Ah, quote time.
:
The game is not even done yet and your already giveing it critisisem over some pictures of chicken and salimander influenced characters.
|
We've seen the pictures, we don't need to complete game to criticise them.
:
For all we know they arent main characters.
|
What's that got to do with it? In AO, even ring-pulls and order bombs had neat, Oddworldian designs, and how many of them were there? There were only 2 order bombs, methinks.
:
We will see those things again but they are trying this new idea now.
|
What old things? You mean the Scrabs, Sligs, Glukkons I mentioned? Sure, we'll get to see them again. But that's them, and these are these. I don't like these.
:
Give Steef a chance mann.
|
I'm sorry, did someone mention the Steef? I've been talking about three different characters.
:
But do we really have to critisise this game when its not even done yet?
|
Oh for fuck's sake, how out of my way do I have to go to repeat this endlessly? I haven't dissed the game, and no one here has. I myself have only criticised
some of the visual design and particular character actions we've seen, while some others have registered dismay at what they feel is a rather cartoon quality for Oddworld.
:
The chickens are arrogant creatures the Salimanders are probabally really religious native river folk who dance a lot.
|
Yup, they're fine, great personality traits. What that has to do with what they look like is quite beyond me, but feel free to insert not-so-relevent theories willy-nilly in the future.
:
The inhabitants of Oddworld is getting wierder as time goes on that is why we are seeing things that look like chickens and horses/ gorillia whome have a Clint Eastwood personality.
|
So you mean blobs and tubes and cut-and-pasted animals are weirder than original, alien designs? Interesting opinion. Look, just take a peek at a Scrab. Now we all know that Scrabs are, from a design perspective, a cross between a crab and a stallion. But just look at it, and tell me what it looks like. Go on, associate an animal with it. Without knowing anything about its name or character, you couldn't. Similar story for other early inhabitants, which I'm only using as examples, not as a dwelling in the past. Sligs clearly have a squid head, but the actually slug reference only comes across in its name. Paramites are spider-like in appearance, but they're hyena personality can only be guaged by looking at their style of hunting. However, unlike such brilliant creations, the creature inspiration behind these latest creations doesn't need to appear through nomenclature or behavioural study, it's plaintatively evident simply by looking at it. In an instant you can associate salamanders or newts to our tribal friends, or toad or frog to the blob, or chickens to the Hickens. Even the Steef's design falls a bit flat here, since we have a highly lion-esque face, a clearly equarian body and a distinctly gorilla upper body. It could very well by cut-and-paste, and even listening to Lorne's and Raymond's design process, that's what it sounds like. "Take these animals, put them together, shorten the length between the legs, add horns. Ta da!" The only thing I've seen that neither draws off Earth wildlife to huge degrees or existing Oddworldian creatures in the hunter/poacher, which I hope everyone knows is my favourite character from Oddworld 4, of what we've seen so far, design-wise.
:
All I am saying is you shouldn't really critisise this until you have the game in your possession.
|
Once the game is out, that's it, the material is released. True, maybe us fans will have a stronger case for arguing these points, but the 'damage' is already done. It's not the end of Oddworld, obviously, it can be 'repaired'; but it cannot be made up or patched. The released game will be cannonical, OWI can't be expected to go back, clear it all up and re-release it. That's why we need to help early on, that's why it's not entirely healthy to keep absolutely everyone under wraps, that's what made AE such a great improvement over AO from a gameplay perspective: if it wasn't for the fans comments and feedback, there would still have been bats, bees, greater difficulty level, less personality for the Mudokons and perhaps not even the fabulous QuikSave feature.
:
I don't think they look all that bad, they basicly give me the feeling that I feel when I see Meep (which I don't think are very Oddworldish at all but no one seem's to complain.)
|
People did complain when Fuzzles were first seen, but not to this degree. See, the first images of Fuzzles looked more like sea urchins with twisted rabbit ears. They were very cool, I'd be quite happy if they were in MO instead of the brown furry blobs we ended up with. Meeps are quite a disappointment, design-wise, but I guess nobody complains because they're falling asleep while herding them, lol. No, I don't know why people don't moan about them. Perhaps because they almost slipped past unnoticed, barely any feature in the game, no significance to the story, no personality. Maybe, if these disputed creatures in OW4 don't get much screen-time, fans will complain less. However, by starving us of information, then handing out the X-Factor video, they've magnified these creatures by leaving us to pounce on the new information. Perhaps Oddworld 5 will be a beautiful balancing point between the loyal informative state that MO's run-up presented, and the secrecy and spoiler-retention of OW4.
:
I mean take a look at Meeps, Fuzzles and Meetles.
|
Meetles? Meetles are great creatures, not the most original, but still remarkable and Oddworldian. If you mean about the grubs and them looking childish, then I sort of agree, but also don't. They look cute, but that's a far cry from being childish. The original Fuzzle designs were cute, much more adorable than the final versions, but they weren't childish, they were quite dark and twisted.
:
And Max its good to see atleast some Fag qualities are with every Queer (or Bi, or whatever you are) even if they only surface when talking about a game...
|
Selective mutism forces one to find alternative outlets for passion.
