Another thing, did anybody notice that the puzzle elements of MO are a little... dumbed down, even, sometimes? I mean, yeah, there are some infuriating parts that involve aqua bounce and head zappy power, but nothing as strategically mind boggling as in AO or AE. If I could suggest one thing for ME (Other than, yeah, bring back more involved Gamespeak) it would be to reintroduce secrets and timing puzzles. The timing element was huge in the first two, but is almost completely absent from MO. Perhaps it's an unavoidable casualty of the transition to 3D, I don't know. Plus, come on, one hit is supposed to kill you! Fine, arm the mudokens, but avoiding being seen was the entire challenge of AO and AE.
Of course, AE fixed absolutley everything wrong with AO (QUIKSAVE! THE GREATEST GAME DEVELOPMENT EVER! DEAR SWEET ODD, THE WONDER OF QUIKSAVE!), so maybe ME will be all our wildest dreams and more.
And I STILL think it would be absolutely amazing to possess the Gluk queen or Skillya
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