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  #1  
05-14-2002, 06:37 PM
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Drunk Extra Gluks??

I've been rackin my peanut of a brain all night over this until I finnaly got stumped.In SoulStorm Brewery there are Glukkons in a green.....whatever they wear that come out of some machine.Kinda like a slig spawner.You just pull the lever,posses it,kill it,and repeat as nessasary.(Got that a bit off a THEKAHNZUMERS line at the bottom)I think there just lower employees or runner ups when they got to see who was the head of everything.Ya know,kinda like spares.Well whatever thier purppose was,they sure gave me an advantage!!

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  #2  
05-14-2002, 08:46 PM
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Yea I know what you mean. Have you ever wounder where all those glukkens are stored at? Odd isnt it? Same with the sligs. I mean they have to come from someplace. maybe it is some Vykker teachnology that creates an everlasting supply of glukkens or sligs by extracting glukken and sligs from a holding chamber. That is strange.

The reason why I say Vykker teachnology is because you get the same thing in MO with the snoozer. Everytime a snoozer is destroyed by a slig or an Intern you poll the lever and out comes another snoozer just like the glukkens and sligs in the other games. But the sligs come out of tubes and the glukkens just kind of zap in the area. Hmm very odd!
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  #3  
05-14-2002, 10:43 PM
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Those "spawners" do't actually create sligs/glukkons, they just call them. The lever probably sends off a call to any local gluks or sligs who can help who ever pulled the lever. Kind of like the phones they have at grocery stores, "Could so-and-so come to aisle three please?" The levers are ment for people who need help with what they are doing... Abe used them for his own needs.
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  #4  
05-15-2002, 02:58 AM
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Nice explanation
but the one whit scrabs in AE, is it the same, they call a scrab?

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  #5  
05-15-2002, 05:07 PM
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Drunk Calling all Scrabs!

Trying to call a Scrab!!!!!Now that would be immpossible even if your another Scrab!!!!Well if you were a Scrab it would be possible but you would get rent to shreds once ya did.
I think they have them in a big pen like cows and suck em up into like a tube or somtin and transport them there kinda like the Jetsons or somtin. If thats so then they should use that technology themselves.

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  #6  
05-15-2002, 05:14 PM
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The FlubCo Fat Fuels Facility uses an iris-like suction tube to collect Mudflubs from their pens and transport them to the facility interior. My guess is that livestock is treated in much the same way. Although why there's a spawner taking Scrabs to the Mundanchee Vaults is beyond me. Sligs are probably only worth this treatment too, in the eyes of Glukkons, or the two-a-penny security guards are, at least.

Glukkons, however, deserve better treatment. Experimental teleportation seems to agree with their styles and standards. Both spawners and teleporters are most likely a result of Vykkers research and development.
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  #7  
05-18-2002, 12:31 PM
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I thinkk this is right

I think the vykers Took a sample of DNA from one slig and one glokkon and they put the DNA in a spawner machine and mabey theres a little indastrucktuble camera they put by some of the places with a slig toob and that thing that zaps Glukkons to that area.So when the Vyker sees that a Glukkon was kiled he presses this button and zaps the glukkon or slig to do the job. (the sligs probbly get zaped too but you don't see them get zaped because there in the toob
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  #8  
05-18-2002, 12:49 PM
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I realy prefer Max explanation...
maybe we can ask Alf

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  #9  
05-19-2002, 10:02 PM
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Ask Alf???!!!That'll take till da end a da month for him ta answer and we don't even know if he will!Ehhh it's worth a shot.
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  #10  
05-19-2002, 10:57 PM
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:
Originally posted by oddling
In SoulStorm Brewery there are Glukkons in a green.....whatever they wear that come out of some machine.Kinda like a slig spawner.You just pull the lever,posses it,kill it,and repeat as nessasary.
Maybe I'm wrong, but I got the impression that the Glukkon in green was the Brewmaster Glukkon, who mysteriously didn't die when you depossessed him.

what do you think?
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Last edited by Nate; 05-19-2002 at 03:00 PM..
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  #11  
05-20-2002, 05:12 AM
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the brew master is in white, not in green
maybe a bit green thing on his cothes but nothing more

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  #12  
05-20-2002, 05:57 PM
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Happy bREW mASTER

I think that tere is more than one brew master cause in da confrence room when it keeps zooming in on Abe and he says "The boiler?" there is two Glukkons with da same wierd French accent (No offence if your French) arguing about what dere gonna do.Maybe there is just some sort of duplicator and they made coppies incase somtin happens to da original like in Satr Wars episode II.

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  #13  
05-21-2002, 04:09 PM
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Only one of the three Junior Executives has a French accent, the one in the green suit who says "What are we going to do??" at the end of the movie. The wannabe on his right (wearing beige) has a Bronx accent - quite a difference there!

But he's not the Brewmaster Glukkon. The Brewmaster has a far more outrageous accent, and he wears a white cover-all/suit tinted green.

The Glukkons in the gameplay seem to be just random annonymous Glukkons, like, say, the Scrubs and Natives in Munch's Oddysee. All exactly the same (for reasons unknown).
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  #14  
05-21-2002, 05:30 PM
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yeah... the Brew Master isn't in GamePlay
Molluck not
Drippik is
Phleg is
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  #15  
05-21-2002, 05:57 PM
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You forgot Lulu isn't.
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  #16  
05-21-2002, 06:04 PM
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and Tex either...
saddly

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  #17  
05-21-2002, 09:38 PM
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Aw man... I was hoping Lulu would be in the actual game.

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  #18  
05-23-2002, 12:50 AM
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Re: bREW mASTER

:
Originally posted by oddling
I think that tere is more than one brew master cause in da confrence room when it keeps zooming in on Abe and he says "The boiler?" there is two Glukkons with da same wierd French accent (No offence if your French) arguing about what dere gonna do.Maybe there is just some sort of duplicator and they made coppies incase somtin happens to da original like in Satr Wars episode II.

Oddling
thats bcos Lorne tried to get the animators to do some of the voices - so they could get a bit closer to the characters - and one of the animators is french. I thing it works quite well for the Brewmaster Glukkon but the conference gluk is just a bit confusing!
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  #19  
05-23-2002, 09:59 AM
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Although why there's a spawner taking Scrabs to the Mundanchee Vaults is beyond me.
i believe that the muddokkens that live in the mudancheee vaults used the scrabs like guard dogs thats why they are spawned in mudanchee vaults

OR

the glukks put a spawner in the mudanchee vaults to stop any tresspessing muddoken trying to free any muddoken spirit and cos the vaults are deserted now they thought they will put in rampaging scrabs running about
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  #20  
08-25-2002, 03:58 PM
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phew... I'm happy I have not seen a Fleech Spawner.

I think the rest of the Glukkons are with the Glukkon Queen. But where is the Glukkon Queen?

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  #21  
08-25-2002, 05:43 PM
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Well, we don't really know.... I like the idea of a large building of lower ranks, working i cubical type situations. Just get one, and send him over.
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  #22  
08-26-2002, 03:50 AM
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Re: Re: bREW mASTER

:
Originally posted by Nate_dog_woof


thats bcos Lorne tried to get the animators to do some of the voices - so they could get a bit closer to the characters - and one of the animators is french.
are you talking about François Chaverou?
Cause he left oddworld and allready did some advertisings for the GameCube

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