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: Which one(s) do you prefer?
MO. 1 4.00%
AO. 2 8.00%
AE. 1 4.00%
AO + AE. 12 48.00%
All. 9 36.00%
None. 0 0%
: 25.

 
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  #1  
08-03-2003, 07:15 PM
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MO Vs. AO + AE: The Debate.

Hi.

Which gaming type do you prefer and why? Awkward camera angles, worse graphics, and Xbox exclusivity? Or lush, diverse backgrounds, challenging problems, adrenaline rushing chases, and intrigueing storylines?

Please remember to state WHY you you made that choice, and what you think of the ones you didn't choose...

EDIT: Oh crap I put my topic in the wrong place. Could a mod please move this? Thanks...

Last edited by Codek; 08-03-2003 at 11:20 AM..
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  #2  
08-03-2003, 07:40 PM
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i think this is for GD
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  #3  
08-03-2003, 07:42 PM
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Re: MO Vs. AO + AE: The Debate.

:
Originally posted by Death
EDIT: Oh crap I put my topic in the wrong place. Could a mod please move this? Thanks...
I have already said that this is in the wrong place.
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  #4  
08-03-2003, 08:24 PM
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Oh man, looks like debate threads are "in"...I gotta be cool with the kids and make one...
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  #5  
08-03-2003, 09:35 PM
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*moves*
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  #6  
08-03-2003, 09:36 PM
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Originally posted by Majic
*moves*
Thanks.
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  #7  
08-04-2003, 06:31 AM
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ahum after 5 replies I will be ther first one who will actuall talk about the topic....

I prefer the Abe Games... especially because of their ambiances, they are for more Dark, and that's what I prefer

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  #8  
08-04-2003, 06:48 AM
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Simple: I prefer the Abe games for all the reason mentioned above: intricate plot, diverse and inspiring environments and backgrounds, lush sound effects and graphics, greater difficulty level, characters that were actually ALIVE, the darkness and spiritual presence, enemies that actually seemed threatening, lack of cartooniness, natives that had some innocence about them, puzzles and problems that actually brought satisfaction upon completion...
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  #9  
08-04-2003, 07:29 AM
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:
Originally posted by Max the Mug
Simple: I prefer the Abe games for all the reason mentioned above: intricate plot, diverse and inspiring environments and backgrounds, lush sound effects and graphics, greater difficulty level, characters that were actually ALIVE, the darkness and spiritual presence, enemies that actually seemed threatening, lack of cartooniness, natives that had some innocence about them, puzzles and problems that actually brought satisfaction upon completion...
this is exactly what I am on about. not only does MO have bad camera angles, but I could find more dark, oddworldness from watching scooby doo. Just don't think it was one of their better titles...
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  #10  
08-04-2003, 08:31 AM
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:
Originally posted by Death
not only does MO have bad camera angles
sorry, MO has a great camera... it has some problems, but I think the camera is great

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  #11  
08-04-2003, 12:53 PM
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Well, like just about everyone else I love all the Abe games for mainly the same reasons as Max and Xav. I really loved AO for its darkness and I loved AE because it introduced us deeper into Oddworld and what it would be like there (i.e- MOM news, the more intracate locations, etc.).
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  #12  
08-04-2003, 02:06 PM
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:
sorry, MO has a great camera... it has some problems, but I think the camera is great
I disagree, the camera system in MO is utterly irritating, although I can see a lot of effort went in to it. It could have done with a First Person bit, like in the Camera Movement video, because trying to make sure all the Scrabs are in the pen before you pull the level or trying to creep past Sligs on sentry duty is like a full-time job in MO.

The buffer system is a lot better, but sometimes you still get caught on random, and in some cases, invisible things, plus when you're running along a thin platform, it jolts you down into the dangers below, which is irritating.

The 'recognition' system fails miserably too. It is nice not having to align perfectly with the vending machines whenever you want an Expresso, but when it comes to picking up Mudokons, it's one heck of a hassle. Sometimes you'll jump and all the Muds will turn round to face you, which is not the easiest way to pick them up, sometimes Abe will walk halfway across the room to go and have another Expresso.
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  #13  
08-04-2003, 03:19 PM
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I prefer all of the games. Even MO, but I don't have it yet!

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  #14  
08-04-2003, 04:02 PM
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Can I ask what you mean by "buffer system"? I didn't think that game had a buffer system, or at least, I can't see where it would use it...
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  #15  
08-04-2003, 05:04 PM
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Buffer system, helps guide Abe and Munch without them walking into walls. I know I complained about it, but it's really very good. I think the best place to notice it is the Boiler Room level. Drink some invisible, go to pick up a sleeping Slig and run back towards the crane. The corridor that leads from the area full of explosives - run straight down it, and without moving the control stick, Abe should swerve to the right to avoid walking into the wall. Genious.
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  #16  
08-04-2003, 07:27 PM
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That isn't buffering, that is clipping physics. It's still good though, that abe doesn't run into walls. Hehe, I love blind muds!

