal. That is very different than previous games which would be really neat and cool. But once again its only my theory.
Paramiteabe...
