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  #1  
11-08-2002, 06:38 PM
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Happy Spiritual Powers

Can muds use their sprirtiual powers as weapons apart from possesion
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  #2  
11-08-2002, 07:04 PM
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well we all saw what happened to mullok, but spooce bows are powered by spooce wich is a type of spiritual energy so i'd say yes.
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  #3  
11-08-2002, 07:10 PM
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I forgot about Molluck
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  #4  
11-08-2002, 07:39 PM
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spooce

Mudokons use spiritual energy, or spooce, for MANY different things. Not all mud's are capable of the same things though. They all have various strengths, weaknesses and capabilities. Some are better at channeling spooce than others. It all just depends on how "in tune" they are with nature. Spooce is used for: spooce cannons, spoocebows, teleportation, invisibility, weather control, locks, possesion and much, much more!
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  #5  
11-08-2002, 07:42 PM
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They can also use it for defense, such as moving large objects more easily to quickly build some type of fortifations, and changing the weather to thier advantage (i.e- windy rain storm where the Industrialists mechinery dosn't work as well.)
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  #6  
11-09-2002, 07:26 AM
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Oh so spooce is a lot more important than i thought....GOD PLESS SPOOCE
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  #7  
11-09-2002, 04:34 PM
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Yes Spooce is indeed important. Although I hope that OWI dosn't use it in there next game like they did in MO.
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  #8  
11-09-2002, 04:36 PM
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It did get a bit annoying collecting all the spooce
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  #9  
11-09-2002, 05:06 PM
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Yes, indeed. Spooce is very important for Mudokons. Hmm, they are just like Jedi who use the Force to move objects, aren't they?

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  #10  
11-09-2002, 06:22 PM
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Happy growing plants

I forgot to mention that mudokons can also use spooce to increase the growth rate of many plants , and maybe even animals.

And they can use it to move/levitate things... including themselves.

One last thing, spooceshrubs act like focus points for the spooce energy. Mudokons can harvest the spooce from the shrubs and use the spiritual energy to boost their own abilities.
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  #11  
11-09-2002, 07:25 PM
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well OWI use to say:
Moolah Economy for the industrialists
Spooce Economy for the natives

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  #12  
11-09-2002, 07:56 PM
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Im not sure but I think that in the early stages of MO the Mudokons used to trade Spooce for specific objects but I could be wrong, its just a idea that I thought I heard about before.
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  #13  
11-10-2002, 03:13 AM
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Yeah Oddsville, as well as being used for "magical" abilities, mudokons use spooce as a sort of currency.
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  #14  
11-10-2002, 06:33 AM
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A stupid tought...
aren't there different kinds of Spooce? Each one with differents use, cause I remember I saw at least 3 different versions of the Spooce... (green, gray, pink)

It can been several production stages, I know, but still I think the pink and the gray ones where at the same time

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  #15  
11-10-2002, 08:14 AM
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maybe the colours represent how important the spooce is
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  #16  
11-10-2002, 11:33 AM
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Yeah, I think everyone remembers or knows about the early pink SpooceShrubs (or Humshrubs as they were known). When we first saw them, we didn't know what they were, and we concluded that they must have been Meetle eggs, since they were a similar size, shape and colour as the grubs.

I don't remember any grey SpooceShrubs, though. It's probably just similar to the long ponytailed Abe and Mudokons carrying spears, it's how the artists are used to drawing those characters. Still, it would be strange if all SpooceShrubs were green with yellow spots, so I hope that, if they stay, there'll be a bit of variety in them.
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  #17  
11-10-2002, 11:56 AM
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Max, do you know if there will be differents between some spooce? (except the color)
Ex: I know the pink one are for stormcircles

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  #18  
11-10-2002, 12:57 PM
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I don't know. I'm sure Spooce is just a supernatural power, no 'genres' of Spooce or anything like that. But I don't know what OWI will decide.
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  #19  
11-10-2002, 03:56 PM
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i could never think spooce would be so interesting
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  #20  
11-10-2002, 07:18 PM
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Yeah, its amazing how stupid little game elements can take on a life of their own with a little theorizing.
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  #21  
11-10-2002, 07:24 PM
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how about those little fires ? is there something to theoryse about

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  #22  
11-11-2002, 05:26 AM
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there fires, but you cant get set alight by them........ strange
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  #23  
11-16-2002, 09:58 AM
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Maybe Mudokons are flame-retardant.
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  #24  
11-16-2002, 02:47 PM
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maybe!?!?!?!? then again im guessing their not because on AE when you appear in necrum you see abe is on fire
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  #25  
11-16-2002, 11:54 PM
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It was just a joke, you know...
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  #26  
11-17-2002, 06:07 AM
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we where just joking about fan doing theoris about everything...

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  #27  
11-17-2002, 09:04 AM
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Thats funny!!!!!!
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  #28  
11-21-2002, 10:13 AM
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....Uhh, yeh.........may I ask why?
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  #29  
11-21-2002, 10:15 AM
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i found it funny, thats why
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  #30  
11-21-2002, 10:43 PM
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:
we where just joking about fan doing theoris about everything...
No offence to Xav, but I fail to see the humour...
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