Buffers store information. It reads info off of a disc, puts it in the buffer and then gives it to the computer when it asks for it. If the buffer overflows, the game slows down and lags, and if it has less info than the computer wants or needs, then it has an underrun and crashes. This is when "viods" open up in the game and your character falls into nowhere, because the correct landscape detail was not loaded into the buffer before the level loaded.

The same thing happens with typing, writing CD's, viewing images and listening to audio.
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  #17  
08-05-2003, 06:02 AM
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Yeah!!! Debate is in!!!

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  #18  
08-05-2003, 06:12 AM
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Ah, my mistake, then. Well, I had seen it called a buffer system with reference to what I was talking about, but now I know better.

Debate is in? This is a discussion forum, no?
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  #19  
08-05-2003, 06:57 AM
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Originally posted by GrigtheSlig
Yeah!!! Debate is in!!!
this is spam... don't do that again

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  #20  
08-05-2003, 04:38 PM
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Originally posted by Xavier
this is spam... don't do that again
Sorry.

Personally I like MO best! Maybe cause it's 3D but it's just so cool! But I wish it was longer and I do realize that it could have been cooler. But I like all of them!

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  #21  
08-05-2003, 08:07 PM
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My taste in games are in how good a design a character is given.

Take the early concepts for Abe (4-finger), for example. His hand looked kind of like an Iguanodon, with the huge thumb and tiny pinky finger, and his reptillian appearance with a feather topknot reminded me of the bird-dinosaurs, halfway from dinosaur to bird (evolutionarily speaking). I imagine that the Mudokon race hasn't finished fully evolving quite yet. I also liked how the Eyelids continuously display facial emotion without the help of eyebrows, i.e. with most characters in the game.

And then came Latimare Munch. I thought: "He's a beefed-up cane toad with a bug-zapper in his head. So what?" It wasn't until I took the time to really look at his anatomy that I got a good understanding of what he really was. The large area between the eyes reminded me of the forhead (Melon) of a cetacean. The eyes, which elipse off the head, are a great asset for any animal (especially an aquatic one) because it gives him the ability to see in all directions. His jaw is double-hindged, to allow prey in large groups to be scooped up. And the five fins on his head were not only used for directional purposed, but display emotions with little speech. I also think that his head port goes deeper in his skull, probably a long rod of circutry attached to different areas of his brain.

Munch spawned many character designs for me. The first was a Star Wars character and looked cross-bred with Ed from Ed, Edd n Eddy. This, of corse was before I knew the boundarys for Copyright infringement.

So, I understand where you guys are coming from. Munch seems kind of cartoony (but to me it still retains a morbid atmosphere that Oddworld tries to keep us in contact with), but I feel that if I ever DO get Munch's Oddysee, I will be as happy with it as I was with Abe's games.
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  #22  
08-05-2003, 11:50 PM
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well, abe games...no furthur comment
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  #23  
08-06-2003, 01:00 AM
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I understand about the camera angles you guys are talking about in MO... I didn't like it when I wanted to look in a certain position, the the view just bounced away from it or wouldn't go near it so I couldn't see properly.

Despite that, I really enjoyed the whole game. The movies are still great and I think Munch has kinda added a new side to Oddworld gaming.... might be a little different, but that can be a good thing!

And those fuzzles are darn cuties.
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  #24  
08-10-2003, 12:20 AM
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I like them all, but I liked how in AO/AE you had to search so much to find the secrets. It was far too easy to find the couple of hidden, if you can even call them hidden, mudokons in MO. I do like how you can earn FMV's in MO though. Very cool.
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  #25  
08-10-2003, 03:27 PM
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Yeah, I guess the movie thing is cool! I don't like the evil fog in MO!

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  #26  
08-10-2003, 07:42 PM
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Isn't there another thread exactly like this? "things i missed in mo"
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  #27  
08-10-2003, 08:04 PM
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  #28  
08-13-2003, 12:21 PM
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I know this is slightly ignorant, but I prefer Abe's games.

Why?
Because I don't have an Xbox but do have a PC.

(Also cause I still haven't bothered getting the perfect endings)
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  #29  
08-13-2003, 08:24 PM
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I dont know why you wouldn't be bothered, MO is a really easy game.
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  #30  
08-14-2003, 01:05 PM
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:
Originally posted by Death
I dont know why you wouldn't be bothered, MO is a really easy game.
That wouldn't matter cause I don't have that one!
